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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Binder Fred" data-source="post: 6039263" data-attributes="member: 63746"><p>Well, let's start right there (and I think you have the wrong word there (Pantheism is the belief that the universe/nature *is* God), but I understand what you mean): I was thinking of Rauland as an actual country, a kingdom to be precise. If we're talking city-state, then we're talking about an entirely different scale.... A scale that, IMHO, does't fit too well with opposing, and winning, against the conquering clutches of a full-blown foreign *empire* (Dormith).</p><p></p><p>As briefly mentionned before, I'm personnaly thinking of Rauland as a chaotic land rich in natural ressources (mostly wood, fertile soil for farming and sun-dappled meadows for raising cattle, metals would come from trade (dwarfs? Historically Kadrath? That would certainly have put the pinch on Rauland when Dormith invaded then)). The country rises as one goes inland, crumpling into tree-covered hills from which the rocky points of Tutek's mountains eventually burst through, climbing the sky. Cities/major town would be rare (just the one city?), clustering near the coast, at the mouth of rivers (the main method of transportation into the heart of the country -- though the fore-country would have plenty of trails and sea-side earthen roads). Rauland's natural wealth would flow/float down these rivers - um, let's make it a single large one called The White - to be traded with the neighbouring countries at Gerard's city which sits on both sides of the White (much calmer and siltier, almost lazy in its flowing at this point -- and much browner). Under Rauland's green covering sits the ruins of at least two ancient kindgoms, including the crumbling Sounding Wall, once meant to keep Tutek's ancestors at bay (there is even a rumour that much of the foundation of Gerard's city was originally from a much older (and stranger, some say non-human (quasi-human?)) city that occupied the same spot).</p><p></p><p>In this context, I suggest we relocate the capital further along the coast and a bit inland, in a large town that's much less cosmopolitan/forward-thinking than Gerard's city. Would have made for some interresting tension, I think.</p><p></p><p>My point being that Rauland, however we end up defining it, should have it's own personality (and not be defined simply as a meeting point for other cultures (that can be what defines Gerard's city, if you want Scott)). Choosing a head for its pantheon is therefore a big part of the flavor we can impart to the country where we spent all those exciting early years of our adventuring career. </p><p></p><p>So, yes, multi-God worship is pretty much a given (polytheism). The idea here though, is that "posiden" would be a demi-god - say a mighty fisherman that slew the dread elemental Kraken in the gulf of Pluwy (I had already named the gulf, so I call dibs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) and mapped the way around the Dragon Claw islands before re-discovering the sunken city of Raksassa from where he now rules his underwater kingdom after being rewarded and raised to Godhood by... [insert Pantheon head here]. This entity would sort of tie the different aspects of the country into a central theme (imagine a map of the world with the gigantic figures of each pantheon head standing tall on their chosen country -- or sitting on his jade throne in Shayuri's case <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). I would personnaly go with something Norse, Celtic, Finnish or maybe even Summerian to encapsulate the wild and free aspect of Rauland vs the ordered nature of Dormith (as personnified by Atana/Athena), but that's just me.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6039263, member: 63746"] Well, let's start right there (and I think you have the wrong word there (Pantheism is the belief that the universe/nature *is* God), but I understand what you mean): I was thinking of Rauland as an actual country, a kingdom to be precise. If we're talking city-state, then we're talking about an entirely different scale.... A scale that, IMHO, does't fit too well with opposing, and winning, against the conquering clutches of a full-blown foreign *empire* (Dormith). As briefly mentionned before, I'm personnaly thinking of Rauland as a chaotic land rich in natural ressources (mostly wood, fertile soil for farming and sun-dappled meadows for raising cattle, metals would come from trade (dwarfs? Historically Kadrath? That would certainly have put the pinch on Rauland when Dormith invaded then)). The country rises as one goes inland, crumpling into tree-covered hills from which the rocky points of Tutek's mountains eventually burst through, climbing the sky. Cities/major town would be rare (just the one city?), clustering near the coast, at the mouth of rivers (the main method of transportation into the heart of the country -- though the fore-country would have plenty of trails and sea-side earthen roads). Rauland's natural wealth would flow/float down these rivers - um, let's make it a single large one called The White - to be traded with the neighbouring countries at Gerard's city which sits on both sides of the White (much calmer and siltier, almost lazy in its flowing at this point -- and much browner). Under Rauland's green covering sits the ruins of at least two ancient kindgoms, including the crumbling Sounding Wall, once meant to keep Tutek's ancestors at bay (there is even a rumour that much of the foundation of Gerard's city was originally from a much older (and stranger, some say non-human (quasi-human?)) city that occupied the same spot). In this context, I suggest we relocate the capital further along the coast and a bit inland, in a large town that's much less cosmopolitan/forward-thinking than Gerard's city. Would have made for some interresting tension, I think. My point being that Rauland, however we end up defining it, should have it's own personality (and not be defined simply as a meeting point for other cultures (that can be what defines Gerard's city, if you want Scott)). Choosing a head for its pantheon is therefore a big part of the flavor we can impart to the country where we spent all those exciting early years of our adventuring career. So, yes, multi-God worship is pretty much a given (polytheism). The idea here though, is that "posiden" would be a demi-god - say a mighty fisherman that slew the dread elemental Kraken in the gulf of Pluwy (I had already named the gulf, so I call dibs :)) and mapped the way around the Dragon Claw islands before re-discovering the sunken city of Raksassa from where he now rules his underwater kingdom after being rewarded and raised to Godhood by... [insert Pantheon head here]. This entity would sort of tie the different aspects of the country into a central theme (imagine a map of the world with the gigantic figures of each pantheon head standing tall on their chosen country -- or sitting on his jade throne in Shayuri's case ;)). I would personnaly go with something Norse, Celtic, Finnish or maybe even Summerian to encapsulate the wild and free aspect of Rauland vs the ordered nature of Dormith (as personnified by Atana/Athena), but that's just me. Thoughts? [/QUOTE]
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