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Geisha: Defunct Dragon Article Submission
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<blockquote data-quote="smootrk" data-source="post: 3478772" data-attributes="member: 28583"><p>Thinking on the Skill Points confusion, and yes, I knew this area was potentially problematic; If I understand what was said above...</p><p></p><p>I might reduce the skills to 6 per level (and 6x4 at 1st), and then as Class Features on the appropriate levels grant bonus skill points at each and every level for one craft and one Knowledge (local). I would probably change the language to a bonus as well, but probably change it to every 3rd level (instead of every other level). </p><p></p><p>Thinking on this further, I may change the bonus scheme to 1 craft skill point at level 1, then one knowledge local skill point at level 2, then 1 craft skill point at level 3... etc. alternating. I would have the bonus language on every 3rd level.</p><p></p><p>How does that sound... moving these things to the Class Features (and really minor feature these will be, eh?)</p></blockquote><p></p>
[QUOTE="smootrk, post: 3478772, member: 28583"] Thinking on the Skill Points confusion, and yes, I knew this area was potentially problematic; If I understand what was said above... I might reduce the skills to 6 per level (and 6x4 at 1st), and then as Class Features on the appropriate levels grant bonus skill points at each and every level for one craft and one Knowledge (local). I would probably change the language to a bonus as well, but probably change it to every 3rd level (instead of every other level). Thinking on this further, I may change the bonus scheme to 1 craft skill point at level 1, then one knowledge local skill point at level 2, then 1 craft skill point at level 3... etc. alternating. I would have the bonus language on every 3rd level. How does that sound... moving these things to the Class Features (and really minor feature these will be, eh?) [/QUOTE]
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Geisha: Defunct Dragon Article Submission
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