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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Shayuri" data-source="post: 4381903" data-attributes="member: 4936"><p>Tessaract v.2.0</p><p></p><p>Changed point values to conform to standard breakdown. Altered or removed senses and teleportation abilities as requested.</p><p></p><p>[sblock=Tessaract]Real Name: Tessa Mathers</p><p>Super Alias: Tessaract</p><p></p><p>Description: Tessa is a pretty, young girl of perhaps seventeen. Her small frame and habit of dressing in slightly overlarge clothing gives her a somewhat waifish look, accentuated by her long bangs that often fall across her eyes. Her hair is an ordinary mouse-brown shade, typically only falling to the back of her neck or shoulders, though her bangs grow fast enough that they're often in her face. Her eyes are gorgeous, big and bright, with dark brown irises and naturally dark lashes.</p><p></p><p>Stats [30]</p><p>-----</p><p>STR 10 </p><p>DEX 18</p><p>CON 16</p><p>INT 16 </p><p>WIS 16</p><p>CHA 14</p><p></p><p>Combat [22]</p><p>Attack Bonus +3</p><p>Defense Bonus +8</p><p>Tradeoff: +1 toughness/-1 defense</p><p></p><p>Saves [18]</p><p>-----</p><p>Toughness +3 (+13 w/ff)</p><p>Fortitude +9 (6pts + 3 Con)</p><p>Reflex +10 (6pts + 4 Dex)</p><p>Will +9 (6pts + 3 Wis)</p><p></p><p>Combat Info</p><p>-----------</p><p>Melee +3</p><p>Ranged +3</p><p>Initiative +8</p><p>Defense 21 (14 w/out dodge)</p><p>Speed 30</p><p>Hero Points 2/2</p><p></p><p>Skills [11pp - 44sp]</p><p>------</p><p>Bluff +7 (5 ranks + 2 Cha) +4 for Attractive</p><p>Computers +8 (5 ranks +3 Int)</p><p>Concentration +10 (7 ranks + 3 Con)</p><p>Diplomacy +7 (5 ranks +2 Cha) +4 for Attractive</p><p>Knowledge (Phys Sci) +11 (8 ranks + 3 Int)</p><p>Notice +10 (7 ranks + 3 Wis)</p><p>Sense Motive +10 (7 ranks + 3 Wis)</p><p></p><p>Feats [9]</p><p>-----</p><p>Attractive 1</p><p>Improved Initiative 1</p><p>Luck 1</p><p>Equipment 1</p><p>Dodge Focus 3</p><p>Evasion 2 (emergency teleport)</p><p></p><p>[sblock=Powers Fluff]</p><p>-------------</p><p>Senses:</p><p>Tess can sense powers that affect the fabric of space in a radius at a range of thousands of feet. She is constantly aware of her precise position in space, as well as the relative location of anything else she can sense. This gives her absolute direction sense, and the ability to perfectly judge distances. She can also gauge the mass of objects by detecting their gravitational fields.</p><p></p><p>Defenses:</p><p>Tess immediately and instinctively counteracts gravitational effects on her own person, making her effectively immune to them. This doesn't mean she's not subject to normal gravitation of the Earth or environment. It applies primarily to dangerous, shorter term effects commonly associated with attacks. She is capable of warping space around herself to cause attacks to miss, and can even cause light to warp to make her image appear slightly displaced from her actual location. The cumulative effects of these manipulations make up all of her enhanced Defense, Displacement, and Force Field powers.</p><p></p><p>Offenses:</p><p>"Stasis field" (Paralysis) - Reflex Save DC 21: Tessaract compresses space around a target, causing a distortion of distance. An inch of apparent distance can represent hundreds of feet or more of actual distance, causing the subject to appear to be trapped motionless. The compression field is not perfect however, and imperfections in it can allow subjects to escape (via Reflex save). At times the compression field isn't at as high a ratio as other times, meaning the subject is only dramatically slowed down instead of actually halted.</p><p></p><p>"Lockdown field" (Nullify) - Counter all "spatial" powers within 55 feet at +11: Tessaract has sufficient control over space/time in her immediate vicinity to attempt to undo or prevent the effects of other sources of tampering. This synergizes well with her ability to sense such tampering over a large area.