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<blockquote data-quote="Systole" data-source="post: 6019684" data-attributes="member: 93930"><p>Quick question, because it looks like we're doing two different accounting methods with respect to cost of living. The first way is that you buy stuff, like rations, and then replacing them is free. The second way is that stuff under the cost of living is free and Not Tallied. Those of us who grew up under the old system seem to be using the first system, but a couple of the newbies have started using (or possibly invented?) the second system.</p><p> </p><p>Personally, I like the second system. The only real difference is the cost of that initial outlay, which usually only amounts to 5 or 10gp, maybe 20gp if you're one of those people whose handy haversack is full of chalk, needles, and iron pitons. And maybe a bit more for archery types. I hate tallying copper pieces, and we're trading about 20gp over the lifetime of a character for not having to deal with it.</p></blockquote><p></p>
[QUOTE="Systole, post: 6019684, member: 93930"] Quick question, because it looks like we're doing two different accounting methods with respect to cost of living. The first way is that you buy stuff, like rations, and then replacing them is free. The second way is that stuff under the cost of living is free and Not Tallied. Those of us who grew up under the old system seem to be using the first system, but a couple of the newbies have started using (or possibly invented?) the second system. Personally, I like the second system. The only real difference is the cost of that initial outlay, which usually only amounts to 5 or 10gp, maybe 20gp if you're one of those people whose handy haversack is full of chalk, needles, and iron pitons. And maybe a bit more for archery types. I hate tallying copper pieces, and we're trading about 20gp over the lifetime of a character for not having to deal with it. [/QUOTE]
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