Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Gears of Revolution: Notes on my campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Colmarr" data-source="post: 5964024" data-attributes="member: 59182"><p>Mine never had the chance to even see a curse. MacBannin's one attack roll missed because of a -5 penalty (his hands were handcuffed behind his back) and then he became target no. 1 once the players realised how troublesome his aura was going to be.</p><p> </p><p><span style="color: darkorange">Commentary:</span></p><p> </p><p>I knew that sooner or later my players were going to want to hunt down the dragonborn brothers, and decided that they presented an opportune time to insert the second of the cryptograms I have in mind for Tok. I've changed my thinking on this sidestory since I first mentioned it here, and the strange events in the inn are the first real clues the party will get as to what's going on. I plan to unravel the rest of the story through heroic tier and bring it to a conclusion in low to mid-paragon.</p><p> </p><p>Tok's player has proven remarkably adept at solving the cryptograms. This one took him about 30 minutes (while we were playing!), so I'm going to step up the difficulty for later puzzles.</p><p> </p><p>It felt good to include the grateful puntsman. As previously mentioned, the players took it hard when they were bested by Kell and then Leone in quick succession for seemingly no gain. This chance encounter reminded them that their actions had repercussions and good deeds can be rewarded. The players seemed to take it well, and the puntsman's goodwill was returned in kind when the constables took a collection to compensate him for his time and assistance. It's funny how nice they can be to people who like them (the puntsman) and how malign they can be with people who don't (Wilfredo Zinger and Reed MacBannin).</p><p> </p><p>The fight at the manor proved challenging, but not for the reasons I expected. As mentioned above, the players never even found out about MacBannin's curses - which are deliciously evil - but they were absolutely gobsmacked by the house staff. I'm not sure I like those combatants. Although I understand the mechanical underpinning (they're lurkers and therefore need to double damage when they hit every second turn), there's a severe mental disconnect when a butler hits you with a rake for 10 points of damage. In the end I alluded to the fact that they were fighting in a much more efficient manner than would be expected of servants (ie. they were ex-military), but the whole encounter still seemed a little odd. Kind of like the whole thing was a switcheroo.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5964024, member: 59182"] Mine never had the chance to even see a curse. MacBannin's one attack roll missed because of a -5 penalty (his hands were handcuffed behind his back) and then he became target no. 1 once the players realised how troublesome his aura was going to be. [COLOR=darkorange]Commentary:[/COLOR] I knew that sooner or later my players were going to want to hunt down the dragonborn brothers, and decided that they presented an opportune time to insert the second of the cryptograms I have in mind for Tok. I've changed my thinking on this sidestory since I first mentioned it here, and the strange events in the inn are the first real clues the party will get as to what's going on. I plan to unravel the rest of the story through heroic tier and bring it to a conclusion in low to mid-paragon. Tok's player has proven remarkably adept at solving the cryptograms. This one took him about 30 minutes (while we were playing!), so I'm going to step up the difficulty for later puzzles. It felt good to include the grateful puntsman. As previously mentioned, the players took it hard when they were bested by Kell and then Leone in quick succession for seemingly no gain. This chance encounter reminded them that their actions had repercussions and good deeds can be rewarded. The players seemed to take it well, and the puntsman's goodwill was returned in kind when the constables took a collection to compensate him for his time and assistance. It's funny how nice they can be to people who like them (the puntsman) and how malign they can be with people who don't (Wilfredo Zinger and Reed MacBannin). The fight at the manor proved challenging, but not for the reasons I expected. As mentioned above, the players never even found out about MacBannin's curses - which are deliciously evil - but they were absolutely gobsmacked by the house staff. I'm not sure I like those combatants. Although I understand the mechanical underpinning (they're lurkers and therefore need to double damage when they hit every second turn), there's a severe mental disconnect when a butler hits you with a rake for 10 points of damage. In the end I alluded to the fact that they were fighting in a much more efficient manner than would be expected of servants (ie. they were ex-military), but the whole encounter still seemed a little odd. Kind of like the whole thing was a switcheroo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Gears of Revolution: Notes on my campaign
Top