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Gaming w/Jemal: Past Tense (4E) OOC
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<blockquote data-quote="Bialaska" data-source="post: 4313772" data-attributes="member: 33054"><p>[SBLOCK=Rigi the Kobold]</p><p>Rigi</p><p>Kobold Rogue level 6</p><p>Unaligned</p><p></p><p>Strength 17 (+3)</p><p>Constitution 16 (+3)</p><p>Dexterity 20 (+5)</p><p>Intelligence 10 (+0)</p><p>Wisdom 13 (+1)</p><p>Charisma 16 (+3)</p><p></p><p>Armor Class 22, Fortitude Defense 18, Reflex Defense 22, Will Defense 18</p><p>Initiative +7, Speed 6</p><p>HP 53 (Bloodied 26, Healing Surge 13, Surges per day 9)</p><p></p><p>FEATS: Backstabber, Quick Draw, Nimble Blade, Sure Climber</p><p></p><p>RACE FEATURES: +2 con, +2 dex, small size, speed: 6 squares, +2 stealth, +2 thievery, trap sense (+2 defense vs. traps), shifty (at-will, minor action, shift 1 square)</p><p></p><p>LANGUAGES: Common, Draconic</p><p></p><p>SKILLS: Acrobatics +14, Athletics +12, Insight +9, Perception +9, Thievery +15, Stealth +17</p><p></p><p>EQUIPMENT: Leather +2 (lvl 6 item, +2 AC), Elven Cloak +2 (lvl 7 item, +2 fort, ref, will, stealth), Bag of Holding (lvl 5 item, carry up to 200 pounds or 20 cubic feet, but always weigh 1 pound), Acrobat Boots (520, +1 acrobatics, at-will may get up from prone as minor action). Duelists Dagger +1 (680, add 1 to hit, add 1 to damage, +1d6 or 1d8 damage on a critical, daily minor action gain combat advantage)</p><p></p><p>CLASS FEATURES: Proficiencies: Cloth armor, Leather Armor, Dagger, Hand crossbow, Shuriken, Sling, Short Sword; First Strike, Rogue Tactics (Brutal Scoundrel), Rogue Weapon Talent, Sneak Attack +2d8+3</p><p></p><p>EXPLOITS:</p><p>At-Will Exploits:</p><p>Piercing Strike (melee only, +13 vs. Reflex, 1d4+6 damage)</p><p>Riposte Strike (melee only, +13 vs. AC, 1d4+6 damage, if attacked by target before my next turn make attack with +11 vs. AC, 1d4+4 damage)</p><p></p><p>Encounter Exploits:</p><p>Positioning Strike (melee only, +13 vs. Will, 1d4+6 damage, slide target 1 square)</p><p>Topple Over (melee only, +16 vs. AC, 1d4+6 damage, target is knocked prone)</p><p></p><p>Daily Exploits:</p><p>Blinding Barrage (close blast 3, +12 vs. AC, 2d6+6 damage, targets are blinded until my next turn)</p><p>Deep Cut (melee only, +13 vs. Fortitude, 2d4+6 damage, ongoing 8 damage (save ends), half damage and no ongoing damage on a miss)</p><p></p><p>Utility Exploits:</p><p>Fleeting Ghost (at-will, may move normal speed and make stealth check without penalty)</p><p>Chameleon (at-will, when losing cover or concealment may make stealth check to remain hidden until end of turn)[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Bialaska, post: 4313772, member: 33054"] [SBLOCK=Rigi the Kobold] Rigi Kobold Rogue level 6 Unaligned Strength 17 (+3) Constitution 16 (+3) Dexterity 20 (+5) Intelligence 10 (+0) Wisdom 13 (+1) Charisma 16 (+3) Armor Class 22, Fortitude Defense 18, Reflex Defense 22, Will Defense 18 Initiative +7, Speed 6 HP 53 (Bloodied 26, Healing Surge 13, Surges per day 9) FEATS: Backstabber, Quick Draw, Nimble Blade, Sure Climber RACE FEATURES: +2 con, +2 dex, small size, speed: 6 squares, +2 stealth, +2 thievery, trap sense (+2 defense vs. traps), shifty (at-will, minor action, shift 1 square) LANGUAGES: Common, Draconic SKILLS: Acrobatics +14, Athletics +12, Insight +9, Perception +9, Thievery +15, Stealth +17 EQUIPMENT: Leather +2 (lvl 6 item, +2 AC), Elven Cloak +2 (lvl 7 item, +2 fort, ref, will, stealth), Bag of Holding (lvl 5 item, carry up to 200 pounds or 20 cubic feet, but always weigh 1 pound), Acrobat Boots (520, +1 acrobatics, at-will may get up from prone as minor action). Duelists Dagger +1 (680, add 1 to hit, add 1 to damage, +1d6 or 1d8 damage on a critical, daily minor action gain combat advantage) CLASS FEATURES: Proficiencies: Cloth armor, Leather Armor, Dagger, Hand crossbow, Shuriken, Sling, Short Sword; First Strike, Rogue Tactics (Brutal Scoundrel), Rogue Weapon Talent, Sneak Attack +2d8+3 EXPLOITS: At-Will Exploits: Piercing Strike (melee only, +13 vs. Reflex, 1d4+6 damage) Riposte Strike (melee only, +13 vs. AC, 1d4+6 damage, if attacked by target before my next turn make attack with +11 vs. AC, 1d4+4 damage) Encounter Exploits: Positioning Strike (melee only, +13 vs. Will, 1d4+6 damage, slide target 1 square) Topple Over (melee only, +16 vs. AC, 1d4+6 damage, target is knocked prone) Daily Exploits: Blinding Barrage (close blast 3, +12 vs. AC, 2d6+6 damage, targets are blinded until my next turn) Deep Cut (melee only, +13 vs. Fortitude, 2d4+6 damage, ongoing 8 damage (save ends), half damage and no ongoing damage on a miss) Utility Exploits: Fleeting Ghost (at-will, may move normal speed and make stealth check without penalty) Chameleon (at-will, when losing cover or concealment may make stealth check to remain hidden until end of turn)[/SBLOCK] [/QUOTE]
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