Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Gandalf's evil game RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lughart" data-source="post: 5344108" data-attributes="member: 90731"><p>Marla</p><p></p><p>[sblock=basics]</p><p><strong>Race:</strong> gnome</p><p><strong>Class:</strong> oracle of bones (lvl 10)</p><p><strong>Size:</strong> small</p><p><strong>Gender:</strong> female</p><p><strong>Alignement:</strong> neutral evil</p><p><strong>Languages:</strong> Common, gnome, sylvan, draconic</p><p></p><p>Str: 6 (-2p., -2 racial)</p><p>Dex: 16 (10p.)</p><p>Con: 16 (5p., +2 racial)</p><p>Int: 12 (2p.)</p><p>Wis: 10</p><p>Cha: 24 (10p., +2 racial, +2 lvl up, +4 item)</p><p></p><p><strong>HP:</strong> 97</p><p><strong>AC:</strong> 18 (10 + dex(3) + size (1) + armor (0) + shield (4))</p><p><strong>Touch:</strong> 14</p><p><strong>Flat footed:</strong> 15</p><p></p><p><strong>CMB:</strong> +4</p><p><strong>CMD:</strong> 17</p><p></p><p><strong>Attack:</strong> Touch +11</p><p></p><p><strong>Saves:</strong> fort +9, ref +9, will +10</p><p>[/sblock]</p><p></p><p>[sblock=Skills & features]</p><p><strong>Racial features</strong></p><p></p><p><strong>Low light vision:</strong> Marla sees twice as far as humans in dim light.</p><p><strong>Defensive training:</strong> Marla gets +4 dodge to AC against giants.</p><p><strong>Gnome magic:</strong> +1 DC to illusion spells. Prestidigitation, dancing lights, ghost sound & speak with animals 1/day.</p><p><strong>Hatred:</strong> +1 to attack vs. goblinoids and reptilians.</p><p><strong>Illusion resistance:</strong> +2 to saves vs. illusions.</p><p><strong>Keen senses:</strong> +2 to perception.</p><p><strong>Obsessive:</strong> +2 to one craft or profession skill.</p><p><strong>Weapon familiarity:</strong> Gnome weapons count as martial.</p><p></p><p><strong>Class features</strong></p><p></p><p><strong>Curse of wasting:</strong> Marlas skin is rotting and falling off in places. She takes a +4 penality to all charisma based skills except intimidate. She is immune to diseases, and to the sickened condition.</p><p><strong>Undead servitude:</strong> Marla can channel negative energy like a cleric, but only for the purpose of the Command Undead feat. 10/day</p><p><strong>Armor of bones:</strong> Marla can make the bones she carries around come alive to protect her, giving her a +6 armor bonus. 10 hours/day</p><p><strong>Resist life:</strong> Marla is healed by negateve energy and takes damage from positive energy like an undead creature.</p><p></p><p><strong>Traits</strong></p><p></p><p><strong> Vagabond child:</strong> +1 sleight of hand. Get as class skill.</p><p><strong>Anatomist:</strong> +1 to critical confirmation rolls.</p><p></p><p><strong>Feats</strong></p><p></p><p><strong>Spell focus(necromancy):</strong> +1 DC for necromancy spells.</p><p><strong>Greater spell focus(necromancy):</strong> Another +1 DC for necromancy spells.</p><p><strong> Weapon finesse:</strong> Use DEX instead of STR modifier on melee attacks.</p><p><strong>Spell penetration:</strong> +2 to caster level checks to overcome SR.</p><p><strong>Combat casting:</strong> +4 to concentration checks to cast defensively.