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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Binder Fred" data-source="post: 6030551" data-attributes="member: 63746"><p><strong>Shayuri:</strong> Don't you usually have to have a patron to get in with that kind of croud? (just a suggestion for a possible "deity"). </p><p></p><p></p><p>Let me rephrase my question then: Say Ur has put *all* his wealth into his Beltpouch of Random Stuff, not a solitary copper piece left on his listed gear. But then, he is suddenly in need of 200gp to pay for 'damages incured while in a friendly tousle with an ice giant'. Assuming he agrees with the claim, can he pull the 200gp from his Beltpouch of Random Stuff, and if so, does he substract 200 or 400gp from it's stored capacity?</p><p></p><p></p><p>Made it up using DMG rules: Base spell Divine Might (4th Cleric) X CL 20 X 1 800 gp (Standard action "prayer" to activate) X 3/5 for 3 daily activations, 20 rounds each = 86 400 gp... Hope I got that right?</p><p></p><p>Thanks for Knockback, by the way, and I don't think you have to worry about Shock Trooper: not enough Feat slots! (The monk and Psychic Fists are really Feat starved!)</p><p></p><p>On a related tack, I would have liked to have time to put a little IC bones on the bare stats, but anyways: I've pasted my <a href="http://www.enworld.org/forum/rogues-gallery/330075-jemals-quest-character-thread.html#post6030545" target="_blank">Character in Progress</a> in the rogue's gallery for review/comment (I'll swap-in Knockback when I have time to optimize). Was hoping to finish it this week-end, actually, but I've just learned that I'm leaving tomorrow for an emergency fill-in in the field (other geo had to leave for the hospital). I'll should be back next Tuesday, so I hope that won't delay game start too much?</p><p></p><p>Quick notes: Gloves of Arrows snaring, greater are just a 5/day version of their "lesser" 2/day cousin (multiplied cost by 2.5 to get rid of the original 2/5 divider). All items with multiple powers have the secondary power cost X1.5. Hope I don't have to pay the "inapropriate body slot" penalty on any of the substitutions I've made, as they all seem to fit thematically with their powers to me (paid the X2 cost "takes no body slot" modifier for the two item that, to my mind, didn't (Circlet of Rapid Casting and Empowerd Spell Shard)).</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6030551, member: 63746"] [B]Shayuri:[/B] Don't you usually have to have a patron to get in with that kind of croud? (just a suggestion for a possible "deity"). Let me rephrase my question then: Say Ur has put *all* his wealth into his Beltpouch of Random Stuff, not a solitary copper piece left on his listed gear. But then, he is suddenly in need of 200gp to pay for 'damages incured while in a friendly tousle with an ice giant'. Assuming he agrees with the claim, can he pull the 200gp from his Beltpouch of Random Stuff, and if so, does he substract 200 or 400gp from it's stored capacity? Made it up using DMG rules: Base spell Divine Might (4th Cleric) X CL 20 X 1 800 gp (Standard action "prayer" to activate) X 3/5 for 3 daily activations, 20 rounds each = 86 400 gp... Hope I got that right? Thanks for Knockback, by the way, and I don't think you have to worry about Shock Trooper: not enough Feat slots! (The monk and Psychic Fists are really Feat starved!) On a related tack, I would have liked to have time to put a little IC bones on the bare stats, but anyways: I've pasted my [URL="http://www.enworld.org/forum/rogues-gallery/330075-jemals-quest-character-thread.html#post6030545"]Character in Progress[/URL] in the rogue's gallery for review/comment (I'll swap-in Knockback when I have time to optimize). Was hoping to finish it this week-end, actually, but I've just learned that I'm leaving tomorrow for an emergency fill-in in the field (other geo had to leave for the hospital). I'll should be back next Tuesday, so I hope that won't delay game start too much? Quick notes: Gloves of Arrows snaring, greater are just a 5/day version of their "lesser" 2/day cousin (multiplied cost by 2.5 to get rid of the original 2/5 divider). All items with multiple powers have the secondary power cost X1.5. Hope I don't have to pay the "inapropriate body slot" penalty on any of the substitutions I've made, as they all seem to fit thematically with their powers to me (paid the X2 cost "takes no body slot" modifier for the two item that, to my mind, didn't (Circlet of Rapid Casting and Empowerd Spell Shard)). [/QUOTE]
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