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Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Tony Vargas" data-source="post: 5654917" data-attributes="member: 996"><p>'Who do you attack?' (4 options) vs 'what do you attack with?' (5) isn't a natural breakpoint? You only arrive at 20 by multiplying together the two /independent/ choices!</p><p></p><p>Exactly. The e-martial classes aren't so much less complex as they are (a) more familiar to lapsed AD&Ders (who 'know' that fighter is the 'easy class') and (b) more forgiving/easier to teach.</p><p>They're trainging-wheel classes.</p><p></p><p></p><p>Essentials makes the game as a whole more complex and thus, ultimately, steepens it's learning curve. However, it does give individual options that are blindingly simplistic. That breaks up the learning curve. First you play a Martial class, dealing with few options while learning the basics. Then you un-learn the simplistic aproach to learn a more complex class (divine or arcane). Then repeat to finally learn a full-featured AEDU class (Mage). Then you're ready to un-learn the now deeply-engrained lesson that Martial classes are for clueless nubes and Wizards are /the/ choice for new-fledged system-masters, and learn how pre-E classes work, and (finally) play whatever concept you want. </p><p>(Or you throw in the towel at some point, and never take the training wheels off.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5654917, member: 996"] 'Who do you attack?' (4 options) vs 'what do you attack with?' (5) isn't a natural breakpoint? You only arrive at 20 by multiplying together the two /independent/ choices! Exactly. The e-martial classes aren't so much less complex as they are (a) more familiar to lapsed AD&Ders (who 'know' that fighter is the 'easy class') and (b) more forgiving/easier to teach. They're trainging-wheel classes. Essentials makes the game as a whole more complex and thus, ultimately, steepens it's learning curve. However, it does give individual options that are blindingly simplistic. That breaks up the learning curve. First you play a Martial class, dealing with few options while learning the basics. Then you un-learn the simplistic aproach to learn a more complex class (divine or arcane). Then repeat to finally learn a full-featured AEDU class (Mage). Then you're ready to un-learn the now deeply-engrained lesson that Martial classes are for clueless nubes and Wizards are /the/ choice for new-fledged system-masters, and learn how pre-E classes work, and (finally) play whatever concept you want. (Or you throw in the towel at some point, and never take the training wheels off.) [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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