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Gaming w/Jemal: Past Tense (4E) OOC
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<blockquote data-quote="Lobo Lurker" data-source="post: 4314336" data-attributes="member: 25172"><p>Slow day at work today... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Name:</strong> nameless or 'boy',<strong> Race:</strong> human, <strong>Sex:</strong> M, <strong>Class:</strong> Fighter, </p><p></p><p><strong>Deity:</strong> none, <strong>Level:</strong> 6, <strong>Age:</strong> 17, <strong>Ht:</strong> 5'9", <strong>Wt:</strong> 190lbs., <strong>Eyes:</strong> brown, <strong>Hair:</strong> brown dreadlocks, <strong>Distinguishing Features:</strong> extensive scarification and ritual tattooing on neck, hands, arms, shoulders and back, Vision: normal</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: darkorange"><em>"Trust me? No... I wouldn't do that if I were you."</em></span></span></p><p></p><p><strong>Defenses:</strong> AC: 15, FORT: 20, REFL: 18, WILL: 19</p><p><strong>Hit Points:</strong> 63 (45+18) (<em>Bloodied 31</em>), <strong>Healing Surges:</strong> 13 (<em>15HP</em>)</p><p>Initiative +2, Passive Perception +0, Speed 5</p><p>[sblock]</p><p>Basic Attack 1: weapon (+0 to hit, 1d0+0 damage)</p><p>Basic Attack 2: weapon (+0 to hit, 1d0+0 damage)</p><p></p><p><u><strong>ATTRIBUTES</strong></u></p><p><strong>STR:</strong> 21 +5, <strong>CON:</strong> 18 +4, <strong>DEX:</strong> 15 +2, <strong>INT:</strong> 10 +0, <strong>WIS:</strong> 16 +3, <strong>CHA:</strong> 11 +0</p><p><span style="font-size: 9px"><em>1st: +2 str (human); 4th: +1 str/con</em></span></p><p></p><p><u><strong>ABILITIES</strong></u></p><p>Level Modifier: +3 (<em>affects attacks, defenses, init., skill checks and ability checks</em>) </p><p>Race (<em>HUMAN</em>)-- +2 <ANY>, size MEDIUM, Speed 6, normal vision, bonus at-will power, bonus feat, bonus skill, human defenses (+1 to fort/refl/will)</p><p>Class (<em>FIGHTER</em>)-- Armor Proficiencies (cloth, leather, hide, chain, scale; light and heavy shields), Weapon Proficiencies (simple/military melee, simple/military ranged), +2 Fort, <span style="color: darkorange">Combat Challenge</span> (every attack marks target, hit or miss -- mark lasts until end of my next turn -- marked targets take a -2 to attack rolls if the attack does not include me -- only 1 mark per creature and new marks supercede old marks -- marked targets adjacent to me that move or attack anyone other than me provoke a melee basic attack as an immediate interrupt), <span style="color: darkorange">Combat Superiority</span> (+3 bonus to attacks of opportunity and struck enemies stop moving if a move provoked the attack), <span style="color: darkorange">Fighter Weapon Talent</span> (+1 bonus to attacks when using 2-handed weapons). </p><p></p><p><u><strong>TRAINED SKILLS</strong></u></p><p>athletics +8, endurance +8, intimidate +8, streetwise +8, </p><p>LANGUAGES: Common & Primordial</p><p></p><p><u><strong>FEATS</strong></u></p><p>human preserverance, Potent Challenge, Power Attack, Action Surge, Alertness</p><p></p><p style="margin-left: 20px">action surge (+3 to action pt. attacks)</p> <p