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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Victim" data-source="post: 4417783" data-attributes="member: 78"><p>I'm thinking of the following changes:</p><p></p><p>[sblock]Buy Reflex +4. It's still bad for her PL, but now it's not stupidly so.</p><p></p><p>Upgrade the attack focus: ranged purchased last time into a point of full base attack. </p><p></p><p>Buy a point of base defense.</p><p>Upgrade her Vampiric Blast to +15, so many of her APs should increase in rank too.[/sblock]</p><p></p><p>That leaves 11 freebie points to round things out.</p><p></p><p>I want Endurance and Beginner's Luck.</p><p></p><p>Since Temper doesn't have a movement power, more mundane movement skills could be handy. Improving Climb and Acrobatics (I actually thought she had some Acrobatics already ?<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> ) seems like a good start there. Super Movement: Sure footed also comes up in parkour tricks, but it's so terrible... I could buy Speed 1, and then never use it except to cancel speed reductions without getting any points back and it would cheaper and more effective than the super movement. </p><p></p><p>I was thinking about getting Sneak Attack that doesn't work with her powers, so she has better mundane attacks. Would that be a -1 limitation or -0 since it be over the PL cap without it?</p></blockquote><p></p>
[QUOTE="Victim, post: 4417783, member: 78"] I'm thinking of the following changes: [sblock]Buy Reflex +4. It's still bad for her PL, but now it's not stupidly so. Upgrade the attack focus: ranged purchased last time into a point of full base attack. Buy a point of base defense. Upgrade her Vampiric Blast to +15, so many of her APs should increase in rank too.[/sblock] That leaves 11 freebie points to round things out. I want Endurance and Beginner's Luck. Since Temper doesn't have a movement power, more mundane movement skills could be handy. Improving Climb and Acrobatics (I actually thought she had some Acrobatics already ?:( ) seems like a good start there. Super Movement: Sure footed also comes up in parkour tricks, but it's so terrible... I could buy Speed 1, and then never use it except to cancel speed reductions without getting any points back and it would cheaper and more effective than the super movement. I was thinking about getting Sneak Attack that doesn't work with her powers, so she has better mundane attacks. Would that be a -1 limitation or -0 since it be over the PL cap without it? [/QUOTE]
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