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Gates of Gehenna - A little OSR-inspired Sword & Sorcery game
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<blockquote data-quote="Mr.Misfit" data-source="post: 6933712" data-attributes="member: 96211"><p>Yep, its still alive, rearing its ugly head to come back from whatever state you thought it was in.</p><p>The updates from v.03 to v.045 are pretty hefty, from a new dice mechanic, to a completely reworked background setting the game is set in.</p><p></p><p>[ATTACH]78019[/ATTACH]</p><p>[ATTACH]78020[/ATTACH]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">Changelog since 0.3 > 0.45</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Complete Redesign of dice roll mechanics</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Entire Advancement system has been reworked and -designed in tandem with dice roll mechanics, now more Burning-Wheel-Style</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Skills have been expanded</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Combat Styles, combat specific styles have been added</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Aptitude integrated (Dice Size to roll 2d6>2d8>2d10)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Combat System & Ratings have been fit to new game mechanics</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Currently testing -> Static Initiative</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Completely Reworked Character Sheet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- New Document Size > Now A5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Expanded Content Overview</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Expanded Game Setting (Pages 69 to 141)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Clarified several smaller Rules Examples used in Chapter 1</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- At Deaths Door table has been weakened, Death Range was extended from 4 to 5, Cruel Bargan is now only on a 6 instead of 5-6</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Talents have been slightly clarified, some talents have been through some "smaller changes"</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- 2 new Heritage, 1 new General, 1 new Combat, 2 new Skill, 5 new Occult talents</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- 4 new Combat Styles, some old ones have been slightly reworked or reworded</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- 2 new special Combat Styles, Possessor and Dominator, for those with occult melee ability/the ability to get others to attack for you</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Several new languages, as per Background expansion (Yorazi, Yzylyn, Monaikol)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Small Coinage overview, general Income overview has been added</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Unknown Armies optional Horror meters rules added</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Equipment has been slightly expanded (New weapon Axenmusket, Dominated, Possessor)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Ecstatica, aka. Drugs have been added</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Bestiary has been expanded for overview of common foes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Setting has been strongly reworked, as follows:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Hex-Map of Gehenna added</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- "The Power Players" chapter has been completely reworked, now "The Powers That Be" with additional images and coat of arms for each power</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- New Chapter "Cities of Gehenna", expands upon each greater city of the continent and those of the neighbours</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Human cultures of Gehenna have been expanded (Yorazi, Monachikens, Pythikans)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Beliefs chapter has been reworked, now "Religion" with complete entry including pictures for each religion, as well as heresies existing and of lesser or non-gehennan beliefs</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- New Religions (Zar´Vas, Wildemen Shamanism, Lianism, Cymrig Druidism, Old Faith now Cordiism + Heresies, Atarism, Anryism, Ejeiism)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Glossary has been massively expanded with words and explanations for setting chapter</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Collected Tables are NOT up to date!</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'">- Index is currently being reworked, has been expanded, will be further expanded</span></span></p></blockquote><p></p>
[QUOTE="Mr.Misfit, post: 6933712, member: 96211"] Yep, its still alive, rearing its ugly head to come back from whatever state you thought it was in. The updates from v.03 to v.045 are pretty hefty, from a new dice mechanic, to a completely reworked background setting the game is set in. [ATTACH]78019._xfImport[/ATTACH] [ATTACH]78020._xfImport[/ATTACH] [COLOR=#000000][FONT=Roboto]Changelog since 0.3 > 0.45[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Complete Redesign of dice roll mechanics[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Entire Advancement system has been reworked and -designed in tandem with dice roll mechanics, now more Burning-Wheel-Style[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Skills have been expanded[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Combat Styles, combat specific styles have been added[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Aptitude integrated (Dice Size to roll 2d6>2d8>2d10)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Combat System & Ratings have been fit to new game mechanics[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Currently testing -> Static Initiative[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Completely Reworked Character Sheet[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- New Document Size > Now A5[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Expanded Content Overview[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Expanded Game Setting (Pages 69 to 141)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Clarified several smaller Rules Examples used in Chapter 1[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- At Deaths Door table has been weakened, Death Range was extended from 4 to 5, Cruel Bargan is now only on a 6 instead of 5-6[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Talents have been slightly clarified, some talents have been through some "smaller changes"[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- 2 new Heritage, 1 new General, 1 new Combat, 2 new Skill, 5 new Occult talents[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- 4 new Combat Styles, some old ones have been slightly reworked or reworded[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- 2 new special Combat Styles, Possessor and Dominator, for those with occult melee ability/the ability to get others to attack for you[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Several new languages, as per Background expansion (Yorazi, Yzylyn, Monaikol)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Small Coinage overview, general Income overview has been added[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Unknown Armies optional Horror meters rules added[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Equipment has been slightly expanded (New weapon Axenmusket, Dominated, Possessor)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Ecstatica, aka. Drugs have been added[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Bestiary has been expanded for overview of common foes[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Setting has been strongly reworked, as follows:[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Hex-Map of Gehenna added[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- "The Power Players" chapter has been completely reworked, now "The Powers That Be" with additional images and coat of arms for each power[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- New Chapter "Cities of Gehenna", expands upon each greater city of the continent and those of the neighbours[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Human cultures of Gehenna have been expanded (Yorazi, Monachikens, Pythikans)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Beliefs chapter has been reworked, now "Religion" with complete entry including pictures for each religion, as well as heresies existing and of lesser or non-gehennan beliefs[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- New Religions (Zar´Vas, Wildemen Shamanism, Lianism, Cymrig Druidism, Old Faith now Cordiism + Heresies, Atarism, Anryism, Ejeiism)[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Glossary has been massively expanded with words and explanations for setting chapter[/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Collected Tables are NOT up to date![/FONT][/COLOR] [COLOR=#000000][FONT=Roboto]- Index is currently being reworked, has been expanded, will be further expanded[/FONT][/COLOR] [/QUOTE]
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