</p><p><strong> Command undead:</strong> Channel energy to control undead within 30'. DC 22</p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">Skills:___________Bonus_ranks_ability_CS_misc</span></p><p><span style="font-family: 'Lucida Console'">Bluff______________+13____7______7_____3__-4 </span></p><p><span style="font-family: 'Lucida Console'">Disguise___________+11____5______7_____3__-4 </span></p><p><span style="font-family: 'Lucida Console'">Heal_______________+15___10______0_____3__+2 </span></p><p><span style="font-family: 'Lucida Console'">Intimidate_________+15____5______7_____3__+0 </span></p><p><span style="font-family: 'Lucida Console'">Know: religion_____+14___10______1_____3__+0 </span></p><p><span style="font-family: 'Lucida Console'">Prof: cook__________+6____1______0_____3__+2 </span></p><p><span style="font-family: 'Lucida Console'">Sense motive_______+10____7______0_____3__+0 </span></p><p><span style="font-family: 'Lucida Console'">Sleight of hand____+12____5______3_____3__+1 </span></p><p><span style="font-family: 'Lucida Console'">Stealth____________+14____5______3_____3__+3 </span></p><p><span style="font-family: 'Lucida Console'"></span> [/sblock]</p><p></p><p>[sblock=Spells & equimpent]</p><p><strong>Spells known:</strong> Save DC</p><p></p><p><strong>Lvl 0 (unlimited)</strong></p><p>Bleed: 19</p><p>Create water</p><p>Detect magic</p><p>Detect poison</p><p>Guidance</p><p>Light</p><p>Purify food & drink</p><p>Read magic</p><p>Stabilize</p><p></p><p><strong>Lvl 1 (8/day)</strong></p><p>Inflict light wounds: 20</p><p>Cause fear: 20</p><p>Bless</p><p>Cure light wounds</p><p>Deathwatch</p><p>Divine favor</p><p>Magic weapon</p><p></p><p><strong>Lvl 2 (8/day)</strong></p><p>Inflict Moderate wounds: 21</p><p>False life</p><p>Death knell: 21</p><p>Cure moderate wounds</p><p>Desecrate</p><p>Remove paralysis</p><p></p><p><strong>Lvl 3 (8/day)</strong></p><p>Inflict serious wounds: 22</p><p>Animate dead</p><p>Bestow curse: 22</p><p>Blindness/deafness: 22</p><p>Remove disease</p><p></p><p><strong>Lvl 4 (6/day)</strong></p><p>Inflict critical wounds: 23</p><p>Fear: 23</p><p>Restoration</p><p>Poison</p><p></p><p><strong>Lvl 5 (4/day)</strong></p><p>Mass inflict light wounds: 24</p><p>Slay living: 24</p><p>Breath of life</p><p></p><p><strong>Equipment</strong></p><p><strong></strong>Headband of alluring charisma +4 (16 000 gp)</p><p>Figurine of wondrous power; ebony fly (10 000 gp)</p><p>Cloak of resistance +3 (9 000 gp)</p><p>Ring of terrible cost (20 000 gp)</p><p>+2 heavy darkwood shield (4 207 gp, 2 lb.)</p><p>Onyx gems (1 000 gp)</p><p>Bag of bones (0 gp, 5 lb.)</p><p>Quarterstaff (0 gp, 2 lb.)</p><p>Healers kit (50 gp, 1lb.)</p><p></p><p>Light load: 0-11 lb.</p><p>Medium load: 13-22 lb.</p><p>Heavy load: 23-33 lb.</p><p>Lift: 66 lb.</p><p>Push or drag: 165 lb.</p><p>Total weight carried: 10 lb.</p><p> </p><p><strong>Money</strong></p><p>PP - 100</p><p>GP - 740</p><p>SP - 24 </p><p>CP - 60</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p><strong>Age:</strong> 45 years</p><p><strong>Height:</strong> 3'3"</p><p><strong>Weight:</strong> 35 lb.</p><p><strong>Skin:</strong> greenish grey</p><p><strong>Eyes:</strong> dark grey</p><p><strong>Hair:</strong> white</p><p><strong>Description:</strong> Marla is of average height and build for a gnome. She looks like she is constantly ravaged by savage diseases, but acts energetic and lively despite it. Her skin never seems to heal completely, and every past wound can be seen as angry sores on her pallid skin. She dresses in simple robes of grey and brown, and usually has bare feet.</p><p>She likes to collect bones, and carries around a burlap sack full of them. In combat, she makes the bones levitate around her, deflecting blows that miss her black wooden shield. She never use weapons, preferring to kill with spells, but she carries a quarterstaff as a walking stick.