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Geisha, the (missing) Asian Bard
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<blockquote data-quote="smootrk" data-source="post: 3218018" data-attributes="member: 28583"><p>Historical feasibility is not what was intended for the class, as I discussed in my opening post. Really just trying to capture the basic flair of a Geisha, and applying that flair towards a fantasy game with dragons, demons, wu-jen, spirits, and the like. I could easily comment on any of the Asian inspired classes for their adherence to historical realities (or actual lack thereof).</p><p></p><p>As to the actual dodge bonus, the distraction can be whatever you want it to be... the simple smile with a suggestive look (similar to what was seen the movie Memoirs of a Geisha when the bicyclist fell), or it can be a quick dance move, or quick movement of the Kimono with a fan to mislead the attacker of the actual direction of her movements... as much description can be applied as desired. The bonus was lifted directly off the Jester class with a change from 'insults and jibes' to stunning beauty and dance moves... simple as that.</p><p></p><p>The geisha's HD and lack of combat skill will definitely show when she is struck in combat. The dodge bonus was an attempt to help the class when she is stuck in a situation where she cannot keep out of melee. You will notice that there was no attempt to give the geisha any sort of attack bonus anywhere. The class is not designed for a toe-to-toe warrior any more so than a Wu Jen is designed to be a armored tank.</p><p></p><p>Edit: And thanks Dei for your support. You seem to have a handle on the distinction between actual history, and my attempt to borrow some of the 'flavor' of an interesting and very distinct Asian profession, and apply it towards a game.</p><p></p><p>I am still waiting on any historical accounts of wizards actually shooting magic missiles, or priests buffing their comrades, or ninja actual going through walls.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3218018, member: 28583"] Historical feasibility is not what was intended for the class, as I discussed in my opening post. Really just trying to capture the basic flair of a Geisha, and applying that flair towards a fantasy game with dragons, demons, wu-jen, spirits, and the like. I could easily comment on any of the Asian inspired classes for their adherence to historical realities (or actual lack thereof). As to the actual dodge bonus, the distraction can be whatever you want it to be... the simple smile with a suggestive look (similar to what was seen the movie Memoirs of a Geisha when the bicyclist fell), or it can be a quick dance move, or quick movement of the Kimono with a fan to mislead the attacker of the actual direction of her movements... as much description can be applied as desired. The bonus was lifted directly off the Jester class with a change from 'insults and jibes' to stunning beauty and dance moves... simple as that. The geisha's HD and lack of combat skill will definitely show when she is struck in combat. The dodge bonus was an attempt to help the class when she is stuck in a situation where she cannot keep out of melee. You will notice that there was no attempt to give the geisha any sort of attack bonus anywhere. The class is not designed for a toe-to-toe warrior any more so than a Wu Jen is designed to be a armored tank. Edit: And thanks Dei for your support. You seem to have a handle on the distinction between actual history, and my attempt to borrow some of the 'flavor' of an interesting and very distinct Asian profession, and apply it towards a game. I am still waiting on any historical accounts of wizards actually shooting magic missiles, or priests buffing their comrades, or ninja actual going through walls. [/QUOTE]
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Geisha, the (missing) Asian Bard
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