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General Tabletop Discussion
*TTRPGs General
Gamma World races <=> 4Ed races?
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<blockquote data-quote="MrMyth" data-source="post: 5350616" data-attributes="member: 61155"><p>Well, the short answer is that... they aren't, because they don't exist.</p><p> </p><p>Nor do classes, notably. Instead, origins essentially cover both. </p><p> </p><p>Longer answer: Gamma World uses pretty much the full core 4E system of rules. Monsters look pretty much the same (just some different damage types), and are probably 100% portable between the games. </p><p> </p><p>The character generation, however, is quite different. </p><p> </p><p>A Gamma World character consists of taking two origins (usually randomly rolled) and combining them into a character concept. </p><p> </p><p>You gain some general benefits from each origin that are the equivalent of racial benefits - a Hypercognitive, for example, gains a big bonus to Initiative. A Plant is vulnerable to fire. Androids don't need to eat, breath or sleep. Each origin also generally gains a bonus to some specific skill. </p><p> </p><p>The origin also, however, provides you with your powers. You get the At-Will power of each origin. As you level up, you choose utiliy/encounter/daily powers from one or the other, and eventually get both, along with some other benefits on crits, etc. </p><p> </p><p>However, while it uses all the same general conceits of 4E (level-based system, same mechanics for attacks, defenses, at-will/encounter/daily powers, etc), the way characters are built is pretty fundamentally different. </p><p> </p><p>You could probably homebrew some conversions between the two, and you could probably run characters of each type <em>alongside</em> each other without much of a problem, but there simply aren't standard "races" and "classes" and "feats" or anything else you could directly port over into standard 4E.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5350616, member: 61155"] Well, the short answer is that... they aren't, because they don't exist. Nor do classes, notably. Instead, origins essentially cover both. Longer answer: Gamma World uses pretty much the full core 4E system of rules. Monsters look pretty much the same (just some different damage types), and are probably 100% portable between the games. The character generation, however, is quite different. A Gamma World character consists of taking two origins (usually randomly rolled) and combining them into a character concept. You gain some general benefits from each origin that are the equivalent of racial benefits - a Hypercognitive, for example, gains a big bonus to Initiative. A Plant is vulnerable to fire. Androids don't need to eat, breath or sleep. Each origin also generally gains a bonus to some specific skill. The origin also, however, provides you with your powers. You get the At-Will power of each origin. As you level up, you choose utiliy/encounter/daily powers from one or the other, and eventually get both, along with some other benefits on crits, etc. However, while it uses all the same general conceits of 4E (level-based system, same mechanics for attacks, defenses, at-will/encounter/daily powers, etc), the way characters are built is pretty fundamentally different. You could probably homebrew some conversions between the two, and you could probably run characters of each type [I]alongside[/I] each other without much of a problem, but there simply aren't standard "races" and "classes" and "feats" or anything else you could directly port over into standard 4E. [/QUOTE]
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