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Gears of Revolution: Notes on my campaign
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<blockquote data-quote="Colmarr" data-source="post: 5911763" data-attributes="member: 59182"><p><span style="color: darkorange">Commentary:</span></p><p> </p><p>This session was the first in which I feel my group really deviated from the script as written. Previous incidents (such as the Duchess' death, Asrabey's escape, and lying to Lya Jierre) could all have long-term implications, but those implications are not yet being felt. They're quasi-results, as it were. </p><p> </p><p>Capturing and tricking Creed, on the other hand, is an entirely different matter. Their suspicions about MacBannin's involvement are confirmed. Creed is no longer able to lead the flayed jaguars in their attack on Nevard or ambush the PCs when they emerge from the underground laboratory in the adventure's denouement. They have a captive who Dr Recklinghausen can positively ID as the man who attacked him and who murdered Nilasa Hume. </p><p> </p><p>Possible changes ripple out from there. If Creed doesn't lead the attack on Nevard, who (if anyone) does? Will Creed eventually talk or is he willing to go to the hangman's noose for murder to protect the conspiracy? Will the Obscurati attempt to rescue or silence Creed (thus potentially exposing their route into RHC headquarters)? My mind is racing with possibilities for how to handle things from here.</p><p> </p><p>Creed's capture also gave me a chance to play up the moral greyness of the obscurati's plot. Yes, MacBannin is a 'Bad Guy' (he's consciously plotting to capture souls and burn them to fuel the golem), but Creed isn't. He's a patriot who's willing to cross some lines to protect Risur. </p><p> </p><p>Having painted that picture, I'm looking forward to introducing Morgan Cippiano at some point (it might even be during Digging for Lies). Another nominal bad guy who nevertheless seems to be quite respectable will really fill out the detail of Flint as an ambiguous place.</p><p> </p><p>On a group front, Xaresti is the new PC for Wilheim's player. With Cassi's demise, the group felt it needed a replacement defender. Wilheim's player has never been one for complexity of play, and the monk was simply proving too finicky for him. He should sit much better in the "hit me, I can take it" role.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5911763, member: 59182"] [COLOR=darkorange]Commentary:[/COLOR] This session was the first in which I feel my group really deviated from the script as written. Previous incidents (such as the Duchess' death, Asrabey's escape, and lying to Lya Jierre) could all have long-term implications, but those implications are not yet being felt. They're quasi-results, as it were. Capturing and tricking Creed, on the other hand, is an entirely different matter. Their suspicions about MacBannin's involvement are confirmed. Creed is no longer able to lead the flayed jaguars in their attack on Nevard or ambush the PCs when they emerge from the underground laboratory in the adventure's denouement. They have a captive who Dr Recklinghausen can positively ID as the man who attacked him and who murdered Nilasa Hume. Possible changes ripple out from there. If Creed doesn't lead the attack on Nevard, who (if anyone) does? Will Creed eventually talk or is he willing to go to the hangman's noose for murder to protect the conspiracy? Will the Obscurati attempt to rescue or silence Creed (thus potentially exposing their route into RHC headquarters)? My mind is racing with possibilities for how to handle things from here. Creed's capture also gave me a chance to play up the moral greyness of the obscurati's plot. Yes, MacBannin is a 'Bad Guy' (he's consciously plotting to capture souls and burn them to fuel the golem), but Creed isn't. He's a patriot who's willing to cross some lines to protect Risur. Having painted that picture, I'm looking forward to introducing Morgan Cippiano at some point (it might even be during Digging for Lies). Another nominal bad guy who nevertheless seems to be quite respectable will really fill out the detail of Flint as an ambiguous place. On a group front, Xaresti is the new PC for Wilheim's player. With Cassi's demise, the group felt it needed a replacement defender. Wilheim's player has never been one for complexity of play, and the monk was simply proving too finicky for him. He should sit much better in the "hit me, I can take it" role. [/QUOTE]
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