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Geisha, the (missing) Asian Bard
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<blockquote data-quote="Sound of Azure" data-source="post: 3263586" data-attributes="member: 40749"><p>10 levels? Hmm, that would give a lot more room to move. I had been thinking a couple abilities were too close together, but I wasn't really sure if it was sufficiently different enough to by a 10 level prc.</p><p></p><p></p><p></p><p></p><p>Yeah, one of the initial circles on my brainstorming sheet was a king of "Combat Chi manipulation", similar to such things as Falling Star Strike and Stunning Fist, as well as options to sicken, nauseate, knock unconscious, or deafen opponents. It fell by the wayside though, as I thought it messed with the monk too much.</p><p></p><p>Perhaps granting a bonus based on class level on melee and touch attacks and damage rolls (per dice/small number of dice or by total? I'd say total, to be on the safe side)? </p><p></p><p>Another option would be to have a mechanic that allows special effects like deafening, blindness or sickening for a few rounds after a special strike, and tied to Heal ranks in the same fashion as Bardic Music is tied to Perform. Tie it into the Tui Na Techniques per day, but not allow the Geisha Performance uses to stack with this ability (for uses per day). What do you think?</p><p></p><p></p><p></p><p>Great idea! I'm not sure how that one slipped by me. I'll start having a look as some mechanics similar to this (Heal skill Healer, Combat Medic, Improved Natural healing, etc) and see what I can come up with.</p><p></p><p></p><p></p><p>Cheers! I'm glad you like it. It's always fun to be a little creative and touch on new ground like this.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3263586, member: 40749"] 10 levels? Hmm, that would give a lot more room to move. I had been thinking a couple abilities were too close together, but I wasn't really sure if it was sufficiently different enough to by a 10 level prc. Yeah, one of the initial circles on my brainstorming sheet was a king of "Combat Chi manipulation", similar to such things as Falling Star Strike and Stunning Fist, as well as options to sicken, nauseate, knock unconscious, or deafen opponents. It fell by the wayside though, as I thought it messed with the monk too much. Perhaps granting a bonus based on class level on melee and touch attacks and damage rolls (per dice/small number of dice or by total? I'd say total, to be on the safe side)? Another option would be to have a mechanic that allows special effects like deafening, blindness or sickening for a few rounds after a special strike, and tied to Heal ranks in the same fashion as Bardic Music is tied to Perform. Tie it into the Tui Na Techniques per day, but not allow the Geisha Performance uses to stack with this ability (for uses per day). What do you think? Great idea! I'm not sure how that one slipped by me. I'll start having a look as some mechanics similar to this (Heal skill Healer, Combat Medic, Improved Natural healing, etc) and see what I can come up with. Cheers! I'm glad you like it. It's always fun to be a little creative and touch on new ground like this. [/QUOTE]
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Geisha, the (missing) Asian Bard
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