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Gaming w/Jemal: Past Tense (4E) OOC
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<blockquote data-quote="EvolutionKB" data-source="post: 4315623" data-attributes="member: 47833"><p><a href="http://invisiblecastle.com/roller/view/1634114/" target="_blank">Rolls: 15, 14, 15, 18, 12, 11</a> Throwin' my hat in:</p><p></p><p>Shifter(longtooth) Fighter(cleric multiclass)</p><p></p><p>Yargen was a great warrior among the shifter race. He could have been often seen meditating among the trees, centering his focus and realizing his destiny. He listened to the words of the trees and of the birds. These words led him to a greater calling. Yargen fought many things: Goblins and Orcs that dare to attack the valley which he called home. Mindflayers that kidnapped and held him prisoner in the mazes of minotaur warlords. Dragons and Demons whose unyielding arrogance couldn't get past the guard of the invincible shifter. All of that changed when the lich was defeated. Yargen felt...weak, a lesser being...all that he knew was gone, it was as though the lich had taken it all away. Yargen seeks to restore his lost skill to restore his lost battle tactics to become a savior of his people once again.</p><p></p><p>Class: Fighter</p><p>Race: Longtooth Shifter</p><p>Str: 21 Con: 15 Dex: 14 Int: 11 Wis: 18 Chr: 12</p><p></p><p>Init: +5</p><p>Movement: 5</p><p></p><p>AC: 20 Fort: 22 Ref: 17 Will: 19</p><p></p><p>HP: 60 Surges/day: 11 Surge value: 16</p><p></p><p>Basic attack(melee, Glaive): +12; 2d4+5</p><p>Basic attack(ranged, Handaxe): +11; 1d6+5</p><p>Opponent attacked is marked(-2 to all attacks unless attacking Yargen, until end of Yargen's next turn. If marked target shifts or attacks target that is not Yargen, Yargen can make a basic attack as an II)</p><p>Opportunity attacks: +18; 2d4+5 + opponent stops moving</p><p></p><p>Trained skills: athletics(+15), endurance(+13), heal(+12), religion(+8)</p><p></p><p>Feats: </p><p>Blade opportunist(+2 on OA with light/heavy blade)</p><p>Potent challenge(+2 damage to combat challenged target on OA)</p><p>Initate of the Faith(training in religion skill(already included) Can use healing word power once per day. Use holy symbol as an implement for cleric powers.)</p><p>Novice Power(swap encounter powers)</p><p></p><p>Powers:</p><p></p><p>At will:</p><p></p><p>Cleave +12 vs AC 2d4+5. 5 damage vs. adjacient opponent</p><p>Reaping Strike: +12 vs AC: 2d4+5. 5 Damage on miss</p><p></p><p>Encounter: </p><p></p><p>Dance of Steel: +12 vs AC 4d4+5 +target slowed until end of next turn</p><p></p><p>Split the Sky: +12 vs Fort 2d4+5 and targed pushed 2 squares and knocked prone.</p><p></p><p>Longtooth Shifting(need to be bloodied); minor action: Until the end of the encounter(or until unconscious) you gain a +2 on damage rolls and until unbloodied regeneration 2.</p><p></p><p>Daily:</p><p></p><p>Healing word(minor): Target can use a healing surge and gain an additional 1d6 hp</p><p>Villain's Menace: 4d4+5 and you gain +2att/+4 damage against the target until the end of the encounter. If miss: +1att/+2dam</p><p>Crack the Shell: 4d4+5 and target takes ongoing 5 damage and -2 to AC (save ends both)</p><p></p><p>Utility:</p><p></p><p>Unstoppable(daily)(minor) You gain temp hp = 2d6+2</p><p>Unbreakable(encounter)(IR: You are hit by an attack) Reduce damage by 7</p><p></p><p>Equipment: 310gp</p><p></p><p>Dwarven Scale Armor +1(+1 on endurance checks; daily(free action) regain hp as is spent a healing surge)</p><p>Lifedrinker Glaive +1(Lv5) (On crit +1d6 necrotic damage; gain 5 temp hp when dropping an enemy to 0 hp or lower.)