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Gandalf's evil game group 1
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<blockquote data-quote="Kaodi" data-source="post: 5635844" data-attributes="member: 1231"><p>I would just like to thank Insight, whom I mercilessly stole this format from.</p><p></p><p><span style="font-size: 12px"><span style="color: teal"><strong>Dr. Stomrath</strong></span></span></p><p>Human Chirurgeon Alchemist 8</p><p>Chaotic Evil</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 14</p><p><strong>DEX</strong> 16</p><p><strong>CON</strong> 10</p><p><strong>INT</strong> 22</p><p><strong>WIS</strong> 7</p><p><strong>CHA</strong> 12</p><p></p><p><strong><u>HP & DEFENSES</u></strong></p><p><strong>HP</strong> 47</p><p><strong>AC</strong> 20</p><p><strong>Touch AC</strong> 14</p><p><strong>FF AC</strong> 17</p><p><strong>Fort Save</strong> +8 (+14 vs poison)</p><p><strong>Reflex Save</strong> +11</p><p><strong>Will Save</strong> +2 (+4 vs mind-affecting effects)</p><p></p><p><strong><u>ATTACKS</u></strong></p><p><strong>Initiative</strong> +3</p><p><strong>Base Attack Bonus</strong> +6</p><p><strong>Combat Manuever Bonus</strong> +8</p><p><strong>Combat Maneuver Defense</strong> 21</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Craft (Alchemy) +19 (+27 to create alchemical items), Heal +12, Knowledge (Arcana) +17, Perception +9, Sleight of Hand +14, Spellcraft +17</p><p><strong>Untrained</strong>: Acrobatics +3 (+8 to jump), Appraise +6, Bluff +11, Climb +2, Diplomacy +9, Disguise +11, Escape Artist +3, Intimidate +1, Knowledge +6, Linguistics +6, Ride +3, Sense Motive +6, Stealth +11, Survival -2, Swim +2</p><p><strong>Languages</strong>: Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc</p><p></p><p><strong><u>FEATS</u></strong></p><p>Brew Potion (Alchemist), Deceitful, Extra Bombs, Implant Bomb, Master Alchemist, Remote Bomb, Skill Focus (Heal)(Chirurgeon), Throw Anything (Alchemist)</p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p>+2 to INT, +1 Skill Point / Level, +1 Bonus Feat</p><p>Favored Class - Alchemist</p><p></p><p><strong><u>TRAITS</u></strong></p><p>Latent Psion, Hedge Magician</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p>Proficient with Simple Weapons, Bombs, and Light Armour</p><p>Alchemy, Anaesthetic, Bombs, Infused Curative, Mutagen, Poison Resistance +6, Swift Alchemy, Swift Poisoning</p><p>Discoveries (Delayed Bomb, Explosive Bomb, Infusion, Spontaneous Healing)</p><p></p><p><strong><u>SPELLCASTING</u></strong></p><p><strong>Caster Level</strong>: 8th</p><p><strong>Concentration Check</strong> +14</p><p><strong>Save DC</strong> 16 + Extract Level </p><p><strong>Extracts per Day</strong>: 6 x 1st, 6 x 2nd, 3 x 3rd</p><p><strong>Formulae in Book</strong>:</p><p>- 1st Level: Ant Haul, Bomber's Eye, Crafter's Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Identify, Jump, Keen Senses, Negate Aroma, Polypurpose Panacea, Stone Fist, Touch of the Sea, True Strike, Vocal Alteration, Useful Appearance</p><p>- 2nd Level: Alchemical Allocation, Alter Self, Barkskin, Bear's Endurance, Blood Transcription, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Darkvision, Delay Poison, Fox's Cunning, Invisibility, Lesser Restoration, Protection From Arrows, Resist Energy, See Invisibility, Spider Climb, Undetectable Alignment</p><p>- 3rd Level: Amplify Elixir, Bloodhound, Cure Serious Wounds, Gaseous Form, Marionette Possession, Remove Blindness/Deafness, Remove Curse, Remove Disease, Water Breathing</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Wealth</strong>: 0 gp</p><p><strong>Magic