Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Gears of Revolution: Notes on my campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 5732446" data-attributes="member: 6681948"><p>The players in our game are looking to their backgrounds and the city outline at character creation, although only one is done and has his contacts.</p><p></p><p>Maybe you're setting it out poorly. Try telling them that they are permitted no more than two contacts, in two boroughs. If they really, really want more, perhaps you might consider letting them spend skill points to be permitted more than the rules-legal number of contacts.</p><p></p><p>Seriously, none of the players' characters know anyone they don't meet in the module? No parents, siblings, friends, more distant family, former co-workers, staff at shops they frequent, romantic interests, neighbours, no one? The Military Scientist knows no instructors or classmates, the gizmo freak knows no other tech freaks, the gunsmith knows no other gunsmiths and the Yerasol Veteran knows no other veterans? The Skyseer, spirit speaker and elf magic type didn't learn those skills from anyone? No one involved in their class, feat or skill training still exists? Maybe they should be getting investigated in respect of the trail of death they leave in their wakes! And what sad, miserable, lonely lives they must lead - no contact with any other living beings!</p><p></p><p>Maybe next time you might suggest your players build CHARACTERS rather than stat blocks.</p><p></p><p>Perhaps prior experience with adversarial GM's has taught them that connections to the game world are tools for the GM to screw their characters over with, so they need some coaching with a GM who uses such NPC's and connections to enrich the game world, and perhaps even benefit the PC's on occasion as consideration for helping populate the game world and even providing the occasional plot hook?</p></blockquote><p></p>
[QUOTE="N'raac, post: 5732446, member: 6681948"] The players in our game are looking to their backgrounds and the city outline at character creation, although only one is done and has his contacts. Maybe you're setting it out poorly. Try telling them that they are permitted no more than two contacts, in two boroughs. If they really, really want more, perhaps you might consider letting them spend skill points to be permitted more than the rules-legal number of contacts. Seriously, none of the players' characters know anyone they don't meet in the module? No parents, siblings, friends, more distant family, former co-workers, staff at shops they frequent, romantic interests, neighbours, no one? The Military Scientist knows no instructors or classmates, the gizmo freak knows no other tech freaks, the gunsmith knows no other gunsmiths and the Yerasol Veteran knows no other veterans? The Skyseer, spirit speaker and elf magic type didn't learn those skills from anyone? No one involved in their class, feat or skill training still exists? Maybe they should be getting investigated in respect of the trail of death they leave in their wakes! And what sad, miserable, lonely lives they must lead - no contact with any other living beings! Maybe next time you might suggest your players build CHARACTERS rather than stat blocks. Perhaps prior experience with adversarial GM's has taught them that connections to the game world are tools for the GM to screw their characters over with, so they need some coaching with a GM who uses such NPC's and connections to enrich the game world, and perhaps even benefit the PC's on occasion as consideration for helping populate the game world and even providing the occasional plot hook? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Gears of Revolution: Notes on my campaign
Top