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Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Vael" data-source="post: 5648634" data-attributes="member: 57043"><p>That hasn't been my experience. I regularly DM DnD Encounters, and I've introduced many players to DnD 4e. And Essential classes have made that experience much easier for me. Slayers are my go-to class for newcomers. </p><p>They're fun, and easy to build. Sure, to get top-tier performance out of them requires some optimization tricks, but they're completely playable out of the box without those tricks. I've given an Epic Slayer to someone who's only experience with DnD was a couple of sessions at 2nd level, and she jumped right in without any problems.</p><p></p><p></p><p></p><p>The joy of these classes is that it's a toggle class vs. a button class. In other words, you switch on the stance and it's done. You can pretty much forget about it until you feel you need to switch stances. AEDU classes require you to pick a button (power) and press it each turn. Essentials classes answer the question: "Why can't I just attack?" And I've gotten that question. </p><p></p><p>Also, personally, as much as I enjoy AEDU classes, even I find a lot of enjoyment out of rolling up a Slayer or Scout and just going to town on monsters.</p><p></p><p></p><p></p><p>And some people would enjoy something even simpler. Why are they not worth supporting?</p><p></p><p></p><p></p><p>To be honest, the big advantage of the Bladesinger is that it is a Wizard subclass. It inherits a heck of a lot of support from the beginning. Seekers and Runepriests are left waiting for support. But a DDI article with a bunch of Seeker powers only helps Seekers. I pitch a few themed encounter powers for wizards, and I've provided support for Arcanists, Bladesingers and Mages. It's efficient and limits the sprawl of powers. I don't need 30 levels of brand-new Bladesinger Daily powers to sift through, find I don't have one I like, and have to wait for "Arcane Power 2" and a bunch of DDI articles to get some more interesting Bladesinger powers.</p></blockquote><p></p>
[QUOTE="Vael, post: 5648634, member: 57043"] That hasn't been my experience. I regularly DM DnD Encounters, and I've introduced many players to DnD 4e. And Essential classes have made that experience much easier for me. Slayers are my go-to class for newcomers. They're fun, and easy to build. Sure, to get top-tier performance out of them requires some optimization tricks, but they're completely playable out of the box without those tricks. I've given an Epic Slayer to someone who's only experience with DnD was a couple of sessions at 2nd level, and she jumped right in without any problems. The joy of these classes is that it's a toggle class vs. a button class. In other words, you switch on the stance and it's done. You can pretty much forget about it until you feel you need to switch stances. AEDU classes require you to pick a button (power) and press it each turn. Essentials classes answer the question: "Why can't I just attack?" And I've gotten that question. Also, personally, as much as I enjoy AEDU classes, even I find a lot of enjoyment out of rolling up a Slayer or Scout and just going to town on monsters. And some people would enjoy something even simpler. Why are they not worth supporting? To be honest, the big advantage of the Bladesinger is that it is a Wizard subclass. It inherits a heck of a lot of support from the beginning. Seekers and Runepriests are left waiting for support. But a DDI article with a bunch of Seeker powers only helps Seekers. I pitch a few themed encounter powers for wizards, and I've provided support for Arcanists, Bladesingers and Mages. It's efficient and limits the sprawl of powers. I don't need 30 levels of brand-new Bladesinger Daily powers to sift through, find I don't have one I like, and have to wait for "Arcane Power 2" and a bunch of DDI articles to get some more interesting Bladesinger powers. [/QUOTE]
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