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<blockquote data-quote="IronWolf" data-source="post: 5761294" data-attributes="member: 21076"><p>I would not have any major objection to any of your options as presented. I think a GM should have some discretion on how they handle a player going afk unexpectedly and I don't really want to tie their hands unduly on that. Sometimes it is easy to write the character out of the story, sometimes it is better to simply NPC them as their isn't a logical way to write them out. I trust the GM in most cases to do what is best for that game in question and make sure everyone is having fun in light of the inevitable player drops in PbP.</p><p></p><p>In games I run (and not always LPF games), I tend to lean towards writing the character out of the story. That can be a bit harder in a 4 player game though as the party might be a bit shorthanded. In a PFS game I ran once we had significant player drop and by the end had a GM'ed NPC and two actual players. It still worked out.</p><p></p><p>And while I don't necessarily *like* awarding XP to NPC'ed characters, I'm not sure we should boost the xp rewards for the three remaining characters who had the help of an NPC'ed character. They get all the reward with no increase in risk.</p><p></p><p>I do think an NPC'ed character should not get time based XP or gold rewards though. As they weren't playing their character - the GM or a volunteer was.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5761294, member: 21076"] I would not have any major objection to any of your options as presented. I think a GM should have some discretion on how they handle a player going afk unexpectedly and I don't really want to tie their hands unduly on that. Sometimes it is easy to write the character out of the story, sometimes it is better to simply NPC them as their isn't a logical way to write them out. I trust the GM in most cases to do what is best for that game in question and make sure everyone is having fun in light of the inevitable player drops in PbP. In games I run (and not always LPF games), I tend to lean towards writing the character out of the story. That can be a bit harder in a 4 player game though as the party might be a bit shorthanded. In a PFS game I ran once we had significant player drop and by the end had a GM'ed NPC and two actual players. It still worked out. And while I don't necessarily *like* awarding XP to NPC'ed characters, I'm not sure we should boost the xp rewards for the three remaining characters who had the help of an NPC'ed character. They get all the reward with no increase in risk. I do think an NPC'ed character should not get time based XP or gold rewards though. As they weren't playing their character - the GM or a volunteer was. [/QUOTE]
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