style="margin-left: 20px">alertness (negate combat advantage during surprise rounds; +2 Perception)</p> <p style="margin-left: 20px">human preserverance (+1 to saves)</p> <p style="margin-left: 20px">potent challenge (if I hit foe due to Combat Challenge add Con modifier to damage)</p><p></p><p><u><strong>POWERS</strong></u> (Source: Martial)</p><p><strong>Second Wind</strong> [available], <strong>Action Point</strong> [available]</p><p>@ - E - D - U</p><p>2 - 2 - 2 - 2</p><p> * At-will: <strong>CLEAVE</strong> (1) Martial, Weapon; Target: one creature. Attack: str vs. AC; Hit: 1[w]+5 damage and an enemy adjacent to me takes 5 damage.</p><p><span style="color: DarkOrange"> * At-will: <strong>REAPING STRIKE</strong> (1) Martial, Weapon; Target: 1 creature; Attack: str vs. AC; Hit: 1[w]+5 damage; Miss: 1/2 str modifier damage/full modifier when using 2 hander.</span></p><p> * At-will: <strong>SURE STRIKE</strong> (1) Martial, Weapon; Target: 1 creature; Attack: str +2 vs. AC; Hit: 1[w] damage</p><p><span style="color: DarkOrange"> * Encounter: <strong>PASSING ATTACK</strong> (1) Martial, Weapon; Primary Target: 1 creature; Attack: str vs. AC; Hit: 1[w]+5 damage and I can shift 1 square. Make secondary attack; 2nd Target: 1 creature who is not the 1st; Hit: 1[w]+5 damage.</span></p><p> * Encounter: <strong>SWEEPING BLOW</strong> (3) Martial, Weapon; Close Burst 1; Target: each enemy in burst I can see; Attack: str vs. AC; Hit: 1[w]+7 damage.</p><p><span style="color: DarkOrange"> * Daily: <strong>VILLAIN'S MENACE</strong> (1) Martial, Weapon; Target: 1 creature; Attack: str vs. AC; Hit: 2[w]+5 damage and get a +2 power bonus to attack & +4 power bonus to damage vs. this creature until the end of the encounter. Miss: Gain +1/+2 bonuses vs. the creature until the end of the encounter.</span></p><p> * Daily: <strong>DIZZYING BLOW</strong> (5) Martial, Reliable, Weapon; Target: 1 creature; Attack: str vs. AC; 3[w]+5 damage and target is immobilized (save ends).</p><p><span style="color: DarkOrange"> * Utility: <strong>BOUNDLESS ENDURANCE</strong> (2) Daily; Healing, Martial, Stance; Minor action; Personal; Effect: gain Regeneration 6 when I am bloodied.</span></p><p> * Utility: <strong>UNBREAKABLE</strong> (6) Encounter; Martial; Immediate Reaction; Personal; Trigger: I am struck by an attack; Effect: reduce damage from the attack by 10.</p><p></p><p><u><strong>EQUIPMENT</strong></u></p><p>Scale Armor: steel scales trimmed in green lacquer</p><p><em> * +7 AC, -1 speed; heavy armor </em></p><p>Halberd: black steel blade, mahogany shaft</p><p><em> * +2 prof., 1d10 dmg, axe/polearm grp, reach</em></p><p>Handaxe: bronze blade, wooden haft</p><p><em> * +2 prof., 1d6 dmg, 5/10 range, axe grp, off-hand, hvy thrown</em></p><p>Mace: heavy and iron</p><p><em> * +2 prof., 1d8 dmg, mace grp, versatile</em></p><p>Longsword: single edged, curved tip, bell guard, engraved with runes "honor in all things"</p><p><em> * +3 prof., 1d8 dmg, hvy blade grp, versatile</em></p><p>Holy Symbol of Bahamut: is an Amulet of Protection +1</p><p></p><p>[sblock]+1 scale armor [405gp 45 lbs.]