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Gears of Revolution: Notes on my campaign
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<blockquote data-quote="Ajar" data-source="post: 5827939" data-attributes="member: 85901"><p>Interesting reading your thoughts on Cauldron Hill. I got three shrouds on the PC psion, as well as two on Nevard. The psion was sure he was done for once he had three shrouds, so he kept using Memory Hole to prevent the vestige from landing the final blow. I responded by going after Nevard - the entire party was low enough on HP and healing that it would likely have dropped 3/4 PCs, leaving only the swordmage standing. That would probably have been a TPK.</p><p></p><p>The minions worked much better for me than they did for you, probably because my party didn't have that shifting aura power you mentioned. In a less mobile, melee-focused party like mine, I think the minions are fine as-is, but I could see them being less useful for a party with a lot of shifting or telepporting.</p></blockquote><p></p>
[QUOTE="Ajar, post: 5827939, member: 85901"] Interesting reading your thoughts on Cauldron Hill. I got three shrouds on the PC psion, as well as two on Nevard. The psion was sure he was done for once he had three shrouds, so he kept using Memory Hole to prevent the vestige from landing the final blow. I responded by going after Nevard - the entire party was low enough on HP and healing that it would likely have dropped 3/4 PCs, leaving only the swordmage standing. That would probably have been a TPK. The minions worked much better for me than they did for you, probably because my party didn't have that shifting aura power you mentioned. In a less mobile, melee-focused party like mine, I think the minions are fine as-is, but I could see them being less useful for a party with a lot of shifting or telepporting. [/QUOTE]
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