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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Zelda Themelin" data-source="post: 5803004" data-attributes="member: 167"><p>Ok, so you have time to think gaming a lot "graz". You also seem to have very balanced group, with similar idea of "fun gaming". This is not so with most groups I know/used to know. Nice thing with that is that great deal of different gaming systems/themes got tried out. But, alas, with age comes, at least in my circles tendarcy to stick with something we do well. Lack of time contributes as well.</p><p></p><p>What kinda games you play? Not D&D much? Those more philosophical ones I take based on your nick.</p><p></p><p>I think it's important in these kinda discussions about gaming to tell what are games we prefer to play. Helps to get where we are coming for these conclusions. </p><p></p><p>I mostly play D&D 3.x, older editions of it too, sometimes oldie runequest, home-made very lite systems for scifi and occasionally something else. Themes ranging from basic adventuring to some weird godly stuff. I also play lot of video games.</p><p></p><p>Also what's up with names like "hollysomething god" and "feathered fowl" (given by Oathbound), they sound so stupid. Do they sound less stupid to native englishspeaker? I am honestly curious I run into these word-horrors now and then. Sometimes problem is with translation. Feathered Fowl requires imagination not to translate it into something like Chicken flock or similar.</p><p></p><p>It causes way too much hilarity when we use those terms, and late 90 early 2000 was full of systems with pretensious "secret terminalogy". White wolf games and others flogging on success like Nobilis/Immortal/Planescape "cant" even. It was sort of new and fun when it first came out, but too much is too much.</p><p></p><p>Too much rules and too much in-game-world-thematic-knowledge leads to too dense gaming experiences. Which is kinda like bad movie where lot of special effects try to cover the plot that makes no sense.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5803004, member: 167"] Ok, so you have time to think gaming a lot "graz". You also seem to have very balanced group, with similar idea of "fun gaming". This is not so with most groups I know/used to know. Nice thing with that is that great deal of different gaming systems/themes got tried out. But, alas, with age comes, at least in my circles tendarcy to stick with something we do well. Lack of time contributes as well. What kinda games you play? Not D&D much? Those more philosophical ones I take based on your nick. I think it's important in these kinda discussions about gaming to tell what are games we prefer to play. Helps to get where we are coming for these conclusions. I mostly play D&D 3.x, older editions of it too, sometimes oldie runequest, home-made very lite systems for scifi and occasionally something else. Themes ranging from basic adventuring to some weird godly stuff. I also play lot of video games. Also what's up with names like "hollysomething god" and "feathered fowl" (given by Oathbound), they sound so stupid. Do they sound less stupid to native englishspeaker? I am honestly curious I run into these word-horrors now and then. Sometimes problem is with translation. Feathered Fowl requires imagination not to translate it into something like Chicken flock or similar. It causes way too much hilarity when we use those terms, and late 90 early 2000 was full of systems with pretensious "secret terminalogy". White wolf games and others flogging on success like Nobilis/Immortal/Planescape "cant" even. It was sort of new and fun when it first came out, but too much is too much. Too much rules and too much in-game-world-thematic-knowledge leads to too dense gaming experiences. Which is kinda like bad movie where lot of special effects try to cover the plot that makes no sense. [/QUOTE]
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