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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Jemal" data-source="post: 4186659" data-attributes="member: 9026"><p>actually, the x-men storyline to me was always about dealing with how you 'don't' fit in with 'normal society', so you go off and create your own. Really spoke to me as a gamer and a kid when i was young and lonely. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>anyways, things to say: </p><p></p><p>Kirinke - yeah, something along the lines of a sort of 'Lightning Lass' would be cool, though would you be an electrical 'controller', or someone who can actually CREATE lightning?</p><p></p><p>Shayuri - I understand where you're coming from, though I do think that calypso is a very cool character, and that she does have a place. When taking disadvantages/flaws, you have to remember that they aren't just free points, they will cause you a 'disadvantage' later. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> I can't say calypso will be full powered in every fight, but think of the normal x-men.. What does storm do in a cave? How often does Rogue's power get used? Morph? Not everybody is a combat character, and yet they still fit in.</p><p>Having said that however, If you are very dissapointed in how your character's functioning and don't want to rely on other people to help (phase/iceman/alchemist), I will allow you to create another one.</p><p>Also see victims post, alchemist has been tearing up the floor, shouldn't be too hard to find an exposed pipe to burst. </p><p></p><p>Avalon - sure, why not.. EVERYBODY INTO THE POOL!!! GIMME a concept, baby!</p><p></p><p>Caros - Ah suck it up, princess, you tanked Quicksilver til Nightcrawler karate kicked your skull. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> j/k. Seriously though, I'd say you gave a fair accounting of yourself. Alchemist's definitely one of the more combat-capable of the group, even though Quicksilver's defense method makes him one of your harder opponents.</p><p></p><p>Fangor - Vicim's right, Slam attacks are 'less than efficient' for Spike unless he's using them to deal non-lethal damage. (Especially with the hampered movement effect basically reducing your speed by a rank..)</p><p>ALSO, you can't force him to reroll his save without points in luck control. (I believe you had a rank in 'luck', which grants an extra hero point, but not the abliity to use it to change other peoples rolls). </p><p>Unless you post otherwise before i update in a few hours, I'm going to assume that Spike was using his normal attack (which did crit, btw) and go from there. If you'd intended to deal nonlethal, or if you used slam for another reason, please inform me (Preferably in this thread) and I'll take it from there.</p><p></p><p>Relique - I'm really not fond of buying power feats of Alternate powers as they're exceedingly cheap, especially accurate, so i'll be allowing them only in limited quantity. I'd also prefer if you didn't mod powers that've allready been made unless they're causing big problems (See Shayuri). If you want to upgrade it the next time you put points into the array, that's different, but I'd ask that you not change existing powers without doing so unless there's a major reason (Either in or out of character) for the change.</p><p>Also, PLEASE ask first before making any edits to your character sheet. I periodically look through them, and when I see one that's been recently edited without my permission, I get a bit jumpy.</p><p></p><p>Jack - I think bomb would be the most appropriate as a mutant, how would you be working his power, though? Seems both dangerous and highly weighted towards battle.</p><p></p><p></p><p>TO ALL: Anybody who thinks their character is under-powered b/c of some perceived inability to hit/affect these two, take the following into account: </p><p>quicksilver is a high defense trad[e off, nightcrawler is FREAKIN NIGHTCRAWLER, and both are Combat-trained mutants a few levels higher than you (One more so than the other).. YOU are supposedly NON combat-trained students. </p><p>Also, Please recall what I said in the very First Post of this thread:</p><p></p><p></p><p></p><p>Also, I'm giving until tonight for anybody else who wanted to enter the combat to post initiative. So far only Drothgery (Quarterback) has. (Victim, forget what i said about temper taking an extra round in the infirmary. It was on the way and quiet, gogo og og og initiative and kilL!!)</p></blockquote><p></p>
[QUOTE="Jemal, post: 4186659, member: 9026"] actually, the x-men storyline to me was always about dealing with how you 'don't' fit in with 'normal society', so you go off and create your own. Really spoke to me as a gamer and a kid when i was young and lonely. :( anyways, things to say: Kirinke - yeah, something along the lines of a sort of 'Lightning Lass' would be cool, though would you be an electrical 'controller', or someone who can actually CREATE lightning? Shayuri - I understand where you're coming from, though I do think that calypso is a very cool character, and that she does have a place. When taking disadvantages/flaws, you have to remember that they aren't just free points, they will cause you a 'disadvantage' later. :( I can't say calypso will be full powered in every fight, but think of the normal x-men.. What does storm do in a cave? How often does Rogue's power get used? Morph? Not everybody is a combat character, and yet they still fit in. Having said that however, If you are very dissapointed in how your character's functioning and don't want to rely on other people to help (phase/iceman/alchemist), I will allow you to create another one. Also see victims post, alchemist has been tearing up the floor, shouldn't be too hard to find an exposed pipe to burst. Avalon - sure, why not.. EVERYBODY INTO THE POOL!!! GIMME a concept, baby! Caros - Ah suck it up, princess, you tanked Quicksilver til Nightcrawler karate kicked your skull. :P j/k. Seriously though, I'd say you gave a fair accounting of yourself. Alchemist's definitely one of the more combat-capable of the group, even though Quicksilver's defense method makes him one of your harder opponents. Fangor - Vicim's right, Slam attacks are 'less than efficient' for Spike unless he's using them to deal non-lethal damage. (Especially with the hampered movement effect basically reducing your speed by a rank..) ALSO, you can't force him to reroll his save without points in luck control. (I believe you had a rank in 'luck', which grants an extra hero point, but not the abliity to use it to change other peoples rolls). Unless you post otherwise before i update in a few hours, I'm going to assume that Spike was using his normal attack (which did crit, btw) and go from there. If you'd intended to deal nonlethal, or if you used slam for another reason, please inform me (Preferably in this thread) and I'll take it from there. Relique - I'm really not fond of buying power feats of Alternate powers as they're exceedingly cheap, especially accurate, so i'll be allowing them only in limited quantity. I'd also prefer if you didn't mod powers that've allready been made unless they're causing big problems (See Shayuri). If you want to upgrade it the next time you put points into the array, that's different, but I'd ask that you not change existing powers without doing so unless there's a major reason (Either in or out of character) for the change. Also, PLEASE ask first before making any edits to your character sheet. I periodically look through them, and when I see one that's been recently edited without my permission, I get a bit jumpy. Jack - I think bomb would be the most appropriate as a mutant, how would you be working his power, though? Seems both dangerous and highly weighted towards battle. TO ALL: Anybody who thinks their character is under-powered b/c of some perceived inability to hit/affect these two, take the following into account: quicksilver is a high defense trad[e off, nightcrawler is FREAKIN NIGHTCRAWLER, and both are Combat-trained mutants a few levels higher than you (One more so than the other).. YOU are supposedly NON combat-trained students. Also, Please recall what I said in the very First Post of this thread: Also, I'm giving until tonight for anybody else who wanted to enter the combat to post initiative. So far only Drothgery (Quarterback) has. (Victim, forget what i said about temper taking an extra round in the infirmary. It was on the way and quiet, gogo og og og initiative and kilL!!) [/QUOTE]
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