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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6038028" data-attributes="member: 9026"><p>Fangor/Wrahn - HEY, good to see you guys! We're sitting at 6 PC's ATM. Normally I'd say the more the merrier, but High lvl games can get pretty bogged when there's too many players, so I don't think I've got room, sorry guys. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p>Shayuri - Actualy most of my favourite spells aren't 9th lvl. </p><p>I agree with BF about gate - Hadn't really thought about it at first.</p><p></p><p>My suggestions would be Time Stop for it's power (Hmm, 2-5 extra rounds of planning, movement, buffing, etc?); Shades for Utility; Monolith if you want a combat spell; Or Wish for that *oh shoot* button, and b/c I'm not one of those jerk DMs who tries to twist the wording. If you pay the 5,000 XP, you damn well get your wish! (Within appropriate power limits)</p><p></p><p>*On that note, for those of you with Xp cost spells/Item creation feats, there will be alternative sources of power available to supplement (Not fully replace!) casting/creation costs so you don't end up too far behind the others.</p><p></p><p>SHAYURI : Actually if you've got Spell Compendium, the spell "Perinarch, Planar" Would be a very fun (And campaign-relevant) investment... It affects the majority of the planes you'll be dealing with. Perhaps Mei doesn't even know she can do it yet, but finds out when she gets to the outer planes that she (Possibly due to being on the road to ascension herself?) has a degree of control usually only available to the gods.</p><p>It's very much a "Use your imagination and ask your DM" Ability, but if you're OK with that, I think it could work very well, and would provide that flexibility you guys've been talking about, as well as some good roleplaying and adventuring hooks.</p><p></p><p>Are you ready to post up a character sheet to the RG so I can look it over? I know you're not done, but you can keep editing, I'd just like to take some time familiarizing myself with the characters, I'm hoping to start soon"ish"</p><p></p><p></p><p></p><p>FYI,</p><p>If anybody's Curious about D'raven's character, He won't be connected with your backstory, he's essentially your 'planar guide' once you get off the Material, he's one of the Bazaar Merchants.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6038028, member: 9026"] Fangor/Wrahn - HEY, good to see you guys! We're sitting at 6 PC's ATM. Normally I'd say the more the merrier, but High lvl games can get pretty bogged when there's too many players, so I don't think I've got room, sorry guys. :( Shayuri - Actualy most of my favourite spells aren't 9th lvl. I agree with BF about gate - Hadn't really thought about it at first. My suggestions would be Time Stop for it's power (Hmm, 2-5 extra rounds of planning, movement, buffing, etc?); Shades for Utility; Monolith if you want a combat spell; Or Wish for that *oh shoot* button, and b/c I'm not one of those jerk DMs who tries to twist the wording. If you pay the 5,000 XP, you damn well get your wish! (Within appropriate power limits) *On that note, for those of you with Xp cost spells/Item creation feats, there will be alternative sources of power available to supplement (Not fully replace!) casting/creation costs so you don't end up too far behind the others. SHAYURI : Actually if you've got Spell Compendium, the spell "Perinarch, Planar" Would be a very fun (And campaign-relevant) investment... It affects the majority of the planes you'll be dealing with. Perhaps Mei doesn't even know she can do it yet, but finds out when she gets to the outer planes that she (Possibly due to being on the road to ascension herself?) has a degree of control usually only available to the gods. It's very much a "Use your imagination and ask your DM" Ability, but if you're OK with that, I think it could work very well, and would provide that flexibility you guys've been talking about, as well as some good roleplaying and adventuring hooks. Are you ready to post up a character sheet to the RG so I can look it over? I know you're not done, but you can keep editing, I'd just like to take some time familiarizing myself with the characters, I'm hoping to start soon"ish" FYI, If anybody's Curious about D'raven's character, He won't be connected with your backstory, he's essentially your 'planar guide' once you get off the Material, he's one of the Bazaar Merchants. [/QUOTE]
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