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Geisha, the (missing) Asian Bard
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<blockquote data-quote="ivocaliban" data-source="post: 3266806" data-attributes="member: 17596"><p>I'm much better at coming up with concepts than I am at putting them into a workable form. That said, I was just reading about <a href="http://en.wikipedia.org/wiki/Poi_%28juggling%29" target="_blank">poi</a> and thought it would make an interesting and exotic prestige class for your campaign. It's essentially a Maori term for juggling (or twirling) balls on ropes, but the items juggled can vary greatly. There is traditional poi, sock poi, fire poi...the last of which is, of course, the most appealing to myself. </p><p></p><p>I could imagine a prestige class where you begin with traditional poi then progress to fire poi (adding fire damage to attacks). Also, the various tricks mentioned in the article could be adapted to some interesting special abilities. Perhaps the abilitity to deflect arrows, increase one's armor class, or, even create hypnotic effects (<em>fascinate</em>, perhaps) with the spinning lights. It might also provide some bonuses or abilities connected to feinting in combat or disarm as well. BAB like a rogue, Reflex saves. Two-Weapon Fighting comes to mind as a requirement (possibly Battle Dancer and/or Combat Acrobat if you have the <em>PHBII</em>). As do skills like Balance, Concentration, Perform (Poi), and maybe Tumble.</p><p></p><p>Granted I tend to think of prestige classes that would be useful in combat in some way. While I'm sure poi isn't traditionally a combat-oriented artform, it certainly presents that opportunity in a D&D game. Even if it was viewed simply as an artform, I'm sure you could do something with it along those lines.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3266806, member: 17596"] I'm much better at coming up with concepts than I am at putting them into a workable form. That said, I was just reading about [URL=http://en.wikipedia.org/wiki/Poi_%28juggling%29]poi[/URL] and thought it would make an interesting and exotic prestige class for your campaign. It's essentially a Maori term for juggling (or twirling) balls on ropes, but the items juggled can vary greatly. There is traditional poi, sock poi, fire poi...the last of which is, of course, the most appealing to myself. I could imagine a prestige class where you begin with traditional poi then progress to fire poi (adding fire damage to attacks). Also, the various tricks mentioned in the article could be adapted to some interesting special abilities. Perhaps the abilitity to deflect arrows, increase one's armor class, or, even create hypnotic effects ([I]fascinate[/I], perhaps) with the spinning lights. It might also provide some bonuses or abilities connected to feinting in combat or disarm as well. BAB like a rogue, Reflex saves. Two-Weapon Fighting comes to mind as a requirement (possibly Battle Dancer and/or Combat Acrobat if you have the [I]PHBII[/I]). As do skills like Balance, Concentration, Perform (Poi), and maybe Tumble. Granted I tend to think of prestige classes that would be useful in combat in some way. While I'm sure poi isn't traditionally a combat-oriented artform, it certainly presents that opportunity in a D&D game. Even if it was viewed simply as an artform, I'm sure you could do something with it along those lines. [/QUOTE]
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