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General Discussion Thread II
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<blockquote data-quote="Hand of Vecna" data-source="post: 3790584" data-attributes="member: 755"><p>I'm 99% certain that would be a Hard to Lose Device (Gun-Belt Array). You can take one gun, but since the array/power is actually Hard to Lose, disarming doesn't really do anything. Only by removing the whole belt/arsenal (which should be difficult to do) can he be truly disarmed.</p><p></p><p></p><p><a href="http://www.atomicthinktank.com/search.php?mode=results" target="_blank">Here</a> is a quick search for "Equipment Utility Belt Array," which hopefully will be of help.</p><p>Do note, though, that Equipment doesn't differentiate between Hard to Lose and Easy to Lose (i.e., you just use Equipment Points to buy powers/bonuses), so rules for it may not fully apply to Devices.</p><p></p><p></p><p></p><p></p><p>Because "NPC" isn't enough of a restriction, IMO. If it's just "NPC," then you can pass it to any player and let them use it, or in this case any PC with Magic. "Having magical powers" should be enough of a Restriction in and of itself.</p><p>IMO, a Restriction has to limit the Device in some non-metagame fashion, soemthign that could be measured by the characters themselves, be it strength, intelligence, proficiency with some skill, sex, blood type/bloodline, or so forth. PC-ness and NPC-ness are very much Meta-Distinctions (no amount of testing will let your character know whether or not Bob the Builder is a PC or an NPC).</p><p></p><p></p><p>M&M is not D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>So in your D&D games you let folks disarm foes of their armor in one round once grappled (and succeed at a disarm check)? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> </p><p>If so, you' be saying Armor is not a Hard to Lose Device... and if that's the case, I wonder what you <em>would</em> consider to be a Hard to Lose Device.</p><p></p><p>And getting back to the original Ring thing, ULTIMATE POWER lists rings (and suits of armor) as <em>the</em> example of Hard to Lose Devices.</p><p></p><p></p><p>Kenson's said his answers change based on his experiences. Which reinforces the fact he is, in truth, mortal <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The Disguise thing actually makes perfect sense to me. Tools/a kit and time are needed for some skills, and Disguise is one of them. (And I believe Disguise is more than just "putting on someone else's clothes.") If you don't take the time to use it properly, all you get is our Morph bonus (which specifically gets around the time/kit thing).</p><p></p><p></p><p>Actually, some have <em>disagreed</em> on allowing it, since by the Core rules Devices are Permanent, and you cannot have Permanent things as an AP (though the Duration of Device got changed with ULTIMATE POWER). (At the very least, this does mean that the Immunities offered by the Ring will need to be switched to a Sustained Duration [no change in cost], since Immunity is still Permanent by default and so cannot be in an Array.) And some have also pointed out that the "wizard regalia" reasoning you claimed is best done either as Power Loss drawback or as a Device with Boost (which I'd sorta mentioned earlier), and questioning how you can lose a Device that is an AP (which has also been brought up here).</p><p></p><p>And, as Character Judge, I actually <em>am</em> interested in getting other people's view on the powerset as a whole, especially the experienced folks from the ATT. (Personally, I actually have no problem at all with having multiple powers in a single "slot," as long as it all makes thematic sense, of course)</p><p></p><p></p><p></p><p>(Apologies in advance if I sound angry or to be making personal attacks, such is not my intent. Lots going on IRL, and I prefer to have my RPGs be a place where I can escape and unwind for a brief time, <em>not</em> inappropriately vent.)</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3790584, member: 755"] I'm 99% certain that would be a Hard to Lose Device (Gun-Belt Array). You can take one gun, but since the array/power is actually Hard to Lose, disarming doesn't really do anything. Only by removing the whole belt/arsenal (which should be difficult to do) can he be truly disarmed. [url=http://www.atomicthinktank.com/search.php?mode=results]Here[/url] is a quick search for "Equipment Utility Belt Array," which hopefully will be of help. Do note, though, that Equipment doesn't differentiate between Hard to Lose and Easy to Lose (i.e., you just use Equipment Points to buy powers/bonuses), so rules for it may not fully apply to Devices. Because "NPC" isn't enough of a restriction, IMO. If it's just "NPC," then you can pass it to any player and let them use it, or in this case any PC with Magic. "Having magical powers" should be enough of a Restriction in and of itself. IMO, a Restriction has to limit the Device in some non-metagame fashion, soemthign that could be measured by the characters themselves, be it strength, intelligence, proficiency with some skill, sex, blood type/bloodline, or so forth. PC-ness and NPC-ness are very much Meta-Distinctions (no amount of testing will let your character know whether or not Bob the Builder is a PC or an NPC). M&M is not D&D. ;) So in your D&D games you let folks disarm foes of their armor in one round once grappled (and succeed at a disarm check)? :confused: If so, you' be saying Armor is not a Hard to Lose Device... and if that's the case, I wonder what you [i]would[/i] consider to be a Hard to Lose Device. And getting back to the original Ring thing, ULTIMATE POWER lists rings (and suits of armor) as [i]the[/i] example of Hard to Lose Devices. Kenson's said his answers change based on his experiences. Which reinforces the fact he is, in truth, mortal ;) The Disguise thing actually makes perfect sense to me. Tools/a kit and time are needed for some skills, and Disguise is one of them. (And I believe Disguise is more than just "putting on someone else's clothes.") If you don't take the time to use it properly, all you get is our Morph bonus (which specifically gets around the time/kit thing). Actually, some have [i]disagreed[/i] on allowing it, since by the Core rules Devices are Permanent, and you cannot have Permanent things as an AP (though the Duration of Device got changed with ULTIMATE POWER). (At the very least, this does mean that the Immunities offered by the Ring will need to be switched to a Sustained Duration [no change in cost], since Immunity is still Permanent by default and so cannot be in an Array.) And some have also pointed out that the "wizard regalia" reasoning you claimed is best done either as Power Loss drawback or as a Device with Boost (which I'd sorta mentioned earlier), and questioning how you can lose a Device that is an AP (which has also been brought up here). And, as Character Judge, I actually [i]am[/i] interested in getting other people's view on the powerset as a whole, especially the experienced folks from the ATT. (Personally, I actually have no problem at all with having multiple powers in a single "slot," as long as it all makes thematic sense, of course) (Apologies in advance if I sound angry or to be making personal attacks, such is not my intent. Lots going on IRL, and I prefer to have my RPGs be a place where I can escape and unwind for a brief time, [i]not[/i] inappropriately vent.) [/QUOTE]
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