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Gears of Revolution: Notes on my campaign
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<blockquote data-quote="Colmarr" data-source="post: 6415288" data-attributes="member: 59182"><p>[MENTION=63]RangerWickett[/MENTION], sorry for the late reply, but I received an email the other day about receiving xp and thought I'd come back to check things out.</p><p></p><p>My campaign unfortunately fell apart shortly after my last post, and my group hasn't played D&D since.</p><p></p><p>It was a combination of the difficulties of online gaming (especially the effort it was taking to code everything up for Maptools), the storyline I wanted to investigate not being received well by my players (the 'fey bargain' plot I proposed for Erik was rejected by the player) and group dissatisfaction with what they perceived as overwhelmingly constraining plotting. Specifically, they felt that the first few adventures unfairly resulted in them being forced to 'lose': they got in trouble for lying to Lya Jierre; Asrabey escaped; they killed the Duchess; Leone got away; Kell outfoxed them; and then MacBannin committed suicide.</p><p></p><p>That last complaint is mostly a reflection on my DMing rather than your writing, but I include it because feedback is always valuable.</p><p></p><p>I still think Zeitgeist is one of the best adventure arcs I've ever seen, and I'm disappointed I/we couldn't do it justice.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 6415288, member: 59182"] [MENTION=63]RangerWickett[/MENTION], sorry for the late reply, but I received an email the other day about receiving xp and thought I'd come back to check things out. My campaign unfortunately fell apart shortly after my last post, and my group hasn't played D&D since. It was a combination of the difficulties of online gaming (especially the effort it was taking to code everything up for Maptools), the storyline I wanted to investigate not being received well by my players (the 'fey bargain' plot I proposed for Erik was rejected by the player) and group dissatisfaction with what they perceived as overwhelmingly constraining plotting. Specifically, they felt that the first few adventures unfairly resulted in them being forced to 'lose': they got in trouble for lying to Lya Jierre; Asrabey escaped; they killed the Duchess; Leone got away; Kell outfoxed them; and then MacBannin committed suicide. That last complaint is mostly a reflection on my DMing rather than your writing, but I include it because feedback is always valuable. I still think Zeitgeist is one of the best adventure arcs I've ever seen, and I'm disappointed I/we couldn't do it justice. [/QUOTE]
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