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<blockquote data-quote="Alasomorph" data-source="post: 5067171" data-attributes="member: 13763"><p>It gets better as they get older. I waited until my daughter was 11 for her first game.</p><p></p><p>This is a copy/paste from my Wizards Community blog..</p><p></p><p></p><p>Have you ever had stage fright prior to DM'ing a game?</p><p></p><p>I have. The first time I run a game with a new player, especially if they are experienced DM's in their own right. I wonder if I'm going to be scrutinized, my performance checked and tested.</p><p></p><p>The one type of game I love to DM is when I introduce a new player to the game.</p><p></p><p>Not yesterday however.</p><p></p><p>I have never been so nervous about running a game!</p><p></p><p>Yesterday was the first time I ran a game for Lauren my 11 year old daughter. I so want her to grow up appreciating RPG's and for them to instil the same sense of wonder in her that they do for me.</p><p></p><p>As it turns out my worries were unfounded, she absolutely loved it. I kept the game short at 90 minutes, laid out the table complete with battle map, counters and dice. The DM screen was laid flat so there was no scary psychological barrier between us. The only two books on the table were the PHB (open at the adventurer's equipment illustration) and the DMG.</p><p></p><p>I had printed lots of illustrations and written a scenario that I knew she would like; her character was a 1st level Elf Ranger returning to her home village after five years of training. Kind of the save the village from the beast in the woods cliché.</p><p></p><p>Then something amazing happened, she wasn't a bit fazed by all the stats and powers. She quickly grasped the concept of rolling skill checks to accomplish a task (tracking and gather information) and immediately understood the concept of a combat turn (initiative, the types of actions and movement). Nothing was too complicated. Before long she was asking me what time of year it was, what the weather was like and what day of the week it was... time for an old DM to wing-it! She was even recording her rations each morning, a skill players sadly grow out of as they get older.</p><p></p><p>By the end of the 90 minutes she had explored the village, spent six days tracking and slaying a wild dog (a minor quest) and told me that she thinks the old druid "knows more than he is letting on". "Really?" I said, with a sly grin on my face.</p><p></p><p>Success!</p></blockquote><p></p>
[QUOTE="Alasomorph, post: 5067171, member: 13763"] It gets better as they get older. I waited until my daughter was 11 for her first game. This is a copy/paste from my Wizards Community blog.. Have you ever had stage fright prior to DM'ing a game? I have. The first time I run a game with a new player, especially if they are experienced DM's in their own right. I wonder if I'm going to be scrutinized, my performance checked and tested. The one type of game I love to DM is when I introduce a new player to the game. Not yesterday however. I have never been so nervous about running a game! Yesterday was the first time I ran a game for Lauren my 11 year old daughter. I so want her to grow up appreciating RPG's and for them to instil the same sense of wonder in her that they do for me. As it turns out my worries were unfounded, she absolutely loved it. I kept the game short at 90 minutes, laid out the table complete with battle map, counters and dice. The DM screen was laid flat so there was no scary psychological barrier between us. The only two books on the table were the PHB (open at the adventurer's equipment illustration) and the DMG. I had printed lots of illustrations and written a scenario that I knew she would like; her character was a 1st level Elf Ranger returning to her home village after five years of training. Kind of the save the village from the beast in the woods cliché. Then something amazing happened, she wasn't a bit fazed by all the stats and powers. She quickly grasped the concept of rolling skill checks to accomplish a task (tracking and gather information) and immediately understood the concept of a combat turn (initiative, the types of actions and movement). Nothing was too complicated. Before long she was asking me what time of year it was, what the weather was like and what day of the week it was... time for an old DM to wing-it! She was even recording her rations each morning, a skill players sadly grow out of as they get older. By the end of the 90 minutes she had explored the village, spent six days tracking and slaying a wild dog (a minor quest) and told me that she thinks the old druid "knows more than he is letting on". "Really?" I said, with a sly grin on my face. Success! [/QUOTE]
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