I won't re-write my entire gigantic Nostradamian screed here (I wrote about this at some length a year or three ago), but I would suggest had D&D never existed, it's quite likely 2-3 other RPGs would basically occupy the same space, and I suspect that RPGs overall might well be in a better, if more complicated place.
Well, it was a good thread while it lasted.
That's not the issue in my case at least. My kid was 11 when 5E dropped and we played regularly. The extended family has lots of younger kids and my kid had a lot of friends, so I know how kids are and I vividly remember what it was like being a kid myself. My issue isn't that they're new to the hobby or young.5E player wave - I think most of them are really cool, and people just hate on them because they're kids and they've forgotten what young people are like
That's my issue with the new wave of players. This describes the overwhelmingly vast majority of my experience with new to RPGs with 5E players. This weird kind of pretentious elitism from people new to the hobby with absolutely zero knowledge of its history or the breadth of options. D&D hipsters or something.but there is a certain kind of aggressively nerdy type common among them who is pretty obnoxious in their total contempt for all other RPGs (including all other editions of D&D), and their studied inability to comprehend that 5E might have any mechanics that could be improved. 2024 5E definitely vexed these guys though, they don't know how to handle it!
Yes, there's far more nuance than my snippy comment suggests. But if we want to keep the bigots out (which I absolutely do want), then we have to accept some gatekeeping. As you say, we have to keep out the bigots so they don't push out everyone who isn't a straight white cis-het man. Gatekeeping to keep the bigots out, good. Gatekeeping to keep anyone else out, bad. But that's still gatekeeping.Gatekeeping vs bigots - Gatekeeping can keep out bigots, but it's also historically (including recently) by used by bigots to attempt to keep out women, minorities, LGBT+ people, young people, old people, and so on. I do think people who say "all gatekeeping is always bad" are being mindless, and especially those who get upset when gatekeeping is used to exclude bigots - I got into an argument with some pathetic twits elsewhere because I said I was happy to gatekeep fascists out of 40K, and they tried to pull "all gatekeeping is bad", but let's be real, gatekeeping should be judged on who is being gatekept, and for what reasons. You still routinely see people trying to gatekeep women and minorities in nerd spaces to this very day. So we don't have to pick a lane, we just have to look at specific situations.
I quite agree - better is highly subjective - but I do think it would be long-term healthier and I think we'd have a more diverse and interesting vision of fantasy than is common right now. And that SF would get more respect.The problem with Nortradamian screeds is that they, like Nostradamus, are non-falsifiable.
The word "better" is doing so much heavy lifting there, with so many assumptions....
Yep. All you have to do is not quit and eventually you win. I get why people don't like that style of game. Same with old-school D&D. It's almost an educational experience disguised as a game. You learning to not give up...learning from your mistakes...learning to accept you can't always win easily...etc are all important in life, but it might not be the most fun gaming experience.5) I think people should stop saying Dark Souls/Elden Ring/Soulslikes are hard. They're not. I don't even mean "Git Gud", you don't even need to do that! And especially who think they're like master players because they're good at it - they aren't. They're pretty straightforward games that just adopt a learn-by-dying approach to gameplay, and I'm really surprised people still act like they're unusual when like half of all action-y RPGs/games are Souls-adjacent and Roguelikes are huge. I feel like a lot of people are getting discouraged from playing games they'd have a lot of fun with because of people's desire to claim these games are really difficult and gain kudos from that.
I mean, I agree in principle, and I certainly won't begrudge people playing the games they like (and expect them not to begrudge me playing the ones I like in turn), but it does seem like there's a general trend away from games that require a dedicated amount of input to succeed at...or at least, that's how it looks to me when I see my friends all "playing" games on their phones whose draw seems to be that they play themselves.Yep. All you have to do is not quit and eventually you win. I get why people don't like that style of game. Same with old-school D&D. It's almost an educational experience disguised as a game. You learning to not give up...learning from your mistakes...learning to accept you can't always win easily...etc are all important in life, but it might not be the most fun gaming experience.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.