</p><p>Cloak of Resistance +2(Lv7) (+2 to fort/ref/will; Daily(Minor)Gain resist all 5 until start of next turn)</p><p>Belt of Vigor(+1 on healing surge value)</p><p>Horned Helm(Lv6): Charge attacks +1d6 damage</p><p>3 Potions of Healing(Minor; spend healing surge and regain 10 hp)</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4315623, member: 47833"] [URL=http://invisiblecastle.com/roller/view/1634114/]Rolls: 15, 14, 15, 18, 12, 11[/URL] Throwin' my hat in: Shifter(longtooth) Fighter(cleric multiclass) Yargen was a great warrior among the shifter race. He could have been often seen meditating among the trees, centering his focus and realizing his destiny. He listened to the words of the trees and of the birds. These words led him to a greater calling. Yargen fought many things: Goblins and Orcs that dare to attack the valley which he called home. Mindflayers that kidnapped and held him prisoner in the mazes of minotaur warlords. Dragons and Demons whose unyielding arrogance couldn't get past the guard of the invincible shifter. All of that changed when the lich was defeated. Yargen felt...weak, a lesser being...all that he knew was gone, it was as though the lich had taken it all away. Yargen seeks to restore his lost skill to restore his lost battle tactics to become a savior of his people once again. Class: Fighter Race: Longtooth Shifter Str: 21 Con: 15 Dex: 14 Int: 11 Wis: 18 Chr: 12 Init: +5 Movement: 5 AC: 20 Fort: 22 Ref: 17 Will: 19 HP: 60 Surges/day: 11 Surge value: 16 Basic attack(melee, Glaive): +12; 2d4+5 Basic attack(ranged, Handaxe): +11; 1d6+5 Opponent attacked is marked(-2 to all attacks unless attacking Yargen, until end of Yargen's next turn. If marked target shifts or attacks target that is not Yargen, Yargen can make a basic attack as an II) Opportunity attacks: +18; 2d4+5 + opponent stops moving Trained skills: athletics(+15), endurance(+13), heal(+12), religion(+8) Feats: Blade opportunist(+2 on OA with light/heavy blade) Potent challenge(+2 damage to combat challenged target on OA) Initate of the Faith(training in religion skill(already included) Can use healing word power once per day. Use holy symbol as an implement for cleric powers.) Novice Power(swap encounter powers) Powers: At will: Cleave +12 vs AC 2d4+5. 5 damage vs. adjacient opponent Reaping Strike: +12 vs AC: 2d4+5. 5 Damage on miss Encounter: Dance of Steel: +12 vs AC 4d4+5 +target slowed until end of next turn Split the Sky: +12 vs Fort 2d4+5 and targed pushed 2 squares and knocked prone. Longtooth Shifting(need to be bloodied); minor action: Until the end of the encounter(or until unconscious) you gain a +2 on damage rolls and until unbloodied regeneration 2. Daily: Healing word(minor): Target can use a healing surge and gain an additional 1d6 hp Villain's Menace: 4d4+5 and you gain +2att/+4 damage against the target until the end of the encounter. If miss: +1att/+2dam Crack the Shell: 4d4+5 and target takes ongoing 5 damage and -2 to AC (save ends both) Utility: Unstoppable(daily)(minor) You gain temp hp = 2d6+2 Unbreakable(encounter)(IR: You are hit by an attack) Reduce damage by 7 Equipment: 310gp Dwarven Scale Armor +1(+1 on endurance checks; daily(free action) regain hp as is spent a healing surge) Lifedrinker Glaive +1(Lv5) (On crit +1d6 necrotic damage; gain 5 temp hp when dropping an enemy to 0 hp or lower.) Cloak of Resistance +2(Lv7) (+2 to fort/ref/will; Daily(Minor)Gain resist all 5 until start of next turn) Belt of Vigor(+1 on healing surge value) Horned Helm(Lv6): Charge attacks +1d6 damage 3 Potions of Healing(Minor; spend healing surge and regain 10 hp) [/QUOTE]
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