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Gates of Gehenna - A little OSR-inspired Sword & Sorcery game
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<blockquote data-quote="Mr.Misfit" data-source="post: 6752667" data-attributes="member: 96211"><p>Hello everyone,</p><p></p><p>my name is Mr.Misfit and I am currently writing an OSR-inspired little Sword and Sorcery game. </p><p>In the process of writing this up I found, that one person alone cannot really rest nor critique </p><p>such a design only by his own experiences and am therefore turning to all you out there, </p><p>the collected experience of the interwebs.</p><p></p><p>GOG features:</p><p></p><p>- Brutal and dangerous, yet simple combat system</p><p>- Class-less talent/feat system that allows for individualization of character abilities</p><p>- Easy mechanics by using simple modifiers and Ad-/Disadvantage system</p><p>- Easy but possibly deep opponent system allowing for customization of enemies for the GM</p><p>- A dark and dangerous, yet clearly not written up setting that is only hinted at in talents and descriptions (sorry)</p><p>- Advanced rules allowing to personalize play experience with different elements like character points or horror elements (again, not yet)</p><p></p><p>You can find the rules and the character sheet prototype in the attachments to this post =)</p><p>I would prefer a link to the google drive-share so that one might comment on the pdf</p><p>but ENworld won´t let me :/</p></blockquote><p></p>
[QUOTE="Mr.Misfit, post: 6752667, member: 96211"] Hello everyone, my name is Mr.Misfit and I am currently writing an OSR-inspired little Sword and Sorcery game. In the process of writing this up I found, that one person alone cannot really rest nor critique such a design only by his own experiences and am therefore turning to all you out there, the collected experience of the interwebs. GOG features: - Brutal and dangerous, yet simple combat system - Class-less talent/feat system that allows for individualization of character abilities - Easy mechanics by using simple modifiers and Ad-/Disadvantage system - Easy but possibly deep opponent system allowing for customization of enemies for the GM - A dark and dangerous, yet clearly not written up setting that is only hinted at in talents and descriptions (sorry) - Advanced rules allowing to personalize play experience with different elements like character points or horror elements (again, not yet) You can find the rules and the character sheet prototype in the attachments to this post =) I would prefer a link to the google drive-share so that one might comment on the pdf but ENworld won´t let me :/ [/QUOTE]
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Gates of Gehenna - A little OSR-inspired Sword & Sorcery game
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