</p><p></p><p>"Gravitational Flux" (Gravity Control) - Increase or Decrease weight of any/all objects selectively by up to 12 tons within a 250' radius anywhere in perception range: Gravitation is essentially a distortion in space/time caused by the presence of mass. Tessaract can cause warping of space/time directly to either increase the apparent gravity, decrease it, or even create gravity or "antigravity" where there would normally be none. Her ability to control gravity is incredibly refined, allowing her to affect some targets and not others, or even to affect different targets simultaneously with different gravities.</p><p></p><p>"Black Hole" (...black hole) - Creates two overlapping zones that share a common centerpoint. The first zone encountered is a Telekinetic "explosion" that pulls everything in its area towards the center. The total radius is 100 feet, however the pull is very weak at the outer limits, having a strength of 5. For every 10 feet closer to the center than the outermost limit, add 5 to the effective strength. This effect will drag all objects up to the current effect's Heavy Load towards the center. Living creatures can fight it with a contest of Strength. The second zone is an area only 15' in radius with the same center as the 'gravity field' described above. Anything and everything in the second zone is subject to a Disintegrate effect at rank 6 (Fort save DC 16 to resist Toughness drain, damage save DC 21) each turn, while Tessaract maintains the effect by concentrating. This represents the effects of crushing gravitational shear forces within the black hole's event horizon. Targets that fail their saves by 20 or more are not atomized per normal Disintegrate rules; they are compressed to microscopic size and effectively gone forever. Targets not destroyed in the center remain once the effect ceases.</p><p></p><p>-- Useful range benchmarks:</p><p>70' - Strong enough to drag an unresisting human being (Str 15, weight 200lbs)</p><p>60' - Strong enough to reliably drag resisting human beings of normal strength (Str 20, weight 400lbs)</p><p>30' - Strong enough to suck in small cars (Str 35, weight 1.5 tons)</p><p>20' - Strong enough to suck in large cars/small trucks (Str 40, weight 3 tons)</p><p>15' - Edge of Event Horizon (disintegrate effect), Can suck in up to 6 tons (strength 45).</p><p>10' or less - Within Event Horizon, holds all objects within this range with a Strength of 50 (12 tons)</p><p></p><p>"Tessaract" (Dimensional Pocket) - Selectively affects any object or creature in an area consisting of up to 9 5x5 "squares" of which at least one must be adjacent to Tessa, allowing creatures a Reflex save at DC 19 to avoid, and a Will save at DC 19 to escape once captured. Can hold up to 125 tons of material. Anything within the tessaract may be ejected as a move action: This pocket universe is 'anchored' to Tess. She can manifest a wormhole that forms a selectively permeable boundry between it and the normal universe. This wormhole boundary can be moved within a course she defines. Her control over this effect makes it possible to delicately place a single thing within, or to simply indiscriminately vacuum up everything...or anything in between.</p><p></p><p>"D-shift" (Teleport) - Teleport self and up to 1000lbs 1800' as a move action. Velocity and direction can be adjusted in transit. She can perform a single standard action between two jumps that do not cumulatively exceed 1200' between them. Long range transit does not disorient: Tessaract can access 'higher' dimensions where distance between spaces is comparatively miniscule, and time flows at a much slowed rate. This allows her to transit locations in the normal universe at apparently instantaneous speeds and without seeming to cross the intervening space.