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<blockquote data-quote="Michael Blackett" data-source="post: 8483005" data-attributes="member: 6998282"><p>Hi everyone.</p><p></p><p>One of the personal fave case files of Judge Anderson was the Possessed story arc of the cunning and dangerous demon Gargarax duping a coven of witches into summoning him to Mega City One. Possessing Hammy Blish in the Ed Poe block the psychic entity's intent is to lead a demonkin incursion into the world of mortals.</p><p></p><p>However Judge Cassandra thwarts the demon who falls from the steps carved into the side of a mountainous crag leading to the demon keep within Gargarax' home dimension. What if Gargarax endured and plots his revenge?</p><p></p><p>So this is what I converted from the old Mongoose 'Rookie's Guide to Psi Talent' (please excuse the format, its from a spreadsheet so have attached it in word format), added some telekinetic abilities due to panels in the progs seem to either suggest he is telekinetic.</p><p></p><table style='width: 100%'><tr><td>Gargarax</td><td></td><td></td><td></td><td></td><td><p style="text-align: center">[9D6]</p> </td></tr><tr><td>Cunning Medium-sized psychic entity (Demon)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>ATTRIBUTES</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>AGI</strong></p> </td><td><p style="text-align: center"><strong>END</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>LOG</strong></p> </td><td><p style="text-align: center"><strong>WIL</strong></p> </td></tr><tr><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">8</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">8</p> </td></tr><tr><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">2d6</p> </td><td><p style="text-align: center">3d6</p> </td></tr><tr><td><p style="text-align: center"><strong>CHA</strong></p> </td><td><p style="text-align: center"><strong>LUC</strong></p> </td><td><p style="text-align: center"><strong>REP</strong></p> </td><td><p style="text-align: center"><strong>PSI</strong></p> </td><td></td><td></td></tr><tr><td><p style="text-align: center">9</p> </td><td><p style="text-align: center">8</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">8</p> </td><td></td><td></td></tr><tr><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">2d6</p> </td><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: center">3d6</p> </td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>MELEE DEFENCE</strong></td><td><p style="text-align: center">25</p> </td><td><strong>MENTAL DEFENCE</strong></td><td><p style="text-align: center">20</p> </td><td></td><td></td></tr><tr><td><strong>RANGED DEFENCE</strong></td><td><p style="text-align: center">25</p> </td><td><strong>VITAL DEFENCE</strong></td><td><p style="text-align: center">21</p> </td><td><p style="text-align: center"></p> </td><td></td></tr><tr><td><strong>INITIATIVE</strong></td><td><p style="text-align: center">3d6</p> </td><td><p style="text-align: left"><strong>PERCEPTION</strong></p> </td><td><p style="text-align: center">6d6</p> </td><td></td><td><p style="text-align: center"></p> </td></tr><tr><td><strong>SPEED</strong></td><td><p style="text-align: center">9</p> </td><td><strong>SOAK</strong></td><td>4 (natural)</td><td><strong>HEALTH</strong></td><td><p style="text-align: center">42</p> </td></tr><tr><td><strong>CLIMB</strong></td><td><p style="text-align: center">9</p> </td><td><strong>VULNERABILITY</strong></td><td></td><td><p style="text-align: center"><strong>ACTIONS</strong></p> </td><td><p style="text-align: center">2</p> </td></tr><tr><td><strong>JUMP</strong></td><td><p style="text-align: center">18'/13'</p> </td><td><strong>IMMUNE</strong></td><td></td><td><strong> Carry/Lift</strong></td><td><p style="text-align: center">170 lbs</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Slam</strong> 8d6 (3d6 Blunt or slashing damage)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Brawling</strong> 6d6 (Grappling)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Climb</strong></td><td><strong>Dodging</strong></td><td><strong>Escape Artist</strong></td><td><strong>Ergokinesis</strong></td><td><strong>Hardy</strong></td><td><strong>Insight</strong></td></tr><tr><td>6 (3d6)</td><td>8 (3d6)</td><td>7 (3d6)</td><td>8 (3d6)</td><td>5 (3d6)</td><td>3 (2d6)</td></tr><tr><td><strong>Jumping</strong></td><td><strong>Metapsionics</strong></td><td><strong>Perception</strong></td><td><strong>Running</strong></td><td><strong>Stealth</strong></td><td><strong>Telekinesis</strong></td></tr><tr><td>6 (3d6)</td><td>3 (2d6)</td><td>6 (3d6)</td><td>6 (3d6)</td><td>7 (3d6)</td><td>5 (3d6)</td></tr></table><p></p><p></p><p><strong>Psychic Entity:</strong> As a demon Gargarax is immune to mind-influencing effects, poison, paralysis, stunning and disease. Nor is he subject to critical hits, called shots or death from massive damage. He is however susceptible to silver, taking double damage from silver weapons.</p><p></p><p><strong>Life Sense:</strong> Can sense living creatures within 30’.</p><p></p><p><strong>Possession:</strong> Gargarax is incredibly strong in possessing weaker minds of mortals, dominating the host body. The demon may attempt to possess a target, forcing the intended victim to make a MENTAL DEFENCE check with a -4 penalty. Such victims can do nothing while Gargarax is in control except remain mutely aware of their predicament. An exorcism is required to remove the possessing entity.</p><p></p><p><strong>Pyrokine:</strong> Gargarax has both Flaming Touch and Pyrokinetic Blast Psychic powers.</p><p></p><p>[<strong><em>Flaming Touch</em></strong> (PSI 2, taken from O.LD. Fantasy Heroic RPG): Touch becomes hot enough to injure others, causing an additional 1D6 HEAT Damage beyond natural damage.]</p><p></p><p><strong>Sense Psionics</strong> [PSI 2, Metapsionics]: Sense the presence of Psionics within 30’.</p><p></p><p><strong>Telekinetic:</strong> Gargarax may use Summon and Telekinesis psionic powers</p></blockquote><p></p>
[QUOTE="Michael Blackett, post: 8483005, member: 6998282"] Hi everyone. One of the personal fave case files of Judge Anderson was the Possessed story arc of the cunning and dangerous demon Gargarax duping a coven of witches into summoning him to Mega City One. Possessing Hammy Blish in the Ed Poe block the psychic entity's intent is to lead a demonkin incursion into the world of mortals. However Judge Cassandra thwarts the demon who falls from the steps carved into the side of a mountainous crag leading to the demon keep within Gargarax' home dimension. What if Gargarax endured and plots his revenge? So this is what I converted from the old Mongoose 'Rookie's Guide to Psi Talent' (please excuse the format, its from a spreadsheet so have attached it in word format), added some telekinetic abilities due to panels in the progs seem to either suggest he is telekinetic. [TABLE] [TR] [TD]Gargarax[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][CENTER][9D6][/CENTER][/TD] [/TR] [TR] [TD]Cunning Medium-sized psychic entity (Demon)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]ATTRIBUTES[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][CENTER][B]STR[/B][/CENTER][/TD] [TD][CENTER][B]AGI[/B][/CENTER][/TD] [TD][CENTER][B]END[/B][/CENTER][/TD] [TD][CENTER][B]INT[/B][/CENTER][/TD] [TD][CENTER][B]LOG[/B][/CENTER][/TD] [TD][CENTER][B]WIL[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]8[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]8[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]2d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]CHA[/B][/CENTER][/TD] [TD][CENTER][B]LUC[/B][/CENTER][/TD] [TD][CENTER][B]REP[/B][/CENTER][/TD] [TD][CENTER][B]PSI[/B][/CENTER][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][CENTER]9[/CENTER][/TD] [TD][CENTER]8[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]8[/CENTER][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]2d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]MELEE DEFENCE[/B][/TD] [TD][CENTER]25[/CENTER][/TD] [TD][B]MENTAL DEFENCE[/B][/TD] [TD][CENTER]20[/CENTER][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]RANGED DEFENCE[/B][/TD] [TD][CENTER]25[/CENTER][/TD] [TD][B]VITAL DEFENCE[/B][/TD] [TD][CENTER]21[/CENTER][/TD] [TD][CENTER][/CENTER][/TD] [TD][/TD] [/TR] [TR] [TD][B]INITIATIVE[/B][/TD] [TD][CENTER]3d6[/CENTER][/TD] [TD][LEFT][B]PERCEPTION[/B][/LEFT][/TD] [TD][CENTER]6d6[/CENTER][/TD] [TD][/TD] [TD][CENTER][/CENTER][/TD] [/TR] [TR] [TD][B]SPEED[/B][/TD] [TD][CENTER]9[/CENTER][/TD] [TD][B]SOAK[/B][/TD] [TD]4 (natural)[/TD] [TD][B]HEALTH[/B][/TD] [TD][CENTER]42[/CENTER][/TD] [/TR] [TR] [TD][B]CLIMB[/B][/TD] [TD][CENTER]9[/CENTER][/TD] [TD][B]VULNERABILITY[/B][/TD] [TD][/TD] [TD][CENTER][B]ACTIONS[/B][/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [/TR] [TR] [TD][B]JUMP[/B][/TD] [TD][CENTER]18'/13'[/CENTER][/TD] [TD][B]IMMUNE[/B][/TD] [TD][/TD] [TD][B] Carry/Lift[/B][/TD] [TD][CENTER]170 lbs[/CENTER][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Slam[/B] 8d6 (3d6 Blunt or slashing damage)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Brawling[/B] 6d6 (Grappling)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Climb[/B][/TD] [TD][B]Dodging[/B][/TD] [TD][B]Escape Artist[/B][/TD] [TD][B]Ergokinesis[/B][/TD] [TD][B]Hardy[/B][/TD] [TD][B]Insight[/B][/TD] [/TR] [TR] [TD]6 (3d6)[/TD] [TD]8 (3d6)[/TD] [TD]7 (3d6)[/TD] [TD]8 (3d6)[/TD] [TD]5 (3d6)[/TD] [TD]3 (2d6)[/TD] [/TR] [TR] [TD][B]Jumping[/B][/TD] [TD][B]Metapsionics[/B][/TD] [TD][B]Perception[/B][/TD] [TD][B]Running[/B][/TD] [TD][B]Stealth[/B][/TD] [TD][B]Telekinesis[/B][/TD] [/TR] [TR] [TD]6 (3d6)[/TD] [TD]3 (2d6)[/TD] [TD]6 (3d6)[/TD] [TD]6 (3d6)[/TD] [TD]7 (3d6)[/TD] [TD]5 (3d6)[/TD] [/TR] [/TABLE] [B]Psychic Entity:[/B] As a demon Gargarax is immune to mind-influencing effects, poison, paralysis, stunning and disease. Nor is he subject to critical hits, called shots or death from massive damage. He is however susceptible to silver, taking double damage from silver weapons. [B]Life Sense:[/B] Can sense living creatures within 30’. [B]Possession:[/B] Gargarax is incredibly strong in possessing weaker minds of mortals, dominating the host body. The demon may attempt to possess a target, forcing the intended victim to make a MENTAL DEFENCE check with a -4 penalty. Such victims can do nothing while Gargarax is in control except remain mutely aware of their predicament. An exorcism is required to remove the possessing entity. [B]Pyrokine:[/B] Gargarax has both Flaming Touch and Pyrokinetic Blast Psychic powers. [[B][I]Flaming Touch[/I][/B] (PSI 2, taken from O.LD. Fantasy Heroic RPG): Touch becomes hot enough to injure others, causing an additional 1D6 HEAT Damage beyond natural damage.] [B]Sense Psionics[/B] [PSI 2, Metapsionics]: Sense the presence of Psionics within 30’. [B]Telekinetic:[/B] Gargarax may use Summon and Telekinesis psionic powers [/QUOTE]
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