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Gaming W/Jemal: Mutant Rising Season 1
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<blockquote data-quote="Jemal" data-source="post: 4801394" data-attributes="member: 9026"><p><u><strong>Metro High</strong></u></p><p><em>-Interior-</em></p><p>Robert and Bob enter the school, a brief flash and wind outside the only indication of their passing. As they finally slow down, they can feel the building shaking around them, and shouting coming from up ahead. Then two masked men come running out of a doorway screaming in sheer terror and looking back behind them.</p><p></p><p><em>-Gym/Library-</em></p><p>Cassandra rushes over to the hole, letting the table drop as everybody looks into the next room.</p><p></p><p>Seeing that the building isn't quite collapsing yet, the Crystal rams one of the terrorists, sending him flying into a wall to collapse unconscious on the floor. The remaining two terrorists break for the hallway, exiting the gym.</p><p></p><p>Nightshift looks through the new hole and sees a woman concentrating on A-Bomb. A moment later, the super-terrorists hits the ceiling like a rocket, shattering through it as the library begins to collapse.</p><p></p><p><span style="color: green">"Where's the kid?"</span> The agent shouts to Nightshift, looking up at the hole, then glancing down at the C4, his eyes going wide <span style="color: green">"What the.."</span> He looks up and is about to say something else when his radio goes off. "This is team 2 to base, we are entering the school."</p><p></p><p>[sblock=ooc]</p><p>Sorry for the delay, got sick yesterday.</p><p></p><p>Shayuri - Just researched Tk & Throwing. Your TK is perception so no attack roll is required, but you do need an opposed grapple check. </p><p><a href="http://invisiblecastle.com/roller/view/2084391/" target="_blank">Grapple checks: Cassandra; A-bomb (1d20+13=31, 1d20+7=13)</a> </p><p>Hmm.. i think beating him by 18 should be enough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. You can throw him up to 2500 feet (half a mile). Since you want to throw him straight up, that's half distance.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2084392/" target="_blank">Roof Toughness DC 25 (1d20+5=11)</a> hmm.. I'll give it a -1 for the shaking causing structural damage, and POOF a-bomb is airborne.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4801394, member: 9026"] [U][B]Metro High[/B][/U] [I]-Interior-[/I] Robert and Bob enter the school, a brief flash and wind outside the only indication of their passing. As they finally slow down, they can feel the building shaking around them, and shouting coming from up ahead. Then two masked men come running out of a doorway screaming in sheer terror and looking back behind them. [I]-Gym/Library-[/I] Cassandra rushes over to the hole, letting the table drop as everybody looks into the next room. Seeing that the building isn't quite collapsing yet, the Crystal rams one of the terrorists, sending him flying into a wall to collapse unconscious on the floor. The remaining two terrorists break for the hallway, exiting the gym. Nightshift looks through the new hole and sees a woman concentrating on A-Bomb. A moment later, the super-terrorists hits the ceiling like a rocket, shattering through it as the library begins to collapse. [color=green]"Where's the kid?"[/color] The agent shouts to Nightshift, looking up at the hole, then glancing down at the C4, his eyes going wide [color=green]"What the.."[/color] He looks up and is about to say something else when his radio goes off. "This is team 2 to base, we are entering the school." [sblock=ooc] Sorry for the delay, got sick yesterday. Shayuri - Just researched Tk & Throwing. Your TK is perception so no attack roll is required, but you do need an opposed grapple check. [url=http://invisiblecastle.com/roller/view/2084391/]Grapple checks: Cassandra; A-bomb (1d20+13=31, 1d20+7=13)[/url] Hmm.. i think beating him by 18 should be enough. ;). You can throw him up to 2500 feet (half a mile). Since you want to throw him straight up, that's half distance. [url=http://invisiblecastle.com/roller/view/2084392/]Roof Toughness DC 25 (1d20+5=11)[/url] hmm.. I'll give it a -1 for the shaking causing structural damage, and POOF a-bomb is airborne.[/sblock] [/QUOTE]
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