</p><p><strong>Biography:</strong> When ill, the people seek out their communitiy's healers. Most pay a doctor to visit them, others travel to a place of worship hoping for divine assistance. Some of societys most downtrodden, degenerate or destitute pay visit to the only healers who will take them, witch doctors and back alley surgeons. Marla is one such doctor. Living under a bridge in the city's poorest district, the diseased gnome makes her services available to anyone desperate enough to risk it. She prefers money, but realize that most of her customers have none, and so accept gifts of food, clothes and family heirlooms as payment. However, should a would be client try to cheat her, or an offering be small enough to be percieved as an insult, she usually accepts the patient just to sabotage their recovery. When not doing business, Marla often sits under her bridge contemplating vile mysteries or dissecting her latest object of interest. She does occationally travel the city, but prefers to go by the shadows to avoid attention.</p><p>[/sblock]<span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'"></span></p></blockquote><p></p>
[QUOTE="Lughart, post: 5344108, member: 90731"] Marla [sblock=basics] [B]Race:[/B] gnome [B]Class:[/B] oracle of bones (lvl 10) [B]Size:[/B] small [B]Gender:[/B] female [B]Alignement:[/B] neutral evil [B]Languages:[/B] Common, gnome, sylvan, draconic Str: 6 (-2p., -2 racial) Dex: 16 (10p.) Con: 16 (5p., +2 racial) Int: 12 (2p.) Wis: 10 Cha: 24 (10p., +2 racial, +2 lvl up, +4 item) [B]HP:[/B] 97 [B]AC:[/B] 18 (10 + dex(3) + size (1) + armor (0) + shield (4)) [B]Touch:[/B] 14 [B]Flat footed:[/B] 15 [B]CMB:[/B] +4 [B]CMD:[/B] 17 [B]Attack:[/B] Touch +11 [B]Saves:[/B] fort +9, ref +9, will +10 [/sblock] [sblock=Skills & features] [B]Racial features[/B] [B]Low light vision:[/B] Marla sees twice as far as humans in dim light. [B]Defensive training:[/B] Marla gets +4 dodge to AC against giants. [B]Gnome magic:[/B] +1 DC to illusion spells. Prestidigitation, dancing lights, ghost sound & speak with animals 1/day. [B]Hatred:[/B] +1 to attack vs. goblinoids and reptilians. [B]Illusion resistance:[/B] +2 to saves vs. illusions. [B]Keen senses:[/B] +2 to perception. [B]Obsessive:[/B] +2 to one craft or profession skill. [B]Weapon familiarity:[/B] Gnome weapons count as martial. [B]Class features[/B] [B]Curse of wasting:[/B] Marlas skin is rotting and falling off in places. She takes a +4 penality to all charisma based skills except intimidate. She is immune to diseases, and to the sickened condition. [B]Undead servitude:[/B] Marla can channel negative energy like a cleric, but only for the purpose of the Command Undead feat. 10/day [B]Armor of bones:[/B] Marla can make the bones she carries around come alive to protect her, giving her a +6 armor bonus. 10 hours/day [B]Resist life:[/B] Marla is healed by negateve energy and takes damage from positive energy like an undead creature. [B]Traits[/B] [B] Vagabond child:[/B] +1 sleight of hand. Get as class skill. [B]Anatomist:[/B] +1 to critical confirmation rolls. [B]Feats[/B] [B]Spell focus(necromancy):[/B] +1 DC for necromancy spells. [B]Greater spell focus(necromancy):[/B] Another +1 DC for necromancy spells. [B] Weapon finesse:[/B] Use DEX instead of STR modifier on melee attacks. [B]Spell penetration:[/B] +2 to caster level checks to overcome SR. [B]Combat casting:[/B] +4 to concentration checks to cast defensively. [B] Command undead:[/B] Channel energy to control undead within 30'. DC 22 [FONT=Lucida Console] Skills:___________Bonus_ranks_ability_CS_misc