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<blockquote data-quote="perrinmiller" data-source="post: 5885155" data-attributes="member: 88649"><p>I think I am mostly on board with GE and those agreeing with him. Boots of Elvenkind that Enhance Acrobatics, would be applied after the Perform Skill substitution.</p><p> But after reading this, I disagree that an item increasing Perform Skill, would not also transfer. The key word is "total", I think. That means Trait, Circumstance, Enhancement, Insight, etc... would all transfer. That is what total means.</p><p></p><p>Situational bonuses that trigger? I would need an example to judge, but if it triggers, it would apply, I think.</p><p></p><p>Let me ask this, why is it over-powered? We are talking about situational skill checks. Versatile Performance is something help Bards be stronger in skills. So what if they can save money using a magic item for three skills. Giving a bard +2 or +5 to three skills for the price of one is hardly game breaking and about on par for actual applications as an item that boosts Perception by +2 or +5.</p><p></p><p>Realistically anything making Dance better would make acrobatics better. However, realistically I don't see how magic slippers would help fly skill, but magic slippers are hardly realistic themselves. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Since Cythera only gets to apply Perform Dance to Acrobatics, I am planning to buy a MWK Skill Kit to boost Perform Dance and I feel that is applicable to Acrobatics checks. At this point, I would even pay double if that's what it takes to apply to both skills, what's 50gp to 7th level character. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>If I eventually buy Boots of Elvenkind, that is an enhancement bonus and it would also apply to Acrobatics checks if she doesn't have any other enhancement bonus from Perform Dance.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5885155, member: 88649"] I think I am mostly on board with GE and those agreeing with him. Boots of Elvenkind that Enhance Acrobatics, would be applied after the Perform Skill substitution. But after reading this, I disagree that an item increasing Perform Skill, would not also transfer. The key word is "total", I think. That means Trait, Circumstance, Enhancement, Insight, etc... would all transfer. That is what total means. Situational bonuses that trigger? I would need an example to judge, but if it triggers, it would apply, I think. Let me ask this, why is it over-powered? We are talking about situational skill checks. Versatile Performance is something help Bards be stronger in skills. So what if they can save money using a magic item for three skills. Giving a bard +2 or +5 to three skills for the price of one is hardly game breaking and about on par for actual applications as an item that boosts Perception by +2 or +5. Realistically anything making Dance better would make acrobatics better. However, realistically I don't see how magic slippers would help fly skill, but magic slippers are hardly realistic themselves. :p Since Cythera only gets to apply Perform Dance to Acrobatics, I am planning to buy a MWK Skill Kit to boost Perform Dance and I feel that is applicable to Acrobatics checks. At this point, I would even pay double if that's what it takes to apply to both skills, what's 50gp to 7th level character. ;) If I eventually buy Boots of Elvenkind, that is an enhancement bonus and it would also apply to Acrobatics checks if she doesn't have any other enhancement bonus from Perform Dance. [/QUOTE]
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