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<blockquote data-quote="Satin Knights" data-source="post: 6049728" data-attributes="member: 6666968"><p>Re: Zerith</p><p></p><p>Now I remember you. As I told you about a year ago, planning for 20th level characters in LPF is a fruitless task. It will take you a year to get to fifth level, another to get to seventh. And you start slowing down from there. By the time you get to 15th, there are going to be four more hard cover books out with options that trump what we have now. </p><p></p><p>Electric in water is far more potent than you think. Growing up, a friend who had a "Fishtank of Doom". It was a massive tank, with three very special occupants. A 27" baracuda, a piranha, and an electric catfish. Surprisingly, all three were very respectful of the others. The gold fish on the other hand, well... </p><p></p><p>You can go acid if you want, as there isn't a rule against it. It just doesn't feel as impressive to me. </p><p></p><p>Now on to the build questions:</p><p>a) The Crossblooded is a sorcerer archetype. So, it has to be applied to the base sorcerer at first level. Therefore, the penalties it imposes are going to be stiff, and not worth it, IMHO.</p><p></p><p>b) Linorm can be used for the DD. It is a subtype of the draconic bloodline.</p><p></p><p>c) Serpentine Fangs and Abyssal Claws can be used in a full attack sequence, as they are both free actions to activate. But it would be a claw/claw/bite. You don't get sword/claw/claw/bite. While sword/claw/bite is available, the claw and bite would be at -5 because they become secondary attacks if you use a manufactured weapon in the round. </p><p></p><p>d) Abyssal Claws do not activate the DD Dragon Bite ability. That has to be the Draconic Claws that is used. Therefore, you don't get to double up on the number of rounds you can grow claws if you are using the Dragon Bite.</p><p></p><p>e) 11th feat? Go human. That is the boring route to accomplish it.</p><p></p><p>Your dragon disciple that moves 5' a round is not going to be viable. I don't think he will live to see 3rd level, much less the upper levels. Since your movement rate is 5', you can't use the 5' step rule to approach someone without provoking an AoO. CRB p.189. Your AC is not stratospheric, so creatures are just going to walk up to you and pound on you. You can't step away without provoking an AoO. You can't step back and cast, so you have to use defensive casting a lot. The concept is a sitting duck.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6049728, member: 6666968"] Re: Zerith Now I remember you. As I told you about a year ago, planning for 20th level characters in LPF is a fruitless task. It will take you a year to get to fifth level, another to get to seventh. And you start slowing down from there. By the time you get to 15th, there are going to be four more hard cover books out with options that trump what we have now. Electric in water is far more potent than you think. Growing up, a friend who had a "Fishtank of Doom". It was a massive tank, with three very special occupants. A 27" baracuda, a piranha, and an electric catfish. Surprisingly, all three were very respectful of the others. The gold fish on the other hand, well... You can go acid if you want, as there isn't a rule against it. It just doesn't feel as impressive to me. Now on to the build questions: a) The Crossblooded is a sorcerer archetype. So, it has to be applied to the base sorcerer at first level. Therefore, the penalties it imposes are going to be stiff, and not worth it, IMHO. b) Linorm can be used for the DD. It is a subtype of the draconic bloodline. c) Serpentine Fangs and Abyssal Claws can be used in a full attack sequence, as they are both free actions to activate. But it would be a claw/claw/bite. You don't get sword/claw/claw/bite. While sword/claw/bite is available, the claw and bite would be at -5 because they become secondary attacks if you use a manufactured weapon in the round. d) Abyssal Claws do not activate the DD Dragon Bite ability. That has to be the Draconic Claws that is used. Therefore, you don't get to double up on the number of rounds you can grow claws if you are using the Dragon Bite. e) 11th feat? Go human. That is the boring route to accomplish it. Your dragon disciple that moves 5' a round is not going to be viable. I don't think he will live to see 3rd level, much less the upper levels. Since your movement rate is 5', you can't use the 5' step rule to approach someone without provoking an AoO. CRB p.189. Your AC is not stratospheric, so creatures are just going to walk up to you and pound on you. You can't step away without provoking an AoO. You can't step back and cast, so you have to use defensive casting a lot. The concept is a sitting duck. [/QUOTE]
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