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<blockquote data-quote="Rystil Arden" data-source="post: 3789739" data-attributes="member: 29014"><p>Correct--rings can be disarmed in D&D too. She definitely doesn't need to be knocked out to take off the ring, and since it may be borderline, I chose to have it disarmable because M&M severely punishes a character with poor grapple if they allow their device to be removed on a grapple but not a disarm (since you only get the same points as if it could only be removed while unconscious). I'll note also that Sierra has extremely bad skill at opposing disarm with no intention of improving it--I wanted it to be easy for GMs to remove her devices if they don't want her using that sort of power (because some times like in TTP those powers are very useful to the GM to help the plot, and other times they are troublesome to the GM). That's the answer to your earlier question of why she gains Attack Focus and not Base Attack: gaining Base Attack would make her disarm too good! Of course, if there's a retcon ruling that she loses everything when disarmed in the middle of using a device, I would by necessity need to get her disarm up (easy enough to do) </p><p></p><p>Also, I notice you didn't edit the ATT post. That's okay, but I'll bet you anything you get 5:1 responses that go into other random sections (the Illusions with the 'Blast' are an example of one tangent they might mention--I worked that out with Hero4Hire because I initially had it as a more expensive Strike power, but he liked the way it looked with Blast). It's like my thesis advisor always says--when you elicit a question from someone over the internet or ask them to do something, you need to make sure that there is only one main point they can answer, or they'll get sidetracked with the rest and maybe never get to your question.</p><p></p><p></p><p></p><p>That's what it currently is like for Subtle--I would be cannibalising Subtle for Restricted though. Clearly next time she gets some points, I can put one or two into Men to Beasts so I can then have 2 more to use later for Restricteds.</p><p></p><p></p><p></p><p></p><p>Fair enough. But you see why GM was precedent, I guess? The judges before were okay with it for that reason, and frankly it doesn't seem too big a deal. Ironically, though I was indeed worried about how Sierra would work with the new stuff, even with the limits I put in to make sure it would be okay, but so far, she's actually been asked to do more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'm happy either way--most of Sierra's stuff is backup/support anyway, and she is loath to use the ring except as a last resort (I only took the ring because Salix mentioned the need for a tankish character in his last adventure, and that seemed like a cool way for her to get at least a little bit tankish, though not as good as a real one).</p><p></p><p></p><p></p><p></p><p>Ironically, I actually am glad for magic villains to be able to use the items. That would be tres cool, and it fits the idea of how I think of these things (they fuel off of innate magical energy (represented as having a [Magic] power with enough points to take the Device as an alt), not just Sierra's, and allow diverse effects). Since the main reason to charge points for the Restricted flaw is to prevent it from being used by villains and I don't mind if they use it, would it be sufficient to pay 1 point so that it can be used by Sierra and any magical villains but not other PCs?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3789739, member: 29014"] Correct--rings can be disarmed in D&D too. She definitely doesn't need to be knocked out to take off the ring, and since it may be borderline, I chose to have it disarmable because M&M severely punishes a character with poor grapple if they allow their device to be removed on a grapple but not a disarm (since you only get the same points as if it could only be removed while unconscious). I'll note also that Sierra has extremely bad skill at opposing disarm with no intention of improving it--I wanted it to be easy for GMs to remove her devices if they don't want her using that sort of power (because some times like in TTP those powers are very useful to the GM to help the plot, and other times they are troublesome to the GM). That's the answer to your earlier question of why she gains Attack Focus and not Base Attack: gaining Base Attack would make her disarm too good! Of course, if there's a retcon ruling that she loses everything when disarmed in the middle of using a device, I would by necessity need to get her disarm up (easy enough to do) Also, I notice you didn't edit the ATT post. That's okay, but I'll bet you anything you get 5:1 responses that go into other random sections (the Illusions with the 'Blast' are an example of one tangent they might mention--I worked that out with Hero4Hire because I initially had it as a more expensive Strike power, but he liked the way it looked with Blast). It's like my thesis advisor always says--when you elicit a question from someone over the internet or ask them to do something, you need to make sure that there is only one main point they can answer, or they'll get sidetracked with the rest and maybe never get to your question. That's what it currently is like for Subtle--I would be cannibalising Subtle for Restricted though. Clearly next time she gets some points, I can put one or two into Men to Beasts so I can then have 2 more to use later for Restricteds. Fair enough. But you see why GM was precedent, I guess? The judges before were okay with it for that reason, and frankly it doesn't seem too big a deal. Ironically, though I was indeed worried about how Sierra would work with the new stuff, even with the limits I put in to make sure it would be okay, but so far, she's actually been asked to do more :D I'm happy either way--most of Sierra's stuff is backup/support anyway, and she is loath to use the ring except as a last resort (I only took the ring because Salix mentioned the need for a tankish character in his last adventure, and that seemed like a cool way for her to get at least a little bit tankish, though not as good as a real one). Ironically, I actually am glad for magic villains to be able to use the items. That would be tres cool, and it fits the idea of how I think of these things (they fuel off of innate magical energy (represented as having a [Magic] power with enough points to take the Device as an alt), not just Sierra's, and allow diverse effects). Since the main reason to charge points for the Restricted flaw is to prevent it from being used by villains and I don't mind if they use it, would it be sufficient to pay 1 point so that it can be used by Sierra and any magical villains but not other PCs? [/QUOTE]
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