</p><p></p><p>"Wormhole" (Teleport Attack) - Affect any target in perception with an involuntary teleport effect (reflex save DC 21 to avoid, affects up to 1000lbs). Range 1200' as standard action. Blocked by intangibility, an ability to teleport, or energy force fields: Tessaract has learned to create wormholes that collapse around matter, dragging it into the same upper dimension she uses to teleport through. The wormhole dissolves quickly then, causing whatever it carried to transition back into the normal universe...but somewhere else. Energy fields can cause the wormhole to collapse prematurely, missing the target, and targets that do not have mass don't trigger the collapse in the first place. A quick target can avoid the wormhole as it starts to form.[/sblock]</p><p></p><p>Power Crunch [110] </p><p>--------------</p><p>Super Senses +7</p><p>Spatial Descriptor Awareness, Radius, Extendedx2 4pp</p><p>Direction Sense 1pp</p><p>Distance Sense 1pp</p><p>Mass Sense 1pp</p><p></p><p>Immunity: Gravitation Effects 2pp</p><p>Force Field +10, 10pp</p><p>Displacement (Visual concealment, limited) +2, 4pp</p><p></p><p>Arrays</p><p>Spatial Distortions Array 47</p><p>Paralysis 11 [Extra: Perception (+2), Alt Save: Reflex (+0); 4pp/rank; 44pp] Cost 44pp</p><p>-- AP: Nullify 11 [Any Spatial/Dimen, Extra: Null Field (+0), Sustained (+2); 4pp/rank; 44pp] Cost 1pp</p><p>-- AP: Gravity Control 10 [Extra: Selective Attack, Perception; 4/rank = 40pp +4pp] Cost 1pp</p><p>---- PF: Subtle, Precise, Progression (Area Size) x2</p><p>-- AP: "Black Hole" [Linked powers, Concentration, Full Action, total cost: 40pp+1pp] Cost 1pp</p><p>---- Power 1: Disintegrate 6 +1 burst area, +1 duration, -1 action; 5pp/rank (PF: Progression (Reduce </p><p></p><p>Area size)</p><p>---- Power 2: Telekinesis 10 +1 expl area, -1 duration, -1 action, 1pp/rank</p><p></p><p>Spatial Disruptions Array 40</p><p>Dimensional Pocket 9 [Extra: Shapeable Area, Selective Attack; 4/rank = 36pp+2pp] Cost 38pp</p><p>---- PF: Affects Insubstantial, Progression (Capacity) </p><p>-- AP - Teleport +16 [Extra: Accurate; Flaw: Short Range Only 2pp/rank; 32+6pp] Cost 1pp</p><p>---- PF: Velocity Adjust, Direction Adjust, Turnabout, Progression x3 (1000lbs)</p><p>-- AP - Teleport +11 [Extra: Attack, Perception (+2); Flaw: Short Range Only; 3pp/rank; 33+5pp] Cost 1pp</p><p>---- PF: Adjust Speed, Adjust direction, Progression x3 (1000lbs)</p><p></p><p>Equipment (5)</p><p>Camera</p><p>Cellphone</p><p>Laptop Computer</p><p>Binoculars</p><p>Flashlight</p><p></p><p>Point Totals 200</p><p>Attributes 30</p><p>Combat 22</p><p>Saves 18</p><p>Skills 11</p><p>Feats 9</p><p>Powers 110</p><p></p><p>Abilities 30pp, combat/saves 40pp, skills/feats 20pp, Powers 70pp, Freebies: 40pp (PL 12, 200 pp).</p><p></p><p>[sblock=Background]</p><p>-----------</p><p>Pending[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4381903, member: 4936"] Tessaract v.2.0 Changed point values to conform to standard breakdown. Altered or removed senses and teleportation abilities as requested. [sblock=Tessaract]Real Name: Tessa Mathers Super Alias: Tessaract Description: Tessa is a pretty, young girl of perhaps seventeen. Her small frame and habit of dressing in slightly overlarge clothing gives her a somewhat waifish look, accentuated by her long bangs that often fall across her eyes. Her hair is an ordinary mouse-brown shade, typically only falling to the back of her neck or shoulders, though her bangs grow fast enough that they're often in her face. Her eyes are gorgeous, big and bright, with dark brown irises and naturally dark lashes. Stats [30] ----- STR 10 DEX 18 CON 16 INT 16 WIS 16 CHA 14 Combat [22] Attack Bonus +3 Defense Bonus +8 Tradeoff: +1 toughness/-1 defense Saves [18] ----- Toughness +3 (+13 w/ff) Fortitude +9 (6pts + 3 Con) Reflex +10 (6pts + 4 Dex) Will +9 (6pts + 3 Wis) Combat Info ----------- Melee +3 Ranged +3 Initiative +8 Defense 21 (14 w/out dodge) Speed 30 Hero Points 2/2 Skills [11pp - 44sp] ------ Bluff +7 (5 ranks + 2 Cha) +4 for Attractive Computers +8 (5 ranks +3 Int) Concentration +10 (7 ranks + 3 Con) Diplomacy +7 (5 ranks +2 Cha) +4 for Attractive Knowledge (Phys Sci) +11 (8 ranks + 3 Int) Notice +10 (7 ranks + 3 Wis) Sense Motive +10 (7 ranks + 3 Wis) Feats [9] ----- Attractive 1 Improved Initiative 1 Luck 1 Equipment 1 Dodge Focus 3 Evasion 2 (emergency teleport) [sblock=Powers Fluff] ------------- Senses: