Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Gamislore: Here it comes again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SnowleopardVK" data-source="post: 5620299" data-attributes="member: 6677945"><p>Hullo. This'll be the first campaign I'm in to reach Story Hour, but hopefully not the last. At any rate, I hope you enjoy the upcoming adventures as my fellow players and I experience them. Because we're certainly having fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A note before I begin; this campaign is set in a homebrewed setting of mine called Gamislore. I won't go into all the details of Gamislore in this post; instead I'll just give the ones important to the first episode of this campaign (i.e. our first session).</p><p></p><p>First and foremost, Gamislore is an aquatic world. The majority of its races live within their own vaguely-defined and sometimes-overlapping territories on an ocean dotted with islands of varying size. Some races are more friendly to others than other races, and each race has 5 representative gods (some races share their pantheons with other races).</p><p></p><p>Second, Gamislore has two completely homebrewed races. The important one to know for this session is the automatons, as one of the party is playing one. Automatons are living suits of empty armour. They have quite a few racial traits related to water, such as sinking to the bottom (so no swimming) and not needing to breathe beneath or above it. Other racial traits of the automatons exist and will get explained as they come up in this Story Hour topic. They receive Str +2, Int +2, and Dex -2 at character creation.</p><p></p><p>Third, we've done some mild conversions on the 3.5e catfolk and brought them over as a playable race. One of the party is using one. The only major changes we added were a drop to Wis in their initial ability scores, thus giving them Dex +4, Cha +2, and Wis -2, and an addition of a pounce ability, allowing the use of Acrobatics to move in straight lines over occupied and difficult terrain without penalties or provoking AoO (pounce will be explained more when it comes up).</p><p></p><p>Fourth, in addition to the two players already mentioned, the other half of our party are using a Gillman and a Lizardfolk. We kept these races unchanged from how we found them on the SRD. No houserules in effect on these two.</p><p>Gillman: <a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gillman" target="_blank">Gillman - Pathfinder_OGC</a></p><p>Lizardfolk: <a href="http://www.d20pfsrd.com/races/3rd-party-races/paizo-fans-united/lizardfolk" target="_blank">Lizardfolk - Pathfinder_OGC</a></p><p></p><p>And finally, Gamislore has its own calendar with 100-day years, holidays, four months named after the four seasons, and 25 four-day weeks. This is mostly background fluff, and while you may notice that this campaign begins in winter and that weeks follow a cycle of earthday, fireday, airday, and waterday, it has had no bearing on the story as of the time of this post.</p><p></p><p>Among our players, I'm the only one at EN World. Our GM is here too though, having apparently been convinced to join by me. Maybe I'll try to get the other three to join too...</p><p></p><p>Sizemet Tardaker (Gillman Fighter) - SnowleopardVK (me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p>Slaal Vitos (Lizardfolk Wizard-Abjurer)</p><p>Yaros (Automaton Rogue)</p><p>Maka (Catfolk Cleric of Sekmet)</p><p>GM - Electric</p><p></p><p>Thanks for bearing with me. The story starts in the next post.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5620299, member: 6677945"] Hullo. This'll be the first campaign I'm in to reach Story Hour, but hopefully not the last. At any rate, I hope you enjoy the upcoming adventures as my fellow players and I experience them. Because we're certainly having fun. :) A note before I begin; this campaign is set in a homebrewed setting of mine called Gamislore. I won't go into all the details of Gamislore in this post; instead I'll just give the ones important to the first episode of this campaign (i.e. our first session). First and foremost, Gamislore is an aquatic world. The majority of its races live within their own vaguely-defined and sometimes-overlapping territories on an ocean dotted with islands of varying size. Some races are more friendly to others than other races, and each race has 5 representative gods (some races share their pantheons with other races). Second, Gamislore has two completely homebrewed races. The important one to know for this session is the automatons, as one of the party is playing one. Automatons are living suits of empty armour. They have quite a few racial traits related to water, such as sinking to the bottom (so no swimming) and not needing to breathe beneath or above it. Other racial traits of the automatons exist and will get explained as they come up in this Story Hour topic. They receive Str +2, Int +2, and Dex -2 at character creation. Third, we've done some mild conversions on the 3.5e catfolk and brought them over as a playable race. One of the party is using one. The only major changes we added were a drop to Wis in their initial ability scores, thus giving them Dex +4, Cha +2, and Wis -2, and an addition of a pounce ability, allowing the use of Acrobatics to move in straight lines over occupied and difficult terrain without penalties or provoking AoO (pounce will be explained more when it comes up). Fourth, in addition to the two players already mentioned, the other half of our party are using a Gillman and a Lizardfolk. We kept these races unchanged from how we found them on the SRD. No houserules in effect on these two. Gillman: [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gillman]Gillman - Pathfinder_OGC[/url] Lizardfolk: [url=http://www.d20pfsrd.com/races/3rd-party-races/paizo-fans-united/lizardfolk]Lizardfolk - Pathfinder_OGC[/url] And finally, Gamislore has its own calendar with 100-day years, holidays, four months named after the four seasons, and 25 four-day weeks. This is mostly background fluff, and while you may notice that this campaign begins in winter and that weeks follow a cycle of earthday, fireday, airday, and waterday, it has had no bearing on the story as of the time of this post. Among our players, I'm the only one at EN World. Our GM is here too though, having apparently been convinced to join by me. Maybe I'll try to get the other three to join too... Sizemet Tardaker (Gillman Fighter) - SnowleopardVK (me :D ) Slaal Vitos (Lizardfolk Wizard-Abjurer) Yaros (Automaton Rogue) Maka (Catfolk Cleric of Sekmet) GM - Electric Thanks for bearing with me. The story starts in the next post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Gamislore: Here it comes again
Top