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<blockquote data-quote="jkason" data-source="post: 5937957" data-attributes="member: 2710"><p>From my perspective, I'm not sure letting other people get Trapfinding ruins Rogues any more than letting the Witch be a prepared arcane caster with a mobile Intelligent spellbook ruins the Wizard. Or doling out Channeling to Paladins screws over Clerics. </p><p></p><p>Then again, I'm probably the wrong person to ask. The Rogue is no less shiny to me now than it ever was, but the 'mundane' classes have never been all that shiny to me. For purely subjective reasons, I'm always wanting some level of 'fantastic' in my fantasy characters. I think I've previously tried rogues and barbarians maybe twice, and at least once each they were actually multi-classed to a casting class. So, my ability to comment on what used to make the Rogue Special is admittedly limited. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Does that rob the other full BAB classes of their 'special,' then? Again, not being drawn to them, I'm not sure what dulls their shine, as it were.</p><p> </p><p></p><p></p><p>Gun stuff definitely is. Oddly enough, Trophy Hunter didn't make it to the list of banned Archetypes in the wiki, but I partially wasn't sure if that was an oversight, or just because some of its features call on banned feats, so banning the feats was assumed to be sufficient. </p><p></p><p>The overlap stuff is probably me asking for an exception, though as I said the first question easily makes the second moot. RAW doesn't seem to care how many levels you plan to take in archetypes; if they swap the same feature anywhere, you're not technically supposed to be able to combine them. I suppose I wondered if folks felt like Qik did (the overlap is intentional because none of the feature sets are meant to combine) or if the balance element was exclusive to the overlapping feature (e.g they were only really concerned that Hunter's Bond swaps not combine, and the other features weren't necessarily in consideration).</p></blockquote><p></p>
[QUOTE="jkason, post: 5937957, member: 2710"] From my perspective, I'm not sure letting other people get Trapfinding ruins Rogues any more than letting the Witch be a prepared arcane caster with a mobile Intelligent spellbook ruins the Wizard. Or doling out Channeling to Paladins screws over Clerics. Then again, I'm probably the wrong person to ask. The Rogue is no less shiny to me now than it ever was, but the 'mundane' classes have never been all that shiny to me. For purely subjective reasons, I'm always wanting some level of 'fantastic' in my fantasy characters. I think I've previously tried rogues and barbarians maybe twice, and at least once each they were actually multi-classed to a casting class. So, my ability to comment on what used to make the Rogue Special is admittedly limited. ;) Does that rob the other full BAB classes of their 'special,' then? Again, not being drawn to them, I'm not sure what dulls their shine, as it were. Gun stuff definitely is. Oddly enough, Trophy Hunter didn't make it to the list of banned Archetypes in the wiki, but I partially wasn't sure if that was an oversight, or just because some of its features call on banned feats, so banning the feats was assumed to be sufficient. The overlap stuff is probably me asking for an exception, though as I said the first question easily makes the second moot. RAW doesn't seem to care how many levels you plan to take in archetypes; if they swap the same feature anywhere, you're not technically supposed to be able to combine them. I suppose I wondered if folks felt like Qik did (the overlap is intentional because none of the feature sets are meant to combine) or if the balance element was exclusive to the overlapping feature (e.g they were only really concerned that Hunter's Bond swaps not combine, and the other features weren't necessarily in consideration). [/QUOTE]
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