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Gates of Gehenna - A little OSR-inspired Sword & Sorcery game
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<blockquote data-quote="Mr.Misfit" data-source="post: 7509667" data-attributes="member: 96211"><p>Hey guys, just a heads´up, I´ve brought with me the new v0.53, hot off the presses.</p><p>The links below will lead you to everything needed.</p><p></p><p><a href="https://drive.google.com/file/d/0B9oHoMk8UuEfM293aWNSRGdxVEE/view?usp=sharing" target="_blank">Rules v053</a></p><p><a href="https://drive.google.com/file/d/0B9oHoMk8UuEfcU1aNGdqei10a28/view?usp=sharing" target="_blank"> Character Sheet</a></p><p><a href="https://drive.google.com/file/d/1abnpbE4wjfsPiBPC3MjQtokyOwvonnC0/view?usp=sharing" target="_blank"> Group Sheet</a></p><p></p><p>Changes:</p><p>- Refined roll mechanism</p><p>- Attributes now Characteristics, more like approach to a task than simple physical descriptor</p><p>- Characteristica offer invests for rolls instead of being constantly applied => player ressource</p><p>- Reworked game structure and flow of play, inspired by blades in the dark</p><p>- All equipment is now assets or traits to throw all that simply wasn´t important</p><p>- Added Group rules, gorup sheet, group assets</p><p>- Talents are out, traits are in. Traits can be exhausted and refreshed, allow for more dynamic use <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>- Combat sub-system taken out, everything in players path is now "obstacle" they have to "overcome"</p><p>- Corruption now has mechanical underbelly and consequences in mechanical terms next to narrative</p><p>- Negative traits added to allow for mechanical consequences to narrative</p><p>- Introduction module reworked for new rules and mission play style</p><p>- Awesome skeletons courtes of Micah Ulrich, used with artist permission</p></blockquote><p></p>
[QUOTE="Mr.Misfit, post: 7509667, member: 96211"] Hey guys, just a heads´up, I´ve brought with me the new v0.53, hot off the presses. The links below will lead you to everything needed. [url=https://drive.google.com/file/d/0B9oHoMk8UuEfM293aWNSRGdxVEE/view?usp=sharing]Rules v053[/url] [url=https://drive.google.com/file/d/0B9oHoMk8UuEfcU1aNGdqei10a28/view?usp=sharing] Character Sheet[/url] [url=https://drive.google.com/file/d/1abnpbE4wjfsPiBPC3MjQtokyOwvonnC0/view?usp=sharing] Group Sheet[/url] Changes: - Refined roll mechanism - Attributes now Characteristics, more like approach to a task than simple physical descriptor - Characteristica offer invests for rolls instead of being constantly applied => player ressource - Reworked game structure and flow of play, inspired by blades in the dark - All equipment is now assets or traits to throw all that simply wasn´t important - Added Group rules, gorup sheet, group assets - Talents are out, traits are in. Traits can be exhausted and refreshed, allow for more dynamic use ;) - Combat sub-system taken out, everything in players path is now "obstacle" they have to "overcome" - Corruption now has mechanical underbelly and consequences in mechanical terms next to narrative - Negative traits added to allow for mechanical consequences to narrative - Introduction module reworked for new rules and mission play style - Awesome skeletons courtes of Micah Ulrich, used with artist permission [/QUOTE]
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