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Gears of Revolution: A Zeitgeist campaign
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<blockquote data-quote="Colmarr" data-source="post: 5610987" data-attributes="member: 59182"><p><span style="color: white"><strong>Session 0</strong></span></p><p> </p><p><span style="color: darkorange">"Things change as they grow, and Flint is no exception. The city ain't nothing like it was 30 years ago. Just look at Parity Lake. Used to be we swam in it during the heat of summer, but now it ain't fit for fish. Now the area's only fit for factories, slums, and other - nastier - things."</span></p><p> </p><p><span style="color: white">Late in the spring of 500 AOV, a young shifter named Thornt was assigned to a small group of constables in the Royal Homeland Constabulary.</span></p><p> </p><p>The group, led by Yerasol War vetern Erik Pride, had just been assigned to investigate a series of disappearances in the Parity Lake district. Assaults and murders were no uncommon occurrence in the factory district surrounding the polluted lake, but this was different. The victims were disappearing, leaving nothing behind but blood and signs of a struggle.</p><p> </p><p>The group began their investigation by questioning the supervisors and owners of the factories at which the victims worked. The industrialists were cagey, and one in particular refused point blank to answer any questions at all. Erikpressed his enquiry, and a half-drawn pistol soon convinced the man that it was in his interests to co-operate.</p><p> </p><p>The factory supervisor directed the constables to the route that his employee took home on the night she disappeared. In a filthy alley winding behind towering slums, Thornt's delicate nose picked up the scent of decaying flesh. The group soon realised that they were dealing with the denizens of the Bleak Gate, and that it was the undead who were taking the citizens of Parity Lake.</p><p> </p><p>The next night, the contables took up watch in the area, and Willheim's keen eyes soon spotted a silent figure shuffling through the darkened streets. The Deva beckoned for this companions to follow and then stealthily pursued the figure. Only when it dropped into an exposed sewer trench, did it elude him.</p><p> </p><p>The group clambered down into the sewer and began their search, unwittingly stumbling into an ambush by a criminal gang. Fortunately, Cassi's reflexes enabled her to leap forward with her shield and deflect an arrow aimed squarely at Willheim. The knight took off after the fleeing attackers, and managed to trail them to an opening before they escaped into the darkness. Once out of the sewer, Thornt's nose surprised them all by confirming that the undead had come this way.</p><p> </p><p>Tok then went to work, convincing and cajolling Parity Lake's homeless and authority-averse citizens to lay bear the secrets of the area. His enquiries soon lead the group to an abandoned mansion. Tok got the group inside the building, where they soon discovered a Drakran necromancer and his undead creations.</p><p> </p><p>The undead surged forward to attack, but the constables were equal to the task. Soon, the undead lay destroyed and only the dwarf remained. With a smile, the bearded necromancer flourished a piece of paper stamped with the royal seal of Risur.</p><p> </p><p>"I am a Drakran diplomat", he laughed. "I am immune to your prosecution".</p><p> </p><p>Willheim wavered, torn between his obligations to the law and distaste for what had happened here. In the end, their occupation won out. The constables took the necromancer in.</p><p> </p><p>Within an hour the dwarf had been released, and he disappeared into the streets of Flint.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5610987, member: 59182"] [COLOR=white][B]Session 0[/B][/COLOR] [COLOR=darkorange]"Things change as they grow, and Flint is no exception. The city ain't nothing like it was 30 years ago. Just look at Parity Lake. Used to be we swam in it during the heat of summer, but now it ain't fit for fish. Now the area's only fit for factories, slums, and other - nastier - things."[/COLOR] [COLOR=white]Late in the spring of 500 AOV, a young shifter named Thornt was assigned to a small group of constables in the Royal Homeland Constabulary.[/COLOR] The group, led by Yerasol War vetern Erik Pride, had just been assigned to investigate a series of disappearances in the Parity Lake district. Assaults and murders were no uncommon occurrence in the factory district surrounding the polluted lake, but this was different. The victims were disappearing, leaving nothing behind but blood and signs of a struggle. The group began their investigation by questioning the supervisors and owners of the factories at which the victims worked. The industrialists were cagey, and one in particular refused point blank to answer any questions at all. Erikpressed his enquiry, and a half-drawn pistol soon convinced the man that it was in his interests to co-operate. The factory supervisor directed the constables to the route that his employee took home on the night she disappeared. In a filthy alley winding behind towering slums, Thornt's delicate nose picked up the scent of decaying flesh. The group soon realised that they were dealing with the denizens of the Bleak Gate, and that it was the undead who were taking the citizens of Parity Lake. The next night, the contables took up watch in the area, and Willheim's keen eyes soon spotted a silent figure shuffling through the darkened streets. The Deva beckoned for this companions to follow and then stealthily pursued the figure. Only when it dropped into an exposed sewer trench, did it elude him. The group clambered down into the sewer and began their search, unwittingly stumbling into an ambush by a criminal gang. Fortunately, Cassi's reflexes enabled her to leap forward with her shield and deflect an arrow aimed squarely at Willheim. The knight took off after the fleeing attackers, and managed to trail them to an opening before they escaped into the darkness. Once out of the sewer, Thornt's nose surprised them all by confirming that the undead had come this way. Tok then went to work, convincing and cajolling Parity Lake's homeless and authority-averse citizens to lay bear the secrets of the area. His enquiries soon lead the group to an abandoned mansion. Tok got the group inside the building, where they soon discovered a Drakran necromancer and his undead creations. The undead surged forward to attack, but the constables were equal to the task. Soon, the undead lay destroyed and only the dwarf remained. With a smile, the bearded necromancer flourished a piece of paper stamped with the royal seal of Risur. "I am a Drakran diplomat", he laughed. "I am immune to your prosecution". Willheim wavered, torn between his obligations to the law and distaste for what had happened here. In the end, their occupation won out. The constables took the necromancer in. Within an hour the dwarf had been released, and he disappeared into the streets of Flint. [/QUOTE]
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