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<blockquote data-quote="Ath-kethin" data-source="post: 9074686" data-attributes="member: 6798775"><p>I had some reservations when I started playing, but I've come around. I just use the table as-is. </p><p></p><p>If you award 2 XP per encounter survived, as the Core Rulebook recommends, reaching 3rd level from 2nd takes surviving 30 encounters. While they vary pretty dramatically, the published adventures seem to average 12-15 encounters each. That means that if the characters hit and survive every encounter in the the adventure - which is by no means guaranteed - it would take 2-3 adventures for characters to go from 2nd to 3rd level. My weekly group typically made it through a module every 2-3 weeks (playing once a week for ~3 hours). </p><p></p><p>Obviously you can do whatever works for you and your group. But I never found the leveling to be TOO fast; on the contrary, it was nice to see the characters develop in what I felt was a reasonable time frame. And there are so many adventures, it's hard to play them all, and the relatively rapid advancement pace means we get to try more of them out. I even typically awarded 3 XP per encounter instead of 2, just to keep things moving.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 9074686, member: 6798775"] I had some reservations when I started playing, but I've come around. I just use the table as-is. If you award 2 XP per encounter survived, as the Core Rulebook recommends, reaching 3rd level from 2nd takes surviving 30 encounters. While they vary pretty dramatically, the published adventures seem to average 12-15 encounters each. That means that if the characters hit and survive every encounter in the the adventure - which is by no means guaranteed - it would take 2-3 adventures for characters to go from 2nd to 3rd level. My weekly group typically made it through a module every 2-3 weeks (playing once a week for ~3 hours). Obviously you can do whatever works for you and your group. But I never found the leveling to be TOO fast; on the contrary, it was nice to see the characters develop in what I felt was a reasonable time frame. And there are so many adventures, it's hard to play them all, and the relatively rapid advancement pace means we get to try more of them out. I even typically awarded 3 XP per encounter instead of 2, just to keep things moving. [/QUOTE]
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