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Gandalf's evil game group 2
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<blockquote data-quote="Insight" data-source="post: 5634216" data-attributes="member: 11437"><p><span style="font-size: 12px"><span style="color: teal"><strong>TALHADRA THE UNCLEAN</strong></span></span></p><p>Human (Chelaxian) Witch 8</p><p>Neutral Evil</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 10</p><p><strong>DEX</strong> 12</p><p><strong>CON</strong> 12</p><p><strong>INT</strong> 24</p><p><strong>WIS</strong> 10</p><p><strong>CHA</strong> 19</p><p></p><p><strong><u>HP & DEFENSES</u></strong></p><p><strong>HP</strong> 45</p><p><strong>AC</strong> 14</p><p><strong>Touch AC</strong> 12</p><p><strong>FF AC</strong> 13</p><p><strong>Fort Save</strong> +6</p><p><strong>Reflex Save</strong> +6</p><p><strong>Will Save</strong> +9</p><p></p><p><strong><u>ATTACKS</u></strong></p><p><strong>Initiative</strong> +1</p><p><strong>Base Attack Bonus</strong> +4</p><p><strong>Combat Manuever Bonus</strong> +4</p><p><strong>Combat Maneuver Defense</strong> 14</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Craft - Alchemy [11] +22, Fly [4] +4, Intimidate [7] +11, Knowledge - Arcana [11] +18, Knowledge - History [11] +18, Knowledge - Religion [5] +12, Knowledge - The Planes [11] +18, Linguistics [3] +10, Spellcraft [11] +18, Use Magic Device [11] +15</p><p><strong>Untrained</strong>: Acrobatics +1, Appraise +5, Bluff +9, Climb +0, Diplomacy +4, Disguise +4, Escape Artist +1, Heal +0, Perception +0, Perform +4, Ride +1, Sense Motive +0, Stealth +1, Survival +0, Swim +4</p><p><strong>Languages</strong>: Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Infernal, Sylvan, Undercommon</p><p></p><p><strong><u>FEATS</u></strong></p><p>Brew Potion (from Witch), Craft Wondrous Item, Improved Familiar - Imp, Spell Focus - Necromancy, Undead Leadership (ECL 8 Undead, ECL 4 other)</p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p>+2 to INT, +1 Skill Point / Level, +1 Bonus Feat</p><p>Favored Class - Witch</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p>Proficient with Simple Weapons, Cantrips are At-Will Abilities, Hexes (5 total, see below), Patron - Plague, Witch's Familiar (see below)</p><p>Cackle (Su): As a move action, Talhadra can cackle madly. Any creature within 30ft that is under the effects of her Charm or Evil Eye abilities has the duration of that hex extended by 1 round.</p><p>Cauldron (Ex): Talhadra receives Brew Potion as a bonus feat. She receives a +4 insight bonus to Craft - Alchemy checks (included above).</p><p>Charm (Su): Talhadra can charm an animal or humanoid creature within 30ft by beckoning and speaking soothing words. This improves the attitude of the target by 2 steps as if she had successfully used the Diplomacy skill. The effects last for 5 rounds. A Will save (DC 19) negates the effect. Whether or not this is successful, Talhadra cannot use Charm against the target for 1 day.</p><p>Evil Eye (Su): Talhadra can cause doubt to creep into the mind of a foe she can see within 30ft. The target takes a -4 penalty to one of the following: AC, ability checks, attack rolls, saving throws, or skill checks. This effect lasts for 8 rounds. A Will save (DC 19) reduces this to 1 round. </p><p>Flight (Su): Talhadra can use Feather Fall at will. She gains a +4 racial bonus to Swim checks (included above). She can cast Levitate once per day. She can Fly as the spell for 8 minutes total per day.</p><p></p><p><strong><u>SPELLCASTING</u></strong></p><p><strong>Caster Level</strong>: 8th</p><p><strong>Concentration Check</strong> +15</p><p><strong>Save DC</strong> 17 + Spell Level (Necromancy 18 + Spell Level)</p><p><strong>Spells per Day</strong>: 4 x 0th, 6 x 1st, 5 x 2nd, 5 x 3rd, 3 x 4th</p><p><span style="font-size: 9px">Includes bonus spells from INT: 2 x 1st, 2 x 2nd, 2 x 3rd, 1 x 4th</span></p><p>Note: See Familiar for Spells Known</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Wealth</strong>: 2,558gp</p><p><strong>Magic Items</strong>: [Arms] Bracers of Armor +2 (Crafted), [Body] Robe of Resistance +3 (Crafted), [Face] Mask of Lies (Crafted), [Hands] Gloves of Dexterity +2 (Crafted), [Head] Headband of Intellect +4 (Crafted), [Ring 1] Ring of Protection +1, [Shoulders] Cloak of Charisma +2 (Crafted), Eternal Wand of Cause Fear[2/day], Eternal Wand of Charm Person [2/day]</p><p><strong>Potions</strong>: Alter Self, Command Undead, Comprehend Languages [4], Detect Secret Doors [2], Detect Thoughts, Detect Undead [2], Levitate, Mage Armor [8], Speak with Dead</p><p><strong>Mundane Items</strong>:</p><p></p><p><strong><u>FAMILIAR</u></strong></p><p><strong>IQ'QUANTA THE IMP</strong></p><p>LE Tiny Outsider (Devil, Evil, Extraplanar, Lawful)</p><p><strong>Familiar Features</strong>: Alertness, Deliver Touch Spells, Empathic Link, Improved Evasion, Natural Armor Adjustment +4, Share Spells, Store Spells</p><p>Init +3, Senses Darkvision 60ft, Detect Good, Detect Magic, See in Darkness, Perception +7</p><p>AC 21, Touch 16, FF 17</p><p>HP 16, Fast Healing 2</p><p>Fort +1, Reflex +6, Will +4</p><p>DR 5/good, Immune to Fire and Poison, Resist Acid 10, Cold 10</p><p>Speed 20ft, Fly 50ft (Perfect)</p><p>Melee Sting +8 (1d4 + Poison)</p><p>Space 2.5ft, Reach 0ft</p><p>Spell-Like Abilities At- Will Invisibility (self only), 1/day Augury, Suggestion (DC 15), 1/week Commune (6 questions, CL 12th)</p><p>Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14</p><p>Base Attack +3, CMB +3, CMD 15</p><p>Feats Alertness, Dodge, Weapon Finesse</p><p>Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge - Arcana +7, Knowledge - The Planes +7, Perception +9, Spellcraft +7</p><p>Languages Common, Infernal</p><p>SQ Change Shape (Rat), Familiar Qualities, Improved Evasion</p><p>Poison (Ex) Sting - Injury; Fort Save DC 13; 1/round for 6 rounds; 1d2 Dex dmg</p><p><strong>Spells Stored</strong>:</p><p>- Cantrips (0-level): Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue</p><p>- 1st Level: Beguiling Gift, Burning Hands, Cause Fear, Charm Person, Chill Touch, Command, Comprehend Languages, Detect Secret Doors, Detect Undead, Hypnotism, Identify, Ill Omen, Inflict Light Wounds, Mage Armor, Mask Dweomer, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Sleep, Summon Monster I, Unseen Servant</p><p>- 2nd Level: Alter Self, Blindness/Deafness, Command Undead, Daze Monster, Death Knell, Detect Thoughts, Enthrall, False Life, Feast of Ashes, Fester, Fog Cloud, Glitterdust, Hidden Speech, Hold Person, Inflict Moderate Wounds, Levitate, Pox Pustules, Scare, Spectral Hand, Summon Monster II, Touch of Idiocy, Vomit Swarm, Web</p><p>- 3rd Level: Bestow Curse, Contagion, Cup of Dust, Dispel Magic, Lightning Bolt, Pain Strike, Ray of Exhaustion, Speak with Dead, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Twilight Knife, Vampiric Touch</p><p>- 4th Level: Animate Dead, Black Tentacles, Charm Monster, Death Ward, Dimension Door, Enervation, Fear, Inflict Serious Wounds, Phantasmal Killer, Poison, Scrying, Solid Fog, Spite</p><p></p><p><strong><u>COHORT</u></strong></p><p><strong>CRUEL KISS, Spectre Rogue 1</strong></p><p>LE Medium Undead (Incorporeal)</p><p>Init +7; Senses Darkvision 60ft; Perception +17</p><p>Aura: Unnatural Aura (30ft)</p><p>AC 15, Touch 15, FF 12</p><p>HP 57</p><p>Fort +4, Reflex +7, Will +9</p><p>Incorporeal, Channel Resistance +2</p><p>Resurrection Vulnerability, Sunlight Powerlessness</p><p>Speed Fly 80ft (Perfect)</p><p>Melee Incorporeal Touch +9 (1d8 + Energy Drain)</p><p>Special Attacks Create Spawn, Energy Drain (2 Levels, DC 16), Sneak Attack +1d6</p><p>STR --, DEX 17, CON --, INT 14, WIS 16, CHA 15</p><p>Base Atk +6, CMB +6, CMD 21</p><p>Feats Blind-Fight, Improved Initiative, Skill Focus - Perception, Weapon Finesse</p><p>Skills Bluff [2] +5, Fly [8] +11, Intimidate [11] +13, Knowledge - History [8] +10, Knowledge - Religion [11] +13, Perception [11] +17, Sense Motive [8] +11, Stealth [11] +14, Survival [8] +11</p><p>Languages Common, Elven, Infernal</p><p>SQ Trapfinding</p><p><span style="font-size: 9px">P. 256 of Pathfinder Bestiary I</span></p><p></p><p><strong><u>BACKSTORY</u></strong></p><p>Talhadra the Unclean hails from the Chelaxian city of Korvosa, a port city on Conqueror's Bay. The witch does not speak much of her past, but does admit to having been brought up in a noble household and tutored in the ways of Chelaxian nobility. Whether she was herself born of nobility or was a prized servant has been left to the imagination. At some point in her uprbinging, Talhadra displayed some talent with the arcane arts and was sent off to school. She proved to be a very poor student, more interested in boys than in study or practice. After being caught seducing her third young apprentice, Talhadra was kicked out of school and told never to return.</p><p></p><p>For some time, Talhadra wandered the empire. She took on many jobs: waitress, fortune teller, scribe, interpreter, and possibly others. But Talhadra was always attracted to the arcane arts. She found ways into mystery and happened upon many artifacts thought lost to the ravages of time. Talhadra eventually found herself in the town of Pangolais, in the Uskwood, where she met the witch Valshathune. It was under Valshathune that Talhadra's training truly began.</p><p></p><p></p><p></p><p>*** WORK IN PROGRESS ***</p></blockquote><p></p>
[QUOTE="Insight, post: 5634216, member: 11437"] [size=3][color=teal][b]TALHADRA THE UNCLEAN[/b][/color][/size] Human (Chelaxian) Witch 8 Neutral Evil [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 10 [b]DEX[/b] 12 [b]CON[/b] 12 [b]INT[/b] 24 [b]WIS[/b] 10 [b]CHA[/b] 19 [b][u]HP & DEFENSES[/u][/b] [b]HP[/b] 45 [b]AC[/b] 14 [b]Touch AC[/b] 12 [b]FF AC[/b] 13 [b]Fort Save[/b] +6 [b]Reflex Save[/b] +6 [b]Will Save[/b] +9 [b][u]ATTACKS[/u][/b] [b]Initiative[/b] +1 [b]Base Attack Bonus[/b] +4 [b]Combat Manuever Bonus[/b] +4 [b]Combat Maneuver Defense[/b] 14 [b][u]SKILLS[/u][/b] [b]Trained[/b]: Craft - Alchemy [11] +22, Fly [4] +4, Intimidate [7] +11, Knowledge - Arcana [11] +18, Knowledge - History [11] +18, Knowledge - Religion [5] +12, Knowledge - The Planes [11] +18, Linguistics [3] +10, Spellcraft [11] +18, Use Magic Device [11] +15 [b]Untrained[/b]: Acrobatics +1, Appraise +5, Bluff +9, Climb +0, Diplomacy +4, Disguise +4, Escape Artist +1, Heal +0, Perception +0, Perform +4, Ride +1, Sense Motive +0, Stealth +1, Survival +0, Swim +4 [b]Languages[/b]: Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Infernal, Sylvan, Undercommon [b][u]FEATS[/u][/b] Brew Potion (from Witch), Craft Wondrous Item, Improved Familiar - Imp, Spell Focus - Necromancy, Undead Leadership (ECL 8 Undead, ECL 4 other) [b][u]RACIAL FEATURES[/u][/b] +2 to INT, +1 Skill Point / Level, +1 Bonus Feat Favored Class - Witch [b][u]CLASS FEATURES[/u][/b] Proficient with Simple Weapons, Cantrips are At-Will Abilities, Hexes (5 total, see below), Patron - Plague, Witch's Familiar (see below) Cackle (Su): As a move action, Talhadra can cackle madly. Any creature within 30ft that is under the effects of her Charm or Evil Eye abilities has the duration of that hex extended by 1 round. Cauldron (Ex): Talhadra receives Brew Potion as a bonus feat. She receives a +4 insight bonus to Craft - Alchemy checks (included above). Charm (Su): Talhadra can charm an animal or humanoid creature within 30ft by beckoning and speaking soothing words. This improves the attitude of the target by 2 steps as if she had successfully used the Diplomacy skill. The effects last for 5 rounds. A Will save (DC 19) negates the effect. Whether or not this is successful, Talhadra cannot use Charm against the target for 1 day. Evil Eye (Su): Talhadra can cause doubt to creep into the mind of a foe she can see within 30ft. The target takes a -4 penalty to one of the following: AC, ability checks, attack rolls, saving throws, or skill checks. This effect lasts for 8 rounds. A Will save (DC 19) reduces this to 1 round. Flight (Su): Talhadra can use Feather Fall at will. She gains a +4 racial bonus to Swim checks (included above). She can cast Levitate once per day. She can Fly as the spell for 8 minutes total per day. [b][u]SPELLCASTING[/u][/b] [b]Caster Level[/b]: 8th [b]Concentration Check[/b] +15 [b]Save DC[/b] 17 + Spell Level (Necromancy 18 + Spell Level) [b]Spells per Day[/b]: 4 x 0th, 6 x 1st, 5 x 2nd, 5 x 3rd, 3 x 4th [size=1]Includes bonus spells from INT: 2 x 1st, 2 x 2nd, 2 x 3rd, 1 x 4th[/size] Note: See Familiar for Spells Known [b][u]EQUIPMENT[/u][/b] [b]Wealth[/b]: 2,558gp [b]Magic Items[/b]: [Arms] Bracers of Armor +2 (Crafted), [Body] Robe of Resistance +3 (Crafted), [Face] Mask of Lies (Crafted), [Hands] Gloves of Dexterity +2 (Crafted), [Head] Headband of Intellect +4 (Crafted), [Ring 1] Ring of Protection +1, [Shoulders] Cloak of Charisma +2 (Crafted), Eternal Wand of Cause Fear[2/day], Eternal Wand of Charm Person [2/day] [b]Potions[/b]: Alter Self, Command Undead, Comprehend Languages [4], Detect Secret Doors [2], Detect Thoughts, Detect Undead [2], Levitate, Mage Armor [8], Speak with Dead [b]Mundane Items[/b]: [b][u]FAMILIAR[/u][/b] [b]IQ'QUANTA THE IMP[/b] LE Tiny Outsider (Devil, Evil, Extraplanar, Lawful) [b]Familiar Features[/b]: Alertness, Deliver Touch Spells, Empathic Link, Improved Evasion, Natural Armor Adjustment +4, Share Spells, Store Spells Init +3, Senses Darkvision 60ft, Detect Good, Detect Magic, See in Darkness, Perception +7 AC 21, Touch 16, FF 17 HP 16, Fast Healing 2 Fort +1, Reflex +6, Will +4 DR 5/good, Immune to Fire and Poison, Resist Acid 10, Cold 10 Speed 20ft, Fly 50ft (Perfect) Melee Sting +8 (1d4 + Poison) Space 2.5ft, Reach 0ft Spell-Like Abilities At- Will Invisibility (self only), 1/day Augury, Suggestion (DC 15), 1/week Commune (6 questions, CL 12th) Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14 Base Attack +3, CMB +3, CMD 15 Feats Alertness, Dodge, Weapon Finesse Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge - Arcana +7, Knowledge - The Planes +7, Perception +9, Spellcraft +7 Languages Common, Infernal SQ Change Shape (Rat), Familiar Qualities, Improved Evasion Poison (Ex) Sting - Injury; Fort Save DC 13; 1/round for 6 rounds; 1d2 Dex dmg [b]Spells Stored[/b]: - Cantrips (0-level): Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue - 1st Level: Beguiling Gift, Burning Hands, Cause Fear, Charm Person, Chill Touch, Command, Comprehend Languages, Detect Secret Doors, Detect Undead, Hypnotism, Identify, Ill Omen, Inflict Light Wounds, Mage Armor, Mask Dweomer, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Sleep, Summon Monster I, Unseen Servant - 2nd Level: Alter Self, Blindness/Deafness, Command Undead, Daze Monster, Death Knell, Detect Thoughts, Enthrall, False Life, Feast of Ashes, Fester, Fog Cloud, Glitterdust, Hidden Speech, Hold Person, Inflict Moderate Wounds, Levitate, Pox Pustules, Scare, Spectral Hand, Summon Monster II, Touch of Idiocy, Vomit Swarm, Web - 3rd Level: Bestow Curse, Contagion, Cup of Dust, Dispel Magic, Lightning Bolt, Pain Strike, Ray of Exhaustion, Speak with Dead, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Twilight Knife, Vampiric Touch - 4th Level: Animate Dead, Black Tentacles, Charm Monster, Death Ward, Dimension Door, Enervation, Fear, Inflict Serious Wounds, Phantasmal Killer, Poison, Scrying, Solid Fog, Spite [b][u]COHORT[/u][/b] [b]CRUEL KISS, Spectre Rogue 1[/b] LE Medium Undead (Incorporeal) Init +7; Senses Darkvision 60ft; Perception +17 Aura: Unnatural Aura (30ft) AC 15, Touch 15, FF 12 HP 57 Fort +4, Reflex +7, Will +9 Incorporeal, Channel Resistance +2 Resurrection Vulnerability, Sunlight Powerlessness Speed Fly 80ft (Perfect) Melee Incorporeal Touch +9 (1d8 + Energy Drain) Special Attacks Create Spawn, Energy Drain (2 Levels, DC 16), Sneak Attack +1d6 STR --, DEX 17, CON --, INT 14, WIS 16, CHA 15 Base Atk +6, CMB +6, CMD 21 Feats Blind-Fight, Improved Initiative, Skill Focus - Perception, Weapon Finesse Skills Bluff [2] +5, Fly [8] +11, Intimidate [11] +13, Knowledge - History [8] +10, Knowledge - Religion [11] +13, Perception [11] +17, Sense Motive [8] +11, Stealth [11] +14, Survival [8] +11 Languages Common, Elven, Infernal SQ Trapfinding [size=1]P. 256 of Pathfinder Bestiary I[/size] [b][u]BACKSTORY[/u][/b] Talhadra the Unclean hails from the Chelaxian city of Korvosa, a port city on Conqueror's Bay. The witch does not speak much of her past, but does admit to having been brought up in a noble household and tutored in the ways of Chelaxian nobility. Whether she was herself born of nobility or was a prized servant has been left to the imagination. At some point in her uprbinging, Talhadra displayed some talent with the arcane arts and was sent off to school. She proved to be a very poor student, more interested in boys than in study or practice. After being caught seducing her third young apprentice, Talhadra was kicked out of school and told never to return. For some time, Talhadra wandered the empire. She took on many jobs: waitress, fortune teller, scribe, interpreter, and possibly others. But Talhadra was always attracted to the arcane arts. She found ways into mystery and happened upon many artifacts thought lost to the ravages of time. Talhadra eventually found herself in the town of Pangolais, in the Uskwood, where she met the witch Valshathune. It was under Valshathune that Talhadra's training truly began. *** WORK IN PROGRESS *** [/QUOTE]
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