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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6042309" data-attributes="member: 9026"><p>Alright, First off : </p><p> [MENTION=24234]kinem[/MENTION]</p><p>I hope your lack of posting since my response is just a coincidence or that you're busy. I do enjoy gaming with you and hope you didn't take my words too personally, I can get a bit defensive and argumentative about.. certain things. Hope you're still around.</p><p></p><p>NOW: </p><p></p><p>VV - you say you added some int to Tutek, but your sheet in the RG hasn't been changed since it's initial post.</p><p>I'm Assuming you take the int up by 1, for a total of 14 (18 pts being the max it can be before mods), which would give you still 2 left over.</p><p>I'd suggest just finishing maxing your strength. </p><p></p><p>If you've got a little gold left over, I'd highly suggest upping your +4 constitution tome to a +5. It's 27,500 gp and while it doesn't give you an immediate benefit, it will help you if you ever plan on adding more to your con. (Changing from a +4 to a +5 inherent bonus later is very expensive).</p><p>I'm also surprised you didn't buy an inherent STR bonus.</p><p></p><p>A note: Potions of reduce/enlarge person will have no effect on Tutek, as he is not humanoid. One of the downsides to playing nonstandard races.</p><p></p><p></p><p>As for your Chained Sorcerer inteligent item, I don't think a purpose of slaying arcane casters will fit with all the arcane in your party, so hows about we say DIVINE casters.. It was they who imprisoned him, for trying to steal the gods magic for himself (Using arcane power to cast supposedly 'divine' spells).</p><p>And to go with that, his special power will be Harm (Item may choose to cast on hit), though he only uses it on Divine casters and those who are protecting them from him.</p><p>150 HP damage, Will DC 20 for half.</p><p></p><p>That work for you? As far as personality, basically what you had thought sounds good for me, add in a bit of obsession with the divine maybe.</p><p></p><p>Also you don't have a greater power picked for him.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6042309, member: 9026"] Alright, First off : [MENTION=24234]kinem[/MENTION] I hope your lack of posting since my response is just a coincidence or that you're busy. I do enjoy gaming with you and hope you didn't take my words too personally, I can get a bit defensive and argumentative about.. certain things. Hope you're still around. NOW: VV - you say you added some int to Tutek, but your sheet in the RG hasn't been changed since it's initial post. I'm Assuming you take the int up by 1, for a total of 14 (18 pts being the max it can be before mods), which would give you still 2 left over. I'd suggest just finishing maxing your strength. If you've got a little gold left over, I'd highly suggest upping your +4 constitution tome to a +5. It's 27,500 gp and while it doesn't give you an immediate benefit, it will help you if you ever plan on adding more to your con. (Changing from a +4 to a +5 inherent bonus later is very expensive). I'm also surprised you didn't buy an inherent STR bonus. A note: Potions of reduce/enlarge person will have no effect on Tutek, as he is not humanoid. One of the downsides to playing nonstandard races. As for your Chained Sorcerer inteligent item, I don't think a purpose of slaying arcane casters will fit with all the arcane in your party, so hows about we say DIVINE casters.. It was they who imprisoned him, for trying to steal the gods magic for himself (Using arcane power to cast supposedly 'divine' spells). And to go with that, his special power will be Harm (Item may choose to cast on hit), though he only uses it on Divine casters and those who are protecting them from him. 150 HP damage, Will DC 20 for half. That work for you? As far as personality, basically what you had thought sounds good for me, add in a bit of obsession with the divine maybe. Also you don't have a greater power picked for him. [/QUOTE]
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