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Garrote Oriented Rogue Build
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<blockquote data-quote="Khaalis" data-source="post: 1364743" data-attributes="member: 2167"><p>As far as I know the only official rules for Garrottes are from <u>Song & Silence</u>. They are even refered to in Dragon #316 under the espionage article. Speaking of you may want to look at the <em>Garrote Ring</em> from that article as a weapon of choice.</p><p></p><p>What is the basic concept she has for the character? Why a Garrote artist... thug, assassin, point man?? Kill or incapacitate? Any magical side?</p><p></p><p>As for standard build based on Rogue, obviously Humans are hard to ignore for the bonus feat and size has already been mentioned. However with the suggestions below you could use any race. </p><p></p><p>I would go either Rogue or Figher/Rogue depending on how effective you want to be at certain aspects. More skills = All Rogue, better at fighting = either fighter 2 or 4 depending on how good at combat. Keep in mind grappling is not easy. High Strength is more favorable than High Dexterity for this build as all Grappling is based on Strength. An Intelligence 13 will also be required if you use the suggestions below.</p><p></p><p><strong>Mechanics:</strong> Since the Garotte action is a Grappling maneuver and draws an attack of opportunity, some choices to look at are:</p><p></p><p><u>PHB</u></p><p>Important Combat Feats</p><p></p><p><strong>Exotic Weapon Proficiency:</strong> (unless the DM allows Garrotte as a Rogue weapon which I think Song & Silence does?)</p><p></p><p><strong>Combat Expertise & Improved Trip:</strong> Allows you to trip the opponent 1st without an AoO and at a +4 bonus, then once they are down, as your free attack, you can begin the Grapple with bonuses for them being prone. As a side effect you can use your Combat Expertise in non-garotte situation to overcome the lack of Dexterity and up your AC by giving up Attack bonus.</p><p></p><p><strong>Improved Grapple:</strong> Removes the AoO for Grappling</p><p></p><p>Optional but useful</p><p><strong>Weapon Focus: Grapple</strong> (or Garrote specifically if allowed)</p><p><strong>Improved Intitiative:</strong> Need to get the drop on the opponent</p><p><strong>Quick Draw:</strong> Draw weapon as free action instead of move action</p><p><strong>Power Attack:</strong> Once the victim is grappled and if you know it will be easy to hold them, drop attack bonus for yet more damage.</p><p><strong>Stealthy:</strong> +2 Hide and Move</p><p></p><p>Feats from other Sources that come to mind but I dont have books handy for specifics so not sure...</p><p></p><p><u>Song & Silence</u></p><p>Chink in the Armor</p><p>Expert Tactician (One additional partial action {instert standard action for 3.5} against opponent who has been denied DEX mod to AC) - You may attack as many times as you can during a grapple.</p><p></p><p><u>Complete Warrior</u></p><p>Clever Wrestling (improves grapple?)</p><p>Close-Quarters Fighting</p><p></p><p><u>Sord and Fist</u></p><p>Death Blow (standard action coup de grace - needs improved intitiative)</p><p>Dirty Fighting (adds 1d4 damage)</p><p></p><p>Personally if I were creating a Garotte killer - I would go Human Fighter2/Rogue4. </p><p>This gives you Sneak +2d6, Evasion, Uncanny Dodge, +5 BAB, Decent Skills and saves, and 6 feats.</p><p>For the feats I would go with following (assuming Rogue gets Garrote as a class weapon): Combat Expertise, Improved Trip, Improved Grapple, Expert Tactician, Improved Intitiative and Death Blow.</p><p></p><p>Just my few thoughts on it.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1364743, member: 2167"] As far as I know the only official rules for Garrottes are from [u]Song & Silence[/u]. They are even refered to in Dragon #316 under the espionage article. Speaking of you may want to look at the [i]Garrote Ring[/i] from that article as a weapon of choice. What is the basic concept she has for the character? Why a Garrote artist... thug, assassin, point man?? Kill or incapacitate? Any magical side? As for standard build based on Rogue, obviously Humans are hard to ignore for the bonus feat and size has already been mentioned. However with the suggestions below you could use any race. I would go either Rogue or Figher/Rogue depending on how effective you want to be at certain aspects. More skills = All Rogue, better at fighting = either fighter 2 or 4 depending on how good at combat. Keep in mind grappling is not easy. High Strength is more favorable than High Dexterity for this build as all Grappling is based on Strength. An Intelligence 13 will also be required if you use the suggestions below. [b]Mechanics:[/b] Since the Garotte action is a Grappling maneuver and draws an attack of opportunity, some choices to look at are: [u]PHB[/u] Important Combat Feats [b]Exotic Weapon Proficiency:[/b] (unless the DM allows Garrotte as a Rogue weapon which I think Song & Silence does?) [b]Combat Expertise & Improved Trip:[/b] Allows you to trip the opponent 1st without an AoO and at a +4 bonus, then once they are down, as your free attack, you can begin the Grapple with bonuses for them being prone. As a side effect you can use your Combat Expertise in non-garotte situation to overcome the lack of Dexterity and up your AC by giving up Attack bonus. [b]Improved Grapple:[/b] Removes the AoO for Grappling Optional but useful [b]Weapon Focus: Grapple[/b] (or Garrote specifically if allowed) [b]Improved Intitiative:[/b] Need to get the drop on the opponent [b]Quick Draw:[/b] Draw weapon as free action instead of move action [b]Power Attack:[/b] Once the victim is grappled and if you know it will be easy to hold them, drop attack bonus for yet more damage. [b]Stealthy:[/b] +2 Hide and Move Feats from other Sources that come to mind but I dont have books handy for specifics so not sure... [u]Song & Silence[/u] Chink in the Armor Expert Tactician (One additional partial action {instert standard action for 3.5} against opponent who has been denied DEX mod to AC) - You may attack as many times as you can during a grapple. [u]Complete Warrior[/u] Clever Wrestling (improves grapple?) Close-Quarters Fighting [u]Sord and Fist[/u] Death Blow (standard action coup de grace - needs improved intitiative) Dirty Fighting (adds 1d4 damage) Personally if I were creating a Garotte killer - I would go Human Fighter2/Rogue4. This gives you Sneak +2d6, Evasion, Uncanny Dodge, +5 BAB, Decent Skills and saves, and 6 feats. For the feats I would go with following (assuming Rogue gets Garrote as a class weapon): Combat Expertise, Improved Trip, Improved Grapple, Expert Tactician, Improved Intitiative and Death Blow. Just my few thoughts on it. [/QUOTE]
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