Bluff______________+13____7______7_____3__-4 Disguise___________+11____5______7_____3__-4 Heal_______________+15___10______0_____3__+2 Intimidate_________+15____5______7_____3__+0 Know: religion_____+14___10______1_____3__+0 Prof: cook__________+6____1______0_____3__+2 Sense motive_______+10____7______0_____3__+0 Sleight of hand____+12____5______3_____3__+1 Stealth____________+14____5______3_____3__+3 [/FONT] [/sblock] [sblock=Spells & equimpent] [B]Spells known:[/B] Save DC [B]Lvl 0 (unlimited)[/B] Bleed: 19 Create water Detect magic Detect poison Guidance Light Purify food & drink Read magic Stabilize [B]Lvl 1 (8/day)[/B] Inflict light wounds: 20 Cause fear: 20 Bless Cure light wounds Deathwatch Divine favor Magic weapon [B]Lvl 2 (8/day)[/B] Inflict Moderate wounds: 21 False life Death knell: 21 Cure moderate wounds Desecrate Remove paralysis [B]Lvl 3 (8/day)[/B] Inflict serious wounds: 22 Animate dead Bestow curse: 22 Blindness/deafness: 22 Remove disease [B]Lvl 4 (6/day)[/B] Inflict critical wounds: 23 Fear: 23 Restoration Poison [B]Lvl 5 (4/day)[/B] Mass inflict light wounds: 24 Slay living: 24 Breath of life [B]Equipment [/B]Headband of alluring charisma +4 (16 000 gp) Figurine of wondrous power; ebony fly (10 000 gp) Cloak of resistance +3 (9 000 gp) Ring of terrible cost (20 000 gp) +2 heavy darkwood shield (4 207 gp, 2 lb.) Onyx gems (1 000 gp) Bag of bones (0 gp, 5 lb.) Quarterstaff (0 gp, 2 lb.) Healers kit (50 gp, 1lb.) Light load: 0-11 lb. Medium load: 13-22 lb. Heavy load: 23-33 lb. Lift: 66 lb. Push or drag: 165 lb. Total weight carried: 10 lb. [B]Money[/B] PP - 100 GP - 740 SP - 24 CP - 60 [/sblock] [sblock=Description] [B]Age:[/B] 45 years [B]Height:[/B] 3'3" [B]Weight:[/B] 35 lb. [B]Skin:[/B] greenish grey [B]Eyes:[/B] dark grey [B]Hair:[/B] white [B]Description:[/B] Marla is of average height and build for a gnome. She looks like she is constantly ravaged by savage diseases, but acts energetic and lively despite it. Her skin never seems to heal completely, and every past wound can be seen as angry sores on her pallid skin. She dresses in simple robes of grey and brown, and usually has bare feet. She likes to collect bones, and carries around a burlap sack full of them. In combat, she makes the bones levitate around her, deflecting blows that miss her black wooden shield. She never use weapons, preferring to kill with spells, but she carries a quarterstaff as a walking stick. [B]Biography:[/B] When ill, the people seek out their communitiy's healers. Most pay a doctor to visit them, others travel to a place of worship hoping for divine assistance. Some of societys most downtrodden, degenerate or destitute pay visit to the only healers who will take them, witch doctors and back alley surgeons. Marla is one such doctor. Living under a bridge in the city's poorest district, the diseased gnome makes her services available to anyone desperate enough to risk it. She prefers money, but realize that most of her customers have none, and so accept gifts of food, clothes and family heirlooms as payment. However, should a would be client try to cheat her, or an offering be small enough to be percieved as an insult, she usually accepts the patient just to sabotage their recovery. When not doing business, Marla often sits under her bridge contemplating vile mysteries or dissecting her latest object of interest. She does occationally travel the city, but prefers to go by the shadows to avoid attention. [/sblock][FONT=Lucida Console] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Gandalf's evil game RG
Top