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Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Neonchameleon" data-source="post: 5647699" data-attributes="member: 87792"><p>The above is complete and utter nonsense. With the exceptions of the paladin and arguably the warlock, <em>none</em> of the above work better as defined builds. I assume you are unfamilliar with the term Analysis Paralysis?</p><p> </p><p>There are people who look at a superficially similar list of powers, all usable as a standard action and struggle. Badly. On the other hand a slayer, knight, scout, hunter, or thief splits this into fragments. Instead of eight attack powers at high heroic to pick between, it's a tiny handful of stances (or a handful of tricks) at one point and then target selection at a second.</p><p> </p><p>Essentials martial classes were designed for people who don't like having too many options because they get locked in analysis paralysis and don't think in an abstract tactical manner. They are no more designed for you than left handed scissors are (assuming you are right handed) or bras are (assuming you are male). Do you complain about the existance of both left handed scissors and bras?</p><p> </p><p>And I can tell you from the table I run, they are much more useful for people who don't naturally get tactical combat or who easily fall victim to analysis paralysis. These classes have improved the play experience for people in both my groups massively in a way the old classes wouldn't. Therefore they do what they do <strong>better</strong> than the old classes.</p><p> </p><p></p><p> </p><p>And the fake Es are where they break.</p><p> </p><p></p><p> </p><p>Unfortunately the concept is neatly covered by the word "ranger".</p><p> </p><p></p><p> </p><p>The Runpriest is fiddly, complex, and annoying. It's not elegant and the level of detail you need is not worth the output.</p><p> </p><p></p><p></p><p>Your classic classes are still alive and well. As are interesting new classes like the Bladesinger. However many people have interests other than combat and want classes that run simply in combat so they can get it out of the way and get back to planning, social interaction, exploring, and everything else. Giving them choices that suit them is in no way <em>reducing</em> the diversity of choice. And ceasing to force them to play games which bore them is apparently now "boring game design".</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5647699, member: 87792"] The above is complete and utter nonsense. With the exceptions of the paladin and arguably the warlock, [I]none[/I] of the above work better as defined builds. I assume you are unfamilliar with the term Analysis Paralysis? There are people who look at a superficially similar list of powers, all usable as a standard action and struggle. Badly. On the other hand a slayer, knight, scout, hunter, or thief splits this into fragments. Instead of eight attack powers at high heroic to pick between, it's a tiny handful of stances (or a handful of tricks) at one point and then target selection at a second. Essentials martial classes were designed for people who don't like having too many options because they get locked in analysis paralysis and don't think in an abstract tactical manner. They are no more designed for you than left handed scissors are (assuming you are right handed) or bras are (assuming you are male). Do you complain about the existance of both left handed scissors and bras? And I can tell you from the table I run, they are much more useful for people who don't naturally get tactical combat or who easily fall victim to analysis paralysis. These classes have improved the play experience for people in both my groups massively in a way the old classes wouldn't. Therefore they do what they do [B]better[/B] than the old classes. And the fake Es are where they break. Unfortunately the concept is neatly covered by the word "ranger". The Runpriest is fiddly, complex, and annoying. It's not elegant and the level of detail you need is not worth the output. Your classic classes are still alive and well. As are interesting new classes like the Bladesinger. However many people have interests other than combat and want classes that run simply in combat so they can get it out of the way and get back to planning, social interaction, exploring, and everything else. Giving them choices that suit them is in no way [I]reducing[/I] the diversity of choice. And ceasing to force them to play games which bore them is apparently now "boring game design". [/QUOTE]
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