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Gears of Revolution: Notes on my campaign
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<blockquote data-quote="Colmarr" data-source="post: 5612843" data-attributes="member: 59182"><p>To be honest, after what I've seen in the campaign guide I'm hesitant to suggest anything at all. What you've come up with already is 9000 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> times beter than what I had imagined based on the early teasers about the AP.</p><p></p><p>The storyline revolving around Borne is top-notch, and I can't wait to see how my players react. Likewise with the revelation about 'succession' (hope that's clear enough without being a spoiler. I have some players who will have definite ideas about who I should be focusing on <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm a little concerned about the fait accompli nature of the end of paragon tier, but I can easily see how undoing an event of that nature is 'epic'.</p><p></p><p>If there's one thing I really love about Island at the Axis of the World, it's that the scale of the adventure is so far above the sort of mundane goblin-hunt that i would have created for level 1. The end of tier storylines are suitably awesome as well and I think the only real writing challenge remaining for you is to make sure that the intervening adventures don't act as dampeners on the high points.</p><p></p><p>Oh, and like I've previously said, you better do something with the Ragman. or else <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Colmarr, post: 5612843, member: 59182"] To be honest, after what I've seen in the campaign guide I'm hesitant to suggest anything at all. What you've come up with already is 9000 ;) times beter than what I had imagined based on the early teasers about the AP. The storyline revolving around Borne is top-notch, and I can't wait to see how my players react. Likewise with the revelation about 'succession' (hope that's clear enough without being a spoiler. I have some players who will have definite ideas about who I should be focusing on :) I'm a little concerned about the fait accompli nature of the end of paragon tier, but I can easily see how undoing an event of that nature is 'epic'. If there's one thing I really love about Island at the Axis of the World, it's that the scale of the adventure is so far above the sort of mundane goblin-hunt that i would have created for level 1. The end of tier storylines are suitably awesome as well and I think the only real writing challenge remaining for you is to make sure that the intervening adventures don't act as dampeners on the high points. Oh, and like I've previously said, you better do something with the Ragman. or else :) [/QUOTE]
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