Tess can sense powers that affect the fabric of space in a radius at a range of thousands of feet. She is constantly aware of her precise position in space, as well as the relative location of anything else she can sense. This gives her absolute direction sense, and the ability to perfectly judge distances. She can also gauge the mass of objects by detecting their gravitational fields. Defenses: Tess immediately and instinctively counteracts gravitational effects on her own person, making her effectively immune to them. This doesn't mean she's not subject to normal gravitation of the Earth or environment. It applies primarily to dangerous, shorter term effects commonly associated with attacks. She is capable of warping space around herself to cause attacks to miss, and can even cause light to warp to make her image appear slightly displaced from her actual location. The cumulative effects of these manipulations make up all of her enhanced Defense, Displacement, and Force Field powers. Offenses: "Stasis field" (Paralysis) - Reflex Save DC 21: Tessaract compresses space around a target, causing a distortion of distance. An inch of apparent distance can represent hundreds of feet or more of actual distance, causing the subject to appear to be trapped motionless. The compression field is not perfect however, and imperfections in it can allow subjects to escape (via Reflex save). At times the compression field isn't at as high a ratio as other times, meaning the subject is only dramatically slowed down instead of actually halted. "Lockdown field" (Nullify) - Counter all "spatial" powers within 55 feet at +11: Tessaract has sufficient control over space/time in her immediate vicinity to attempt to undo or prevent the effects of other sources of tampering. This synergizes well with her ability to sense such tampering over a large area. "Gravitational Flux" (Gravity Control) - Increase or Decrease weight of any/all objects selectively by up to 12 tons within a 250' radius anywhere in perception range: Gravitation is essentially a distortion in space/time caused by the presence of mass. Tessaract can cause warping of space/time directly to either increase the apparent gravity, decrease it, or even create gravity or "antigravity" where there would normally be none. Her ability to control gravity is incredibly refined, allowing her to affect some targets and not others, or even to affect different targets simultaneously with different gravities. "Black Hole" (...black hole) - Creates two overlapping zones that share a common centerpoint. The first zone encountered is a Telekinetic "explosion" that pulls everything in its area towards the center. The total radius is 100 feet, however the pull is very weak at the outer limits, having a strength of 5. For every 10 feet closer to the center than the outermost limit, add 5 to the effective strength. This effect will drag all objects up to the current effect's Heavy Load towards the center. Living creatures can fight it with a contest of Strength. The second zone is an area only 15' in radius with the same center as the 'gravity field' described above. Anything and everything in the second zone is subject to a Disintegrate effect at rank 6 (Fort save DC 16 to resist Toughness drain, damage save DC 21) each turn, while Tessaract maintains the effect by concentrating. This represents the effects of crushing gravitational shear forces within the black hole's event horizon. Targets that fail their saves by 20 or more are not atomized per normal Disintegrate rules; they are compressed to microscopic size and effectively gone forever. Targets not destroyed in the center remain once the effect ceases. -- Useful range benchmarks: 70' - Strong enough to drag an unresisting human being (Str 15, weight 200lbs) 60' - Strong enough to reliably drag resisting human beings of normal strength (Str 20, weight 400lbs) 30' - Strong enough to suck in small cars (Str 35, weight 1.5 tons) 20' - Strong enough to suck in large cars/small trucks (Str 40, weight 3 tons) 15' - Edge of Event Horizon (disintegrate effect), Can suck in up to 6 tons (strength 45). 