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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="kinem" data-source="post: 6043836" data-attributes="member: 24234"><p>3.5 is just not balanced between classes at high level. 4e is (or so I assume) but I'm not a fan of it at all.</p><p></p><p>If we <em>were</em> trying to better balance power - though I certainly don't want to redesign what we have - maybe a full caster should start with half as much wealth as a fighter. Perhaps a better way to do it would be to start with less wealth, but then give each character custom items designed to balance things after the builds are known.</p><p></p><p>But I'm not sure that's the right way to go. Perhaps there is a 'balance of fun' that's more important than balance of power. Maybe that's why D&D works after all.</p><p></p><p>For example, suppose there are 2 characters:</p><p>PC#1 deals a lot of damage, but has moderate defenses.</p><p>PC#2 deals considerably less damage, but is basically immune to all attacks, and can move around quickly.</p><p></p><p>PC#2 is clearly far more powerful than PC#1. He could beat PC#1 easily, and can beat any monsters that the team could beat, while PC#1 couldn't.</p><p></p><p>But which is more fun to play? Since they work as a team, PC#1 will drop more foes. And he's the one who can be harmed, so any combat drama will center around danger to him.</p><p></p><p>As I said, we'll have to see how it plays out.</p></blockquote><p></p>
[QUOTE="kinem, post: 6043836, member: 24234"] 3.5 is just not balanced between classes at high level. 4e is (or so I assume) but I'm not a fan of it at all. If we [I]were[/I] trying to better balance power - though I certainly don't want to redesign what we have - maybe a full caster should start with half as much wealth as a fighter. Perhaps a better way to do it would be to start with less wealth, but then give each character custom items designed to balance things after the builds are known. But I'm not sure that's the right way to go. Perhaps there is a 'balance of fun' that's more important than balance of power. Maybe that's why D&D works after all. For example, suppose there are 2 characters: PC#1 deals a lot of damage, but has moderate defenses. PC#2 deals considerably less damage, but is basically immune to all attacks, and can move around quickly. PC#2 is clearly far more powerful than PC#1. He could beat PC#1 easily, and can beat any monsters that the team could beat, while PC#1 couldn't. But which is more fun to play? Since they work as a team, PC#1 will drop more foes. And he's the one who can be harmed, so any combat drama will center around danger to him. As I said, we'll have to see how it plays out. [/QUOTE]
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