</p><p>+1 Vicious Halbard [545gp 12 lbs.] </p><p>handaxe x2 [5gp 3 lbs.] 10gp & 6 lbs total</p><p>mace [5gp 6lb]</p><p>longsword [15gp 4lbs]</p><p>standard adventurer's kit [24gp 28lbs]</p><p>-backpack</p><p>-bedroll</p><p>-flint + steel</p><p>-belt pouch</p><p>-10 days trail rations</p><p>-50ft. silk rope (upgrade)</p><p>-2 sunrods</p><p>-waterskin </p><p>Climber's Kit [2gp 11lbs]</p><p>-grappling hook</p><p>-hammer</p><p>-10 pitons</p><p>Holy Symbol/amulet of protection (bahamut) [370gp 1lb]</p><p>---------------------------------- 136gp 116 lbs.</p><p>MAGIC ITEMS (prices included in equipment above)</p><p>--magic armor +1 (360gp)</p><p>--Vicious Halbard (+520gp) +1 (+1d12 on crit)</p><p>--Amulet of Protection +1 (360) [/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 4314336, member: 25172"] Slow day at work today... :) [B]Name:[/B] nameless or 'boy',[B] Race:[/B] human, [B]Sex:[/B] M, [B]Class:[/B] Fighter, [B]Deity:[/B] none, [B]Level:[/B] 6, [B]Age:[/B] 17, [B]Ht:[/B] 5'9", [B]Wt:[/B] 190lbs., [B]Eyes:[/B] brown, [B]Hair:[/B] brown dreadlocks, [B]Distinguishing Features:[/B] extensive scarification and ritual tattooing on neck, hands, arms, shoulders and back, Vision: normal [FONT=Comic Sans MS][color=darkorange][i]"Trust me? No... I wouldn't do that if I were you."[/i][/color][/FONT] [b]Defenses:[/b] AC: 15, FORT: 20, REFL: 18, WILL: 19 [b]Hit Points:[/b] 63 (45+18) ([i]Bloodied 31[/i]), [b]Healing Surges:[/b] 13 ([i]15HP[/i]) Initiative +2, Passive Perception +0, Speed 5 [sblock] Basic Attack 1: weapon (+0 to hit, 1d0+0 damage) Basic Attack 2: weapon (+0 to hit, 1d0+0 damage) [u][b]ATTRIBUTES[/b][/u] [b]STR:[/b] 21 +5, [b]CON:[/b] 18 +4, [b]DEX:[/b] 15 +2, [b]INT:[/b] 10 +0, [b]WIS:[/b] 16 +3, [b]CHA:[/b] 11 +0 [size=1][i]1st: +2 str (human); 4th: +1 str/con[/i][/size] [u][b]ABILITIES[/b][/u] Level Modifier: +3 ([i]affects attacks, defenses, init., skill checks and ability checks[/i]) Race ([i]HUMAN[/i])-- +2 <ANY>, size MEDIUM, Speed 6, normal vision, bonus at-will power, bonus feat, bonus skill, human defenses (+1 to fort/refl/will) Class ([i]FIGHTER[/i])-- Armor Proficiencies (cloth, leather, hide, chain, scale; light and heavy shields), Weapon Proficiencies (simple/military melee, simple/military ranged), +2 Fort, [color=darkorange]Combat Challenge[/color] (every attack marks target, hit or miss -- mark lasts until end of my next turn -- marked targets take a -2 to attack rolls if the attack does not include me -- only 1 mark per creature and new marks supercede old marks -- marked targets adjacent to me that move or attack anyone other than me provoke a melee basic attack as an immediate interrupt), [color=darkorange]Combat Superiority[/color] (+3 bonus to attacks of opportunity and struck enemies stop moving if a move provoked the attack), [color=darkorange]Fighter Weapon Talent[/color] (+1 bonus to attacks when using 2-handed weapons). [u][b]TRAINED SKILLS[/b][/u] athletics +8, endurance +8, intimidate +8, streetwise +8, LANGUAGES: Common & Primordial [u][b]FEATS[/b][/u] human preserverance, Potent Challenge, Power Attack, Action Surge, Alertness [INDENT]action surge (+3 to action pt. attacks) alertness (negate combat advantage during surprise rounds; +2 Perception) human preserverance (+1 to saves) potent challenge (if I hit foe due to Combat Challenge add Con modifier to damage)[/INDENT] [u][b]POWERS[/b][/u] (Source: Martial) [b]Second Wind[/b] [available], [b]Action Point[/b] [available] @ - E - D - U 2 - 2 - 2 - 2 * At-will: [b]CLEAVE[/b] (1) Martial, Weapon; Target: one creature. Attack: str vs. AC; Hit: 1[w]+5 damage and an enemy adjacent to me takes 5 damage. [COLOR=DarkOrange] * At-will: [b]REAPING STRIKE[/b] (1) Martial, Weapon; Target: 1 creature; Attack: str vs. AC; Hit: 1[w]+5 damage; Miss: 1/2 str modifier damage/full modifier when using 2 hander.[/COLOR] * At-will: [b]SURE STRIKE[/b] (1) Martial, Weapon; Target: 1 creature; Attack: str +2 vs. AC; Hit: 1[w] damage [COLOR=DarkOrange] * Encounter: [b]PASSING ATTACK[/b] (1) Martial, Weapon; Primary Target: 1 creature; Attack: str vs. AC; Hit: 1[w]+5 damage and I can shift 1 square. Make secondary attack; 2nd Target: 1 creature who is not the 1st; Hit: 1[w]+5 damage.[/COLOR] * Encounter: [b]SWEEPING BLOW[/b] (3) Martial, Weapon; Close Burst 1; Target: each enemy in burst I can see; Attack: str vs. AC; Hit: 1[w]+7 damage. [COLOR=DarkOrange] * Daily: [b]VILLAIN'S MENACE[/b] (1) Martial, Weapon; Target: 1 creature; Attack: str vs. AC; Hit: 2[w]+5 damage and get a +2 power bonus to attack & +4 power bonus to damage vs. this creature until the end of the encounter. Miss: Gain +1/+2 bonuses vs. the creature until the end of the encounter.[/COLOR] * Daily: [b]DIZZYING BLOW[/b] (5) Martial, Reliable, Weapon; Target: 1 creature; Attack: str vs. AC; 3[w]+5 damage and target is immobilized (save ends). [COLOR=DarkOrange] * Utility: [b]BOUNDLESS ENDURANCE[/b] (2) Daily; Healing, Martial, Stance; Minor action; Personal; Effect: gain Regeneration 6 when I am bloodied.[/COLOR] * Utility: [b]UNBREAKABLE[/b] (6) Encounter; Martial; Immediate Reaction; Personal; Trigger: I am struck by an attack; Effect: reduce damage from the attack by 10. [u][b]EQUIPMENT[/b][/u] Scale Armor: steel scales trimmed in green lacquer [i] * +7 AC, -1 speed; heavy armor [/i] Halberd: black steel blade, mahogany shaft [I] * +2 prof., 1d10 dmg, axe/polearm grp, reach[/I] Handaxe: bronze blade, wooden haft [i] * +2 prof., 1d6 dmg, 5/10 range, axe grp, off-hand, hvy thrown[/i] Mace: heavy and iron [i] * +2 prof., 1d8 dmg, mace grp, versatile[/i] Longsword: single edged, curved tip, bell guard, engraved with runes "honor in all things" [i] * +3 prof., 1d8 dmg, hvy blade grp, versatile[/i] Holy Symbol of Bahamut: is an Amulet of Protection +1 [sblock]+1 scale armor [405gp 45 lbs.] +1 Vicious Halbard [545gp 12 lbs.] handaxe x2 [5gp 3 lbs.] 10gp & 6 lbs total mace [5gp 6lb] longsword [15gp 4lbs] standard adventurer's kit [24gp 28lbs] -backpack -bedroll -flint + steel -belt pouch -10 days trail rations -50ft. silk rope (upgrade) -2 sunrods -waterskin Climber's Kit [2gp 11lbs] -grappling hook -hammer -10 pitons Holy Symbol/amulet of protection (bahamut) [370gp 1lb] ---------------------------------- 136gp 116 lbs. MAGIC ITEMS (prices included in equipment above) --magic armor +1 (360gp) --Vicious Halbard (+520gp) +1 (+1d12 on crit) --Amulet of Protection +1 (360) [/sblock] [/sblock] [/QUOTE]
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