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<blockquote data-quote="jgsugden" data-source="post: 7308645" data-attributes="member: 2629"><p>D&D is a role playing game. Characters play a role in a story. In terms of deciding how loot that was found is split amongst the party, that is an in game and in character decision that should not be based upon mechanics. It should be based upon character. </p><p></p><p>When the party finds +3 platemail, the party rogue might very well say that he deserves to have it so that he can sell it! Or the wizard might want it to use for magical research.</p><p></p><p>In terms of what the DM should do when adding treasure to the game, it should entirely be done in a way that serves the story and will create the most fun for the players. Maybe that means hand selecting only items for which the PCs have a direct use. Maybe it is putting in an item that an NPC wants, but the PCs can trade for something they want. Maybe it is adding items for which the PCs can find novel uses. Maybe it should just be random so as to create a story that feels less controlled. The DM needs to decide what best serves the PCs. </p><p></p><p>Story first.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7308645, member: 2629"] D&D is a role playing game. Characters play a role in a story. In terms of deciding how loot that was found is split amongst the party, that is an in game and in character decision that should not be based upon mechanics. It should be based upon character. When the party finds +3 platemail, the party rogue might very well say that he deserves to have it so that he can sell it! Or the wizard might want it to use for magical research. In terms of what the DM should do when adding treasure to the game, it should entirely be done in a way that serves the story and will create the most fun for the players. Maybe that means hand selecting only items for which the PCs have a direct use. Maybe it is putting in an item that an NPC wants, but the PCs can trade for something they want. Maybe it is adding items for which the PCs can find novel uses. Maybe it should just be random so as to create a story that feels less controlled. The DM needs to decide what best serves the PCs. Story first. [/QUOTE]
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