10' or less - Within Event Horizon, holds all objects within this range with a Strength of 50 (12 tons) "Tessaract" (Dimensional Pocket) - Selectively affects any object or creature in an area consisting of up to 9 5x5 "squares" of which at least one must be adjacent to Tessa, allowing creatures a Reflex save at DC 19 to avoid, and a Will save at DC 19 to escape once captured. Can hold up to 125 tons of material. Anything within the tessaract may be ejected as a move action: This pocket universe is 'anchored' to Tess. She can manifest a wormhole that forms a selectively permeable boundry between it and the normal universe. This wormhole boundary can be moved within a course she defines. Her control over this effect makes it possible to delicately place a single thing within, or to simply indiscriminately vacuum up everything...or anything in between. "D-shift" (Teleport) - Teleport self and up to 1000lbs 1800' as a move action. Velocity and direction can be adjusted in transit. She can perform a single standard action between two jumps that do not cumulatively exceed 1200' between them. Long range transit does not disorient: Tessaract can access 'higher' dimensions where distance between spaces is comparatively miniscule, and time flows at a much slowed rate. This allows her to transit locations in the normal universe at apparently instantaneous speeds and without seeming to cross the intervening space. "Wormhole" (Teleport Attack) - Affect any target in perception with an involuntary teleport effect (reflex save DC 21 to avoid, affects up to 1000lbs). Range 1200' as standard action. Blocked by intangibility, an ability to teleport, or energy force fields: Tessaract has learned to create wormholes that collapse around matter, dragging it into the same upper dimension she uses to teleport through. The wormhole dissolves quickly then, causing whatever it carried to transition back into the normal universe...but somewhere else. Energy fields can cause the wormhole to collapse prematurely, missing the target, and targets that do not have mass don't trigger the collapse in the first place. A quick target can avoid the wormhole as it starts to form.[/sblock] Power Crunch [110] -------------- Super Senses +7 Spatial Descriptor Awareness, Radius, Extendedx2 4pp Direction Sense 1pp Distance Sense 1pp Mass Sense 1pp Immunity: Gravitation Effects 2pp Force Field +10, 10pp Displacement (Visual concealment, limited) +2, 4pp Arrays Spatial Distortions Array 47 Paralysis 11 [Extra: Perception (+2), Alt Save: Reflex (+0); 4pp/rank; 44pp] Cost 44pp -- AP: Nullify 11 [Any Spatial/Dimen, Extra: Null Field (+0), Sustained (+2); 4pp/rank; 44pp] Cost 1pp -- AP: Gravity Control 10 [Extra: Selective Attack, Perception; 4/rank = 40pp +4pp] Cost 1pp ---- PF: Subtle, Precise, Progression (Area Size) x2 -- AP: "Black Hole" [Linked powers, Concentration, Full Action, total cost: 40pp+1pp] Cost 1pp ---- Power 1: Disintegrate 6 +1 burst area, +1 duration, -1 action; 5pp/rank (PF: Progression (Reduce Area size) ---- Power 2: Telekinesis 10 +1 expl area, -1 duration, -1 action, 1pp/rank Spatial Disruptions Array 40 Dimensional Pocket 9 [Extra: Shapeable Area, Selective Attack; 4/rank = 36pp+2pp] Cost 38pp ---- PF: Affects Insubstantial, Progression (Capacity) -- AP - Teleport +16 [Extra: Accurate; Flaw: Short Range Only 2pp/rank; 32+6pp] Cost 1pp ---- PF: Velocity Adjust, Direction Adjust, Turnabout, Progression x3 (1000lbs) -- AP - Teleport +11 [Extra: Attack, Perception (+2); Flaw: Short Range Only; 3pp/rank; 33+5pp] Cost 1pp ---- PF: Adjust Speed, Adjust direction, Progression x3 (1000lbs) Equipment (5) Camera Cellphone Laptop Computer Binoculars Flashlight Point Totals 200 Attributes 30 Combat 22 Saves 18 Skills 11 Feats 9 Powers 110 Abilities 30pp, combat/saves 40pp, skills/feats 20pp, Powers 70pp, Freebies: 40pp (PL 12, 200 pp). [sblock=Background] ----------- Pending[/sblock] [/sblock] [/QUOTE]
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