Items</strong>: +1 Mithral Chain Shirt, Belt of Incredible Dexterity +2, Ring of Protection +1, Amulet of Natural Armour +1, Cloak of Protection +2, Boots of Striding and Springing, Ring of Sustenance, Hat of Disguise, Handy Haversack</p><p><strong>Mundane Items</strong>: Alchemist's Kit, 2 Daggers, Belt Pouch, Explorer's Outfit, Formulae Book, 50 ft. Silk Rope, Smelling Salts, Spring Loaded Wrist Sheath</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5635844, member: 1231"] I would just like to thank Insight, whom I mercilessly stole this format from. [size=3][color=teal][b]Dr. Stomrath[/b][/color][/size] Human Chirurgeon Alchemist 8 Chaotic Evil [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 14 [b]DEX[/b] 16 [b]CON[/b] 10 [b]INT[/b] 22 [b]WIS[/b] 7 [b]CHA[/b] 12 [b][u]HP & DEFENSES[/u][/b] [b]HP[/b] 47 [b]AC[/b] 20 [b]Touch AC[/b] 14 [b]FF AC[/b] 17 [b]Fort Save[/b] +8 (+14 vs poison) [b]Reflex Save[/b] +11 [b]Will Save[/b] +2 (+4 vs mind-affecting effects) [b][u]ATTACKS[/u][/b] [b]Initiative[/b] +3 [b]Base Attack Bonus[/b] +6 [b]Combat Manuever Bonus[/b] +8 [b]Combat Maneuver Defense[/b] 21 [b][u]SKILLS[/u][/b] [b]Trained[/b]: Craft (Alchemy) +19 (+27 to create alchemical items), Heal +12, Knowledge (Arcana) +17, Perception +9, Sleight of Hand +14, Spellcraft +17 [b]Untrained[/b]: Acrobatics +3 (+8 to jump), Appraise +6, Bluff +11, Climb +2, Diplomacy +9, Disguise +11, Escape Artist +3, Intimidate +1, Knowledge +6, Linguistics +6, Ride +3, Sense Motive +6, Stealth +11, Survival -2, Swim +2 [b]Languages[/b]: Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc [b][u]FEATS[/u][/b] Brew Potion (Alchemist), Deceitful, Extra Bombs, Implant Bomb, Master Alchemist, Remote Bomb, Skill Focus (Heal)(Chirurgeon), Throw Anything (Alchemist) [b][u]RACIAL FEATURES[/u][/b] +2 to INT, +1 Skill Point / Level, +1 Bonus Feat Favored Class - Alchemist [b][u]TRAITS[/u][/b] Latent Psion, Hedge Magician [b][u]CLASS FEATURES[/u][/b] Proficient with Simple Weapons, Bombs, and Light Armour Alchemy, Anaesthetic, Bombs, Infused Curative, Mutagen, Poison Resistance +6, Swift Alchemy, Swift Poisoning Discoveries (Delayed Bomb, Explosive Bomb, Infusion, Spontaneous Healing) [b][u]SPELLCASTING[/u][/b] [b]Caster Level[/b]: 8th [b]Concentration Check[/b] +14 [b]Save DC[/b] 16 + Extract Level [b]Extracts per Day[/b]: 6 x 1st, 6 x 2nd, 3 x 3rd [b]Formulae in Book[/b]: - 1st Level: Ant Haul, Bomber's Eye, Crafter's Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Identify, Jump, Keen Senses, Negate Aroma, Polypurpose Panacea, Stone Fist, Touch of the Sea, True Strike, Vocal Alteration, Useful Appearance - 2nd Level: Alchemical Allocation, Alter Self, Barkskin, Bear's Endurance, Blood Transcription, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Darkvision, Delay Poison, Fox's Cunning, Invisibility, Lesser Restoration, Protection From Arrows, Resist Energy, See Invisibility, Spider Climb, Undetectable Alignment - 3rd Level: Amplify Elixir, Bloodhound, Cure Serious Wounds, Gaseous Form, Marionette Possession, Remove Blindness/Deafness, Remove Curse, Remove Disease, Water Breathing [b][u]EQUIPMENT[/u][/b] [b]Wealth[/b]: 0 gp [b]Magic Items[/b]: +1 Mithral Chain Shirt, Belt of Incredible Dexterity +2, Ring of Protection +1, Amulet of Natural Armour +1, Cloak of Protection +2, Boots of Striding and Springing, Ring of Sustenance, Hat of Disguise, Handy Haversack [b]Mundane Items[/b]: Alchemist's Kit, 2 Daggers, Belt Pouch, Explorer's Outfit, Formulae Book, 50 ft. Silk Rope, Smelling Salts, Spring Loaded Wrist Sheath [/QUOTE]
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