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Gandalf's evil game group 2
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<blockquote data-quote="Shayuri" data-source="post: 5635879" data-attributes="member: 4936"><p>Kuma</p><p>Human Barbarian 3/Sorceror 2/Dragon Disciple 3</p><p></p><p>Str: 22 (14 + 2 racial + 2 levelup + 2 class based + 2 enhancment) 5pts</p><p>Dex: 14 5pts</p><p>Con: 16 10pts</p><p>Int: 10 </p><p>Wis: 10</p><p>Cha: 14 5pts</p><p></p><p>HP: 36+5d12+2d6</p><p>AC: 21 (10 + 2 Dex + 2 natural +6 armor +1 deflection)</p><p>BAB: +6/+1</p><p>Fort +10 Ref +6 Will +8</p><p>Move 40'</p><p></p><p><strong>Racial Features</strong></p><p>+2 any attribute</p><p>Bonus feat</p><p>Bonus skill points</p><p></p><p><strong>Class Features</strong></p><p>- Barbarian</p><p>- - Fast Movement</p><p>- - Rage (14rnds/day)</p><p>- - Rage Power (Renewed Vigor)</p><p>- - Uncanny Dodge</p><p>- - Trap sense +1</p><p></p><p>- Sorceror (Draconic)</p><p>- - Cantrips</p><p>- - Eschew Materials</p><p>- - Claws (2x 1d4 magic)</p><p>- - Resist 5 fire, +1 natural armor</p><p>- - Bonus Spells (Mage Armor, Resist Energy)</p><p></p><p>- Dragon Disciple</p><p>- - Blood of Dragons</p><p>- - Natural Armor Increase +1</p><p>- - Ability Boost (Str +2)</p><p>- - Bloodline Feat (Blind Fighting)</p><p>- - Dragon Bite (1d6 magic)</p><p>- - Breath Weapon (5d6 fire, Ref DC 14 for 1/2, 30' cone, 1/day)</p><p></p><p><strong>Traits</strong></p><p>Armor Expert (-1 Check penalty)</p><p>Two-World Magic (Sift)</p><p></p><p><strong>Feats</strong></p><p>b Totem Spirit (Shadde Quah) (+3 rnds rage, +2 intimidate)</p><p>1 Power Attack</p><p>3 Cornugon Smash</p><p>5 Furious Focus</p><p>7 Arcane Armor Training</p><p>b Blind Fighting</p><p></p><p><strong>Skills</strong></p><p>Knowledge Arcana +8 (5 ranks + 3 class)</p><p>Spellcraft +11 (8 ranks + 3 class)</p><p>Intimidate +10 (5 ranks + 3 class + 2 feat)</p><p>Perception +11 (8 ranks + 3 class)</p><p>Survival +8 (5 ranks + 3 class)</p><p>Speak Language 1 (Draconic)</p><p></p><p><strong>Spellcasting </strong>(Sorceror CL4, DC 12+lvl)</p><p>Spell Slots: 1 - 7/7, 2 - 4/4</p><p>Known Spells</p><p>Cantrips: Detect Magic, Dancing Lights, Mage Hand, Mending, Acid Splash, Drench, Sift</p><p>1st level: Infernal Healing, Shield, Shocking Grasp, Mage Armor (bonus)</p><p>2nd level: Scorching Ray, Resist Energy</p><p></p><p><strong>Equipment</strong></p><p>Cash 600</p><p></p><p>Weapon</p><p>- Adamantine Greatsword +1, +13/+8 to hit, 2d6+10 dmg, 5350gp</p><p></p><p>- Claws, +12/+12 to hit, 1d4+6/1d4+6 dmg, count as magic</p><p>- Bite, +12 to hit, 1d6+9 dmg, counts as magic</p><p></p><p>Armor</p><p>- Mithril Brigadine +1, AC +6, MaxDex +6, ArmChk 0, Arc Fail 10%, 13lbs, 5250gp</p><p></p><p>Gear</p><p>Cloak of Resistance +2, 4000</p><p>Ring of Protection +1, 2000</p><p>Belt of Strength +2, 4000</p><p>Hat of Disguise, 1800</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5635879, member: 4936"] Kuma Human Barbarian 3/Sorceror 2/Dragon Disciple 3 Str: 22 (14 + 2 racial + 2 levelup + 2 class based + 2 enhancment) 5pts Dex: 14 5pts Con: 16 10pts Int: 10 Wis: 10 Cha: 14 5pts HP: 36+5d12+2d6 AC: 21 (10 + 2 Dex + 2 natural +6 armor +1 deflection) BAB: +6/+1 Fort +10 Ref +6 Will +8 Move 40' [B]Racial Features[/B] +2 any attribute Bonus feat Bonus skill points [B]Class Features[/B] - Barbarian - - Fast Movement - - Rage (14rnds/day) - - Rage Power (Renewed Vigor) - - Uncanny Dodge - - Trap sense +1 - Sorceror (Draconic) - - Cantrips - - Eschew Materials - - Claws (2x 1d4 magic) - - Resist 5 fire, +1 natural armor - - Bonus Spells (Mage Armor, Resist Energy) - Dragon Disciple - - Blood of Dragons - - Natural Armor Increase +1 - - Ability Boost (Str +2) - - Bloodline Feat (Blind Fighting) - - Dragon Bite (1d6 magic) - - Breath Weapon (5d6 fire, Ref DC 14 for 1/2, 30' cone, 1/day) [B]Traits[/B] Armor Expert (-1 Check penalty) Two-World Magic (Sift) [B]Feats[/B] b Totem Spirit (Shadde Quah) (+3 rnds rage, +2 intimidate) 1 Power Attack 3 Cornugon Smash 5 Furious Focus 7 Arcane Armor Training b Blind Fighting [B]Skills[/B] Knowledge Arcana +8 (5 ranks + 3 class) Spellcraft +11 (8 ranks + 3 class) Intimidate +10 (5 ranks + 3 class + 2 feat) Perception +11 (8 ranks + 3 class) Survival +8 (5 ranks + 3 class) Speak Language 1 (Draconic) [B]Spellcasting [/B](Sorceror CL4, DC 12+lvl) Spell Slots: 1 - 7/7, 2 - 4/4 Known Spells Cantrips: Detect Magic, Dancing Lights, Mage Hand, Mending, Acid Splash, Drench, Sift 1st level: Infernal Healing, Shield, Shocking Grasp, Mage Armor (bonus) 2nd level: Scorching Ray, Resist Energy [B]Equipment[/B] Cash 600 Weapon - Adamantine Greatsword +1, +13/+8 to hit, 2d6+10 dmg, 5350gp - Claws, +12/+12 to hit, 1d4+6/1d4+6 dmg, count as magic - Bite, +12 to hit, 1d6+9 dmg, counts as magic Armor - Mithril Brigadine +1, AC +6, MaxDex +6, ArmChk 0, Arc Fail 10%, 13lbs, 5250gp Gear Cloak of Resistance +2, 4000 Ring of Protection +1, 2000 Belt of Strength +2, 4000 Hat of Disguise, 1800 [/QUOTE]
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