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<blockquote data-quote="Rel" data-source="post: 3127441" data-attributes="member: 99"><p>I've pimped it in other places but it's worth mentioning here: Consider getting a dungeon crawl boardgame for kids. The one I specifically recommend is Descent by Fantasy Flight Games.</p><p></p><p>It is a bit pricey ($80) so see if you can find it on sale, but you get a lot for that money. It comes with 80 miniatures including around 20 PC's. Each PC has their own card that serves as a sort of "character sheet" and each of the monsters has a little card that details its stats at various power levels. It also has these snap together dungeon tiles that let you make corridors and rooms in almost any configuration you can imagine. Plus, TONS of counters that signify everything from wounds and webs to flames and pits.</p><p></p><p>It is designed as a competitive boardgame with the PC's versus the "Overlord" (and with a group of adults or older kids it is really fun) but if you toss that aspect and just play it more as a straight up RPG, it really works well in my opinion. The dice mechanic is simple and elegant. There is magical treasure to be had. And you can even add on a very easy skill advancement system with almost no effort.</p><p></p><p>I got this game in January of this year and we had a ton of fun with the boardgame aspect. I did not anticipate that my daughter (5) would be so enthralled with it and took to playing it immediately. It was a big help in teaching her counting and adding skills. And now she has taken to wanting to be the "Game Master" and I have to say that she's not half bad at it! She's a little Monty Haul but hey, we all went through that phase as kids, right?</p></blockquote><p></p>
[QUOTE="Rel, post: 3127441, member: 99"] I've pimped it in other places but it's worth mentioning here: Consider getting a dungeon crawl boardgame for kids. The one I specifically recommend is Descent by Fantasy Flight Games. It is a bit pricey ($80) so see if you can find it on sale, but you get a lot for that money. It comes with 80 miniatures including around 20 PC's. Each PC has their own card that serves as a sort of "character sheet" and each of the monsters has a little card that details its stats at various power levels. It also has these snap together dungeon tiles that let you make corridors and rooms in almost any configuration you can imagine. Plus, TONS of counters that signify everything from wounds and webs to flames and pits. It is designed as a competitive boardgame with the PC's versus the "Overlord" (and with a group of adults or older kids it is really fun) but if you toss that aspect and just play it more as a straight up RPG, it really works well in my opinion. The dice mechanic is simple and elegant. There is magical treasure to be had. And you can even add on a very easy skill advancement system with almost no effort. I got this game in January of this year and we had a ton of fun with the boardgame aspect. I did not anticipate that my daughter (5) would be so enthralled with it and took to playing it immediately. It was a big help in teaching her counting and adding skills. And now she has taken to wanting to be the "Game Master" and I have to say that she's not half bad at it! She's a little Monty Haul but hey, we all went through that phase as kids, right